Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
Killer4Rent
Danzaburou
Level 124
God Stats
9W - 4L
1,869 SR
Queue Stats
19W - 15L
1,526 Elo+
Party 3
King Arthur
King Arthur
Shouraavic
King Arthur
Level 103
God Stats
0W - 2L
1,270 SR
Queue Stats
18W - 18L
1,500 Elo+
Party 3
Zeus
Zeus
lilbunnybun
Zeus
Level 128
God Stats
20W - 13L
1,748 SR
Queue Stats
69W - 72L
1,592 Elo+
Solo
Khepri
Khepri
salamaaander
Khepri
Level 81
God Stats
4W - 6L
1,456 SR
Queue Stats
22W - 21L
1,487 Elo+
Party 3
Team Averages
Level 106
1,569 SR
1,521 Elo+

VS

Team Averages
Level 120
1,509 SR
1,558 Elo+
Thanatos
Thanatos
ALopsidedPigeon
Thanatos
Level 107
God Stats
62W - 37L
1,749 SR
Queue Stats
190W - 143L
1,618 Elo+
Party 2
Bellona
Bellona
HairyNutsack69
Bellona
Level 108
God Stats
177W - 118L
1,576 SR
Queue Stats
288W - 256L
1,494 Elo+
Solo
Apollo
Apollo
Kitchpong
Apollo
Level 129
God Stats
5W - 2L
1,307 SR
Queue Stats
209W - 169L
1,591 Elo+
Party 2
Agni
Agni
thearhitect93
Agni
Level 121
God Stats
8W - 7L
1,535 SR
Queue Stats
140W - 145L
1,484 Elo+
Party 1
Odin
Odin
thehippei
Odin
Level 134
God Stats
2W - 2L
1,379 SR
Queue Stats
208W - 209L
1,604 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
3 / 2 / 3
7,541
539
4,498
9,081
3,494
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
Killer4Rent
Danzaburou
10
1 / 4 / 0
6,470
462
6,160
9,167
2,508
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

King Arthur
Shouraavic
King Arthur
13
4 / 4 / 1
7,807
558
7,097
14,655
10,712
Mace

Mace

+10
Physical Power

12
1 / 4 / 0
7,309
522
4,547
8,588
2,163
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
9
0 / 4 / 2
5,937
424
3,808
11,103
4,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
15
6 / 1 / 3
8,777
627
6,508
9,436
3,293
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

14
1 / 4 / 4
8,449
604
12,098
11,645
11,768
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Apollo
Kitchpong
Apollo
13
7 / 1 / 1
8,217
587
8,473
9,482
2,931
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
4 / 1 / 2
7,812
558
7,133
4,470
1,372
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Odin
11
0 / 2 / 8
6,634
474
4,996
10,613
4,966
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
36
9
Kills
18
18
Deaths
9
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
3
2
3
2.25
W
Thanatos
6
1
3
7.5
W
1
4
4
0.75
L
Danzaburou
Killer4Rent
Danzaburou
1
4
0
0.25
W
Apollo
Kitchpong
Apollo
7
1
1
7.5
L
King Arthur
Shouraavic
King Arthur
4
4
1
1.13
L
1
4
0
0.25
L
Khepri
0
4
2
0.25
W
4
1
2
5
W
Odin
0
2
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,110
Damage
39,208
52,594
Taken
45,646
23,651
Mitigated
24,330
11,020
Healing
24,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
4,498
2,694
0
867
9,081
3,494
0
0
9,046
0
45,697
W
Thanatos
6,508
1,934
0
12,062
9,436
3,293
312
2,575
6,753
0
54,062
W
12,098
4,090
0
4,311
11,645
11,768
504
245
11,400
0
55,728
L
Danzaburou
Killer4Rent
Danzaburou
6,160
1,508
0
2,356
9,167
2,508
0
2,270
6,761
0
40,472
W
Apollo
Kitchpong
Apollo
8,473
5,897
0
4,820
9,482
2,931
888
1,876
7,606
0
48,095
L
King Arthur
Shouraavic
King Arthur
7,097
564
0
4,465
14,655
10,712
216
0
14,621
0
42,858
L
4,547
377
0
1,533
8,588
2,163
0
3,330
5,226
44,973
0
L
Khepri
3,808
320
0
1,799
11,103
4,774
0
1,533
9,429
15,783
0
W
7,133
119
0
1,419
4,470
1,372
248
1,131
3,161
45,380
0
W
Odin
4,996
1,229
0
2,152
10,613
4,966
0
2,210
8,190
0
27,776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,064
Gold Earned
39,889
386
Minions Killed
442
0
Camps Cleared
0
1,383,134
Distance Traveled
1,400,278
21
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,541
539
80
6
0
337,356
3
W
Thanatos
8,777
627
105
8
0
326,483
3
W
Bellona
8,449
604
115
8
0
252,867
2
L
Danzaburou
6,470
462
84
6
0
250,764
2
W
Apollo
8,217
587
91
7
0
280,750
1
L
King Arthur
7,807
558
93
7
0
265,250
2
L
Zeus
7,309
522
98
7
0
253,530
7
L
Khepri
5,937
424
31
2
0
276,234
7
W
Agni
7,812
558
91
7
0
274,733
3
W
Odin
6,634
474
40
3
0
265,445
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role