Player Matchup

Scylla
Scylla
 
Scylla
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Erlang Shen
Erlang Shen
DeathsCaddy
Erlang Shen
Level 69
God Stats
5W - 7L
1,485 SR
Queue Stats
95W - 83L
1,305 Elo+
Solo
Izanami
Izanami
DocAquarius7
Izanami
Level 115
God Stats
11W - 11L
1,415 SR
Queue Stats
205W - 216L
1,381 Elo+
Solo
Cu Chulainn
Cu Chulainn
J_VL04
Cu Chulainn
Level 88
God Stats
3W - 4L
1,398 SR
Queue Stats
166W - 161L
1,325 Elo+
Party 2
Ares
Ares
i2t0a04
Ares
Level 52
God Stats
5W - 2L
1,836 SR
Queue Stats
225W - 222L
1,288 Elo+
Solo
Team Averages
Level 76
1,527 SR
1,360 Elo+

VS

Team Averages
Level 74
1,455 SR
1,419 Elo+
Anubis
Anubis
Caprizzi1
Anubis
Level 76
God Stats
3W - 6L
1,321 SR
Queue Stats
408W - 389L
1,371 Elo+
Solo
Thanatos
Thanatos
Glocktrain
Thanatos
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 21L
1,371 Elo+
Solo
Ares
Ares
PiXaRTwO
Ares
Level 65
God Stats
7W - 8L
1,575 SR
Queue Stats
167W - 169L
1,390 Elo+
Party 1
Izanami
Izanami
VloneJacket5611
Izanami
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 17L
1,551 Elo+
Solo
Achilles
Achilles
dattero_nfaccia
Achilles
Level 65
God Stats
4W - 9L
1,378 SR
Queue Stats
212W - 206L
1,415 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
13
2 / 2 / 2
7,801
557
5,629
5,970
1,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
DeathsCaddy
Erlang Shen
13
3 / 2 / 1
7,598
543
4,855
9,879
4,633
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
DocAquarius7
Izanami
12
7 / 4 / 0
7,596
543
12,653
8,386
2,441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cu Chulainn
J_VL04
Cu Chulainn
11
0 / 6 / 1
6,698
478
3,747
11,011
5,134
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ares
i2t0a04
Ares
12
0 / 4 / 8
7,601
543
5,161
14,164
9,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Caprizzi1
Anubis
12
0 / 3 / 2
7,073
505
2,080
5,652
2,175
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thanatos
Glocktrain
Thanatos
15
7 / 1 / 3
8,965
640
8,123
11,037
4,520
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Ares
12
2 / 4 / 4
7,503
536
5,432
16,675
10,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

9
2 / 3 / 3
6,258
447
4,066
5,687
1,137
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
13
6 / 1 / 1
8,189
585
9,628
9,857
9,217
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
30
12
Kills
17
18
Deaths
12
12
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
2
2
2
1.5
L
Anubis
Caprizzi1
Anubis
0
3
2
0.33
W
Erlang Shen
DeathsCaddy
Erlang Shen
3
2
1
1.75
W
Izanami
DocAquarius7
Izanami
7
4
0
1.75
L
Thanatos
Glocktrain
Thanatos
7
1
3
8.5
W
Cu Chulainn
J_VL04
Cu Chulainn
0
6
1
0.08
L
Ares
2
4
4
1
L
2
3
3
1.17
L
Achilles
6
1
1
6.5
W
Ares
i2t0a04
Ares
0
4
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,045
Damage
29,329
49,410
Taken
48,908
23,353
Mitigated
27,803
14,796
Healing
17,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
5,629
1,021
48
2,669
5,970
1,319
762
1,248
4,548
39,778
0
L
Anubis
Caprizzi1
Anubis
2,080
150
0
1,000
5,652
2,175
458
2,424
3,228
37,583
0
W
Erlang Shen
DeathsCaddy
Erlang Shen
4,855
2,548
0
5,024
9,879
4,633
557
976
8,789
0
48,782
W
Izanami
DocAquarius7
Izanami
12,653
8,408
0
1,877
8,386
2,441
1,418
674
7,712
0
53,843
L
Thanatos
Glocktrain
Thanatos
8,123
2,156
0
10,244
11,037
4,520
0
2,467
8,570
0
56,967
W
Cu Chulainn
J_VL04
Cu Chulainn
3,747
1,388
72
1,701
11,011
5,134
38
0
11,011
0
32,551
L
Ares
5,432
384
125
3,328
16,675
10,754
24
4,599
12,076
23,403
9,515
L
4,066
2,530
258
1,368
5,687
1,137
221
961
4,726
0
22,695
L
Achilles
9,628
3,917
0
1,247
9,857
9,217
468
339
9,518
0
40,957
W
Ares
i2t0a04
Ares
5,161
348
291
3,114
14,164
9,826
266
3,394
10,718
24,137
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,294
Gold Earned
37,988
345
Minions Killed
345
0
Camps Cleared
0
1,304,289
Distance Traveled
1,268,293
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
7,801
557
64
5
0
276,542
1
L
Anubis
7,073
505
88
6
0
257,773
4
W
Erlang Shen
7,598
543
81
6
0
324,514
0
W
Izanami
7,596
543
85
6
0
236,211
5
L
Thanatos
8,965
640
83
6
0
315,593
1
W
Cu Chulainn
6,698
478
75
5
0
222,812
0
L
Ares
7,503
536
58
4
0
262,337
0
L
Izanami
6,258
447
44
3
0
142,729
0
L
Achilles
8,189
585
72
5
0
289,861
0
W
Ares
7,601
543
40
3
0
244,210
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role