Player Matchup

Thanatos
Thanatos
BigGun4321
Thanatos
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 8L
1,193 Elo+
Party 3
Chang'e
Chang'e
ChopsPop
Chang'e
Level 67
God Stats
7W - 8L
1,827 SR
Queue Stats
339W - 262L
1,605 Elo+
Party 3
Horus
Horus
DejaBien
Horus
Level 39
God Stats
13W - 8L
1,510 SR
Queue Stats
82W - 61L
1,534 Elo+
Party 1
Bacchus
Bacchus
Demolisher5620
Bacchus
Level 68
God Stats
5W - 1L
1,299 SR
Queue Stats
330W - 244L
1,578 Elo+
Party 3
Ullr
Ullr
Xruyst
Ullr
Level 108
God Stats
13W - 4L
1,500 SR
Queue Stats
184W - 145L
1,501 Elo+
Party 1
Team Averages
Level 60
1,527 SR
1,482 Elo+

VS

Team Averages
Level 103
1,439 SR
1,568 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
HepHopAnonymous
Danzaburou
Level 45
God Stats
8W - 6L
1,519 SR
Queue Stats
56W - 48L
1,652 Elo+
Party 2
Fenrir
Fenrir
Roscoe61
Fenrir
Level 67
God Stats
1W - 4L
1,579 SR
Queue Stats
137W - 125L
1,547 Elo+
Party 2
Zeus
Zeus
Solvyr
Zeus
Level 137
God Stats
0W - 2L
1,299 SR
Queue Stats
152W - 141L
1,556 Elo+
Party 2
Cthulhu
Cthulhu
SpyderDaMan63
Cthulhu
Level 107
God Stats
0W - 2L
1,298 SR
Queue Stats
33W - 26L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
BigGun4321
Thanatos
10
1 / 3 / 0
5,524
552
771
6,776
2,334
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
ChopsPop
Chang'e
11
1 / 0 / 0
5,803
580
2,413
4,790
1,149
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
DejaBien
Horus
10
7 / 0 / 4
6,787
679
8,252
5,317
3,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

9
0 / 3 / 1
5,352
535
1,378
7,707
6,286
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate

Breastplate

+20
Physical Protection

Ullr
Xruyst
Ullr
10
4 / 0 / 4
6,264
626
5,242
4,555
1,355
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
11
5 / 1 / 0
6,665
667
6,905
4,420
1,346
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
HepHopAnonymous
Danzaburou
7
0 / 5 / 0
4,557
456
1,288
6,943
1,141
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fenrir
Roscoe61
Fenrir
10
0 / 1 / 3
5,610
561
1,851
6,049
1,726
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
Solvyr
Zeus
11
1 / 2 / 0
6,247
625
3,363
3,906
844
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
7
0 / 4 / 0
4,565
457
1,960
8,391
3,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
9
13
Kills
6
6
Deaths
13
9
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
5
1
0
5
W
Thanatos
BigGun4321
Thanatos
1
3
0
0.33
W
Chang'e
ChopsPop
Chang'e
1
0
0
1
W
Horus
DejaBien
Horus
7
0
4
9
W
0
3
1
0.17
L
Danzaburou
HepHopAnonymous
Danzaburou
0
5
0
0
L
Fenrir
Roscoe61
Fenrir
0
1
3
1.5
L
Zeus
Solvyr
Zeus
1
2
0
0.5
L
Cthulhu
0
4
0
0
W
Ullr
Xruyst
Ullr
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,056
Damage
15,367
29,145
Taken
29,709
14,244
Mitigated
8,303
15,383
Healing
6,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
6,905
2,624
0
564
4,420
1,346
527
1,378
3,042
0
36,997
W
Thanatos
BigGun4321
Thanatos
771
436
0
5,154
6,776
2,334
0
389
6,387
0
27,247
W
Chang'e
ChopsPop
Chang'e
2,413
160
201
1,379
4,790
1,149
336
1,125
3,515
34,121
0
W
Horus
DejaBien
Horus
8,252
4,016
346
2,877
5,317
3,120
0
2,180
3,081
0
20,551
W
1,378
220
0
2,861
7,707
6,286
0
0
7,707
22,592
0
L
Danzaburou
HepHopAnonymous
Danzaburou
1,288
622
0
1,756
6,943
1,141
0
0
6,943
0
17,588
L
Fenrir
Roscoe61
Fenrir
1,851
595
0
2,870
6,049
1,726
0
1,271
4,716
0
30,195
L
Zeus
Solvyr
Zeus
3,363
323
0
271
3,906
844
0
1,010
2,826
41,006
0
L
Cthulhu
1,960
504
0
881
8,391
3,246
0
0
8,391
14,703
0
W
Ullr
Xruyst
Ullr
5,242
2,614
0
2,565
4,555
1,355
166
1,407
3,132
0
35,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,730
Gold Earned
27,644
290
Minions Killed
284
0
Camps Cleared
0
947,745
Distance Traveled
969,884
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,665
667
74
7
0
212,923
3
W
Thanatos
5,524
552
63
6
0
176,480
0
W
Chang'e
5,803
580
75
8
0
188,251
2
W
Horus
6,787
679
25
3
0
219,145
2
W
Bacchus
5,352
535
50
5
0
181,770
6
L
Danzaburou
4,557
456
30
3
0
178,124
1
L
Fenrir
5,610
561
62
6
0
219,839
0
L
Zeus
6,247
625
95
10
0
178,342
1
L
Cthulhu
4,565
457
23
2
0
180,656
1
W
Ullr
6,264
626
77
8
0
182,099
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role