Player Matchup

Anhur
Anhur
 
Anhur
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
 
Hel
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Diego_Galiza
Rama
Level 156
God Stats
6W - 8L
1,356 SR
Queue Stats
735W - 828L
1,464 Elo+
Solo
Nox
Nox
JJrolly
Nox
Level 95
God Stats
6W - 2L
1,329 SR
Queue Stats
120W - 130L
1,394 Elo+
Solo
Bacchus
Bacchus
RRi75
Bacchus
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
102W - 102L
1,473 Elo+
Solo
Team Averages
Level 122
1,437 SR
1,466 Elo+

VS

Team Averages
Level 86
1,545 SR
1,471 Elo+
Aphrodite
Aphrodite
Doc-Okocha
Aphrodite
Level 126
God Stats
4W - 3L
1,702 SR
Queue Stats
360W - 369L
1,489 Elo+
Solo
Ymir
Ymir
SoilaCerdaRica
Ymir
Level 47
God Stats
0W - 1L
1,523 SR
Queue Stats
19W - 21L
1,479 Elo+
Party 1
Ares
Ares
ilDrago90
Ares
Level 89
God Stats
2W - 2L
1,500 SR
Queue Stats
174W - 188L
1,419 Elo+
Solo
Nox
Nox
lysevier
Nox
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
49W - 62L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
salviRBB
Erlang Shen
Level 101
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 32L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
19
3 / 1 / 10
11,052
737
17,220
10,728
6,099
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hel
 
Hel
17
0 / 2 / 12
9,964
664
14,269
10,266
8,760
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

18
4 / 3 / 8
10,839
723
12,789
7,851
4,362
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nox
17
3 / 3 / 9
10,503
700
11,101
9,718
4,797
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bacchus
RRi75
Bacchus
19
4 / 2 / 10
11,087
739
13,741
19,800
30,309
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Doc-Okocha
Aphrodite
18
3 / 2 / 7
10,074
672
8,980
13,081
9,763
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
2 / 3 / 8
9,362
624
8,323
22,942
20,484
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Ares
16
0 / 4 / 10
9,126
608
9,244
17,143
21,734
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
2 / 2 / 7
9,721
648
4,104
10,811
5,093
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Erlang Shen
salviRBB
Erlang Shen
16
3 / 3 / 5
9,739
649
13,577
17,579
15,514
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
47
14
Kills
10
11
Deaths
14
49
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
3
1
10
8
W
Hel
 
Hel
0
2
12
3
W
4
3
8
2.67
L
Aphrodite
Doc-Okocha
Aphrodite
3
2
7
3.25
W
Nox
3
3
9
2.5
W
Bacchus
RRi75
Bacchus
4
2
10
4.5
L
2
3
8
2
L
Ares
0
4
10
1.25
L
2
2
7
2.75
L
Erlang Shen
salviRBB
Erlang Shen
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,120
Damage
44,228
58,363
Taken
81,556
54,327
Mitigated
72,588
34,234
Healing
38,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
17,220
5,801
224
3,435
10,728
6,099
1,286
4,673
6,055
0
43,869
W
Hel
 
Hel
14,269
930
15,620
6,296
10,266
8,760
455
6,151
4,115
25,915
0
W
12,789
7,189
47
481
7,851
4,362
1,623
5,683
2,168
0
31,818
L
Aphrodite
Doc-Okocha
Aphrodite
8,980
475
9,014
6,086
13,081
9,763
705
8,156
4,925
34,151
0
W
Nox
11,101
1,600
1,540
960
9,718
4,797
1,182
6,244
3,474
24,448
0
W
Bacchus
RRi75
Bacchus
13,741
1,513
687
4,944
19,800
30,309
383
7,900
11,900
24,986
0
L
8,323
670
3,083
8,535
22,942
20,484
165
9,098
13,844
17,137
0
L
Ares
9,244
173
846
1,589
17,143
21,734
358
7,494
9,649
11,929
0
L
4,104
111
0
1,964
10,811
5,093
573
5,746
5,065
25,690
0
L
Erlang Shen
salviRBB
Erlang Shen
13,577
3,777
2,850
4,782
17,579
15,514
578
8,617
8,962
0
21,935

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,445
Gold Earned
48,022
160
Minions Killed
131
0
Camps Cleared
0
1,274,855
Distance Traveled
1,405,047
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
11,052
737
66
4
0
221,895
0
W
Hel
9,964
664
19
1
0
287,973
2
W
Rama
10,839
723
31
2
0
244,765
0
L
Aphrodite
10,074
672
60
4
0
312,020
0
W
Nox
10,503
700
32
2
0
269,570
1
W
Bacchus
11,087
739
12
1
0
250,652
0
L
Ymir
9,362
624
10
1
0
231,689
1
L
Ares
9,126
608
7
0
0
286,561
0
L
Nox
9,721
648
36
2
0
275,403
0
L
Erlang Shen
9,739
649
18
1
0
299,374
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role