Player Matchup

Ganesha
Ganesha
Maddiel
Ganesha
Level 49
God Stats
128W - 101L
1,303 SR
Queue Stats
196W - 168L
1,658 Elo+
Party 4
Bastet
Bastet
Punkysmurf
Bastet
Level 160
God Stats
26W - 26L
1,606 SR
Queue Stats
255W - 240L
1,581 Elo+
Party 4
Anubis
Anubis
TheMildBurrito
Anubis
Level 87
God Stats
3W - 7L
1,506 SR
Queue Stats
109W - 113L
1,575 Elo+
Party 2
Danzaburou
Danzaburou
Togglee
Danzaburou
Level 29
God Stats
3W - 3L
1,661 SR
Queue Stats
45W - 43L
1,554 Elo+
Party 2
Pele
Pele
Vanquishlol
Pele
Level 148
God Stats
0W - 2L
1,298 SR
Queue Stats
274W - 226L
1,641 Elo+
Party 4
Team Averages
Level 95
1,475 SR
1,602 Elo+

VS

Team Averages
Level 61
1,518 SR
1,457 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nox
Nox
KroniksObiTrice
Nox
Level 33
God Stats
8W - 7L
1,591 SR
Queue Stats
88W - 111L
1,405 Elo+
Solo
Nike
Nike
PANAKE
Nike
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 35L
1,369 Elo+
Party 3
Bacchus
Bacchus
SigmaBateman
Bacchus
Level 42
God Stats
3W - 2L
1,500 SR
Queue Stats
32W - 38L
1,491 Elo+
Party 1
Kali
Kali
UltiMurday
Kali
Level 80
God Stats
1W - 2L
1,500 SR
Queue Stats
111W - 106L
1,520 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Maddiel
Ganesha
12
0 / 4 / 5
7,385
462
2,621
10,338
7,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bastet
Punkysmurf
Bastet
10
0 / 5 / 0
6,543
409
3,266
10,092
2,820
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

13
4 / 8 / 2
8,069
504
9,421
13,859
6,077
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Togglee
Danzaburou
11
2 / 8 / 0
7,338
459
4,770
11,394
2,372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
3 / 6 / 1
8,937
559
9,794
16,497
5,428
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
15
9 / 5 / 4
9,837
615
13,978
12,422
3,750
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
7 / 3 / 6
9,733
608
8,413
7,135
2,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nike
PANAKE
Nike
15
2 / 0 / 5
9,429
589
6,454
10,460
9,025
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bacchus
SigmaBateman
Bacchus
14
2 / 0 / 12
9,034
565
6,614
8,599
9,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
11 / 1 / 7
10,624
664
12,483
9,930
3,155
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
65
9
Kills
31
31
Deaths
9
8
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
9
5
4
2.2
W
7
3
6
3.33
L
Ganesha
Maddiel
Ganesha
0
4
5
0.63
W
Nike
PANAKE
Nike
2
0
5
4.5
L
Bastet
Punkysmurf
Bastet
0
5
0
0
W
Bacchus
SigmaBateman
Bacchus
2
0
12
8
L
4
8
2
0.63
L
Danzaburou
Togglee
Danzaburou
2
8
0
0.25
W
11
1
7
14.5
L
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,872
Damage
47,942
62,180
Taken
48,546
24,373
Mitigated
27,481
14,814
Healing
15,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
13,978
6,210
0
3,950
12,422
3,750
1,927
3,033
9,389
0
68,305
W
8,413
690
0
760
7,135
2,092
507
3,249
3,886
46,950
0
L
Ganesha
Maddiel
Ganesha
2,621
259
0
952
10,338
7,676
0
3,244
6,970
18,709
0
W
Nike
PANAKE
Nike
6,454
462
0
3,430
10,460
9,025
190
0
10,460
7,585
46,334
L
Bastet
Punkysmurf
Bastet
3,266
289
0
1,588
10,092
2,820
430
3,205
6,815
0
27,635
W
Bacchus
SigmaBateman
Bacchus
6,614
1,223
213
2,749
8,599
9,459
138
1,803
6,796
24,095
0
L
9,421
541
0
4,778
13,859
6,077
0
4,870
8,853
42,074
0
L
Danzaburou
Togglee
Danzaburou
4,770
2,026
0
2,160
11,394
2,372
0
589
10,805
0
37,333
W
12,483
7,279
0
4,519
9,930
3,155
1,654
3,957
5,973
0
70,574
L
9,794
3,504
0
5,336
16,497
5,428
0
3,655
12,694
0
60,012

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,272
Gold Earned
48,657
355
Minions Killed
453
0
Camps Cleared
0
1,517,375
Distance Traveled
1,568,490
11
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
9,837
615
111
7
0
255,744
3
W
Nox
9,733
608
82
5
0
306,138
6
L
Ganesha
7,385
462
12
1
0
314,755
5
W
Nike
9,429
589
113
7
0
303,533
11
L
Bastet
6,543
409
63
4
0
320,422
2
W
Bacchus
9,034
565
28
2
0
326,218
1
L
Anubis
8,069
504
85
5
0
277,444
3
L
Danzaburou
7,338
459
81
5
0
284,112
0
W
Kali
10,624
664
119
7
0
376,857
4
L
Pele
8,937
559
114
7
0
320,642
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role