Player Matchup

Cliodhna
Cliodhna
Gold IV
BadgerSmksCobra
Cliodhna
Gold IV
Level 148
God Stats
2W - 3L
1,293 SR
Queue Stats
181W - 176L
1,424 MMR
Solo
Ymir
Ymir
Silver I
CRoW16Bw
Ymir
Silver I
Level 141
God Stats
2W - 0L
1,751 SR
Queue Stats
163W - 164L
1,387 MMR
Party 2
Cthulhu
Cthulhu
Bronze III
Chai Kai
Cthulhu
Bronze III
Level 85
God Stats
4W - 7L
1,500 SR
Queue Stats
57W - 82L
1,427 MMR
Solo
Hachiman
Hachiman
Silver I
Royal FrostV23
Hachiman
Silver I
Level 155
God Stats
4W - 6L
1,500 SR
Queue Stats
97W - 96L
1,408 MMR
Party 2
Eset
Eset
Silver I
eamonstuder
Eset
Silver I
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 22L
1,417 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 127
1,509 SR
1,413 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 121
1,613 SR
1,413 MMR
Geb
Geb
Silver III
JG_BangZ
Geb
Silver III
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
118W - 125L
1,498 MMR
Party 1
Izanami
Izanami
Gold V
KingOfManlets
Izanami
Gold V
Level 126
God Stats
2W - 3L
1,500 SR
Queue Stats
84W - 82L
1,414 MMR
Solo
Thoth
Thoth
Silver IV
LilHypeMike
Thoth
Silver IV
Level 126
God Stats
1W - 3L
1,679 SR
Queue Stats
57W - 60L
1,372 MMR
Party 1
Cernunnos
Cernunnos
Gold III
MrAlcoholic3533
Cernunnos
Gold III
Level 121
God Stats
15W - 14L
1,776 SR
Queue Stats
462W - 468L
1,389 MMR
Solo
Ao Kuang
Ao Kuang
Gold V
lil_savage_247
Ao Kuang
Gold V
Level 127
God Stats
29W - 33L
1,607 SR
Queue Stats
567W - 574L
1,391 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
11
4 / 2 / 1
6,633
663
5,705
7,534
2,380
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ymir
10
0 / 0 / 0
6,038
604
2,323
7,197
5,266
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Chai Kai
Cthulhu
9
1 / 0 / 2
5,559
556
2,317
5,578
2,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
9
1 / 0 / 1
5,261
526
3,637
3,973
755
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
1 / 1 / 3
5,975
598
2,362
2,940
957
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
AchillesFenrirThe Morrigan

VS

Bans
AtlasTiamatBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 0
4,694
469
1,880
5,468
2,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Izanami
9
0 / 1 / 0
5,016
502
2,413
4,595
758
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 3 / 1
5,056
506
1,782
4,335
964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
MrAlcoholic3533
Cernunnos
11
0 / 0 / 0
6,001
600
5,718
6,404
2,409
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ao Kuang
7
1 / 2 / 0
4,816
482
2,065
5,040
1,692
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
2
7
Kills
1
3
Deaths
7
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
4
2
1
2.25
W
Ymir
0
0
0
0
W
Cthulhu
Chai Kai
Cthulhu
1
0
2
2
L
0
1
0
0
L
Izanami
0
1
0
0
L
0
3
1
0.17
L
Cernunnos
MrAlcoholic3533
Cernunnos
0
0
0
0
W
Hachiman
1
0
1
1.5
W
1
1
3
2.5
L
Ao Kuang
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,344
Damage
13,858
27,222
Taken
25,842
11,689
Mitigated
8,095
10,271
Healing
9,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
5,705
703
0
1,461
7,534
2,380
0
1,996
5,538
0
45,271
W
Ymir
2,323
304
0
3,289
7,197
5,266
102
0
7,197
33,060
0
W
Cthulhu
Chai Kai
Cthulhu
2,317
335
474
3,276
5,578
2,331
132
1,079
4,499
16,683
0
L
1,880
319
88
1,075
5,468
2,272
0
2,093
3,215
12,875
0
L
Izanami
2,413
1,823
0
1,406
4,595
758
0
580
4,015
0
30,809
L
1,782
36
0
875
4,335
964
0
1,064
3,147
27,161
0
L
Cernunnos
MrAlcoholic3533
Cernunnos
5,718
2,908
0
4,244
6,404
2,409
0
2,323
4,081
0
39,487
W
Hachiman
3,637
1,356
0
1,381
3,973
755
766
167
3,806
0
32,511
W
2,362
128
0
390
2,940
957
0
2,112
828
24,102
0
L
Ao Kuang
2,065
578
0
2,278
5,040
1,692
0
555
4,382
17,693
5,803

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,466
Gold Earned
25,583
319
Minions Killed
293
0
Camps Cleared
0
974,492
Distance Traveled
852,878
20
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
6,633
663
91
9
0
223,614
2
W
Ymir
6,038
604
70
7
0
172,772
4
W
Cthulhu
5,559
556
36
4
0
195,123
8
L
Geb
4,694
469
17
2
0
200,420
3
L
Izanami
5,016
502
70
7
0
174,635
3
L
Thoth
5,056
506
56
6
0
180,661
4
L
Cernunnos
6,001
600
99
10
0
165,758
3
W
Hachiman
5,261
526
64
6
0
171,706
1
W
Eset
5,975
598
58
6
0
211,277
5
L
Ao Kuang
4,816
482
51
5
0
131,404
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role