Player Matchup

Tsukuyomi
Tsukuyomi
BigPoppaHoeft
Tsukuyomi
Level 17
God Stats
1W - 2L
1,162 SR
Queue Stats
16W - 22L
1,099 Elo+
Party 1
Freya
Freya
Skymort2002
Freya
Level 64
God Stats
2W - 1L
1,543 SR
Queue Stats
25W - 35L
1,311 Elo+
Solo
Bellona
Bellona
TheKiloEffect
Bellona
Level 109
God Stats
3W - 2L
1,500 SR
Queue Stats
74W - 75L
1,436 Elo+
Solo
Sylvanus
Sylvanus
ZillyMcNilly
Sylvanus
Level 109
God Stats
6W - 10L
1,209 SR
Queue Stats
54W - 68L
1,497 Elo+
Party 1
Gilgamesh
Gilgamesh
kushdadysmksalot
Gilgamesh
Level 100
God Stats
6W - 6L
1,538 SR
Queue Stats
41W - 60L
1,388 Elo+
Party 1
Team Averages
Level 80
1,390 SR
1,346 Elo+

VS

Team Averages
Level 74
1,515 SR
1,410 Elo+
Chang'e
Chang'e
DONTLETMER3L0AD-
Chang'e
Level 94
God Stats
29W - 28L
1,429 SR
Queue Stats
192W - 215L
1,387 Elo+
Solo
Sobek
Sobek
FalseVirtuez
Sobek
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 18L
1,280 Elo+
Party 2
Tsukuyomi
Tsukuyomi
SEYVANHEL
Tsukuyomi
Level 145
God Stats
10W - 13L
1,375 SR
Queue Stats
1,472W - 1,621L
1,433 Elo+
Solo
Nemesis
Nemesis
XxNauticMarsxX
Nemesis
Level 83
God Stats
2W - 1L
1,773 SR
Queue Stats
54W - 59L
1,451 Elo+
Solo
Medusa
Medusa
ZAM_THE_SAVAGE
Medusa
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 12L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
BigPoppaHoeft
Tsukuyomi
11
2 / 2 / 3
6,865
490
3,064
8,947
2,359
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
2 / 3 / 6
7,501
536
4,545
7,392
2,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
12
8 / 3 / 4
7,886
563
8,389
9,927
7,015
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sylvanus
ZillyMcNilly
Sylvanus
13
4 / 1 / 9
7,963
569
8,435
6,939
3,629
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
11
1 / 0 / 1
6,172
441
923
8,039
4,301
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 2
6,853
490
6,612
6,835
1,945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
1 / 3 / 2
6,342
453
1,024
9,608
4,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Tsukuyomi
SEYVANHEL
Tsukuyomi
13
2 / 1 / 0
7,480
534
8,191
7,196
2,690
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
3 / 5 / 2
7,340
524
5,302
9,249
2,791
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

8
1 / 5 / 1
5,567
398
577
5,579
1,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
16
17
Kills
9
9
Deaths
17
23
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
BigPoppaHoeft
Tsukuyomi
2
2
3
1.75
L
2
3
2
1
L
1
3
2
0.67
L
Tsukuyomi
SEYVANHEL
Tsukuyomi
2
1
0
2
W
2
3
6
1.67
W
Bellona
8
3
4
3.33
L
3
5
2
0.8
L
1
5
1
0.3
W
Sylvanus
ZillyMcNilly
Sylvanus
4
1
9
8.5
W
Gilgamesh
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,356
Damage
21,706
41,244
Taken
38,467
19,598
Mitigated
13,614
11,143
Healing
6,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
BigPoppaHoeft
Tsukuyomi
3,064
995
0
3,217
8,947
2,359
193
299
8,618
0
36,489
L
6,612
399
631
2,403
6,835
1,945
0
2,331
4,504
28,632
0
L
1,024
132
0
1,500
9,608
4,613
449
3,613
5,995
14,283
0
L
Tsukuyomi
SEYVANHEL
Tsukuyomi
8,191
1,177
0
1,666
7,196
2,690
44
2,352
4,844
0
46,387
W
4,545
1,904
0
2,337
7,392
2,294
194
1,743
5,493
41,296
0
W
Bellona
8,389
2,291
0
878
9,927
7,015
230
4,215
5,423
0
36,933
L
5,302
1,956
0
200
9,249
2,791
0
2,134
7,115
0
41,649
L
577
462
0
305
5,579
1,575
223
1,229
4,350
0
8,566
W
Sylvanus
ZillyMcNilly
Sylvanus
8,435
3,632
777
3,086
6,939
3,629
1,702
518
6,421
37,208
8,442
W
Gilgamesh
923
0
0
848
8,039
4,301
90
379
7,653
0
19,592

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,387
Gold Earned
33,582
344
Minions Killed
274
0
Camps Cleared
0
1,327,508
Distance Traveled
1,242,123
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
6,865
490
79
6
0
288,864
1
L
Chang'e
6,853
490
58
4
0
254,789
3
L
Sobek
6,342
453
33
2
0
235,854
4
L
Tsukuyomi
7,480
534
93
7
0
283,402
1
W
Freya
7,501
536
86
6
0
244,985
1
W
Bellona
7,886
563
58
4
0
292,183
5
L
Nemesis
7,340
524
73
5
0
271,699
4
L
Medusa
5,567
398
17
1
0
196,379
2
W
Sylvanus
7,963
569
77
6
0
233,002
0
W
Gilgamesh
6,172
441
44
3
0
268,474
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role