Player Matchup

Artio
Artio
Silver I
 
Artio
Silver I
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Gold II
BlazeyyBearr
Bastet
Gold II
Level 129
God Stats
5W - 2L
1,626 SR
Queue Stats
67W - 66L
1,577 MMR
Party 1
Sol
Sol
Silver I
DrXavy
Sol
Silver I
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,547 MMR
Party 3
Chernobog
Chernobog
Gold IV
ShottGunn88
Chernobog
Gold IV
Level 158
God Stats
4W - 2L
1,870 SR
Queue Stats
30W - 33L
1,516 MMR
Party 1
Bakasura
Bakasura
Silver I
zZeroAngel
Bakasura
Silver I
Level 147
God Stats
1W - 1L
1,533 SR
Queue Stats
4W - 3L
1,547 MMR
Party 3
Team Averages
Gold V
Gold V
Average Tier
Level 141
1,606 SR
1,538 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 120
1,644 SR
1,547 MMR
Chaac
Chaac
Bronze III
BlueGG Five
Chaac
Bronze III
Level 104
God Stats
0W - 1L
1,697 SR
Queue Stats
16W - 16L
1,545 MMR
Solo
Athena
Athena
Silver I
HomicideHothead
Athena
Silver I
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
157W - 152L
1,500 MMR
Party 2
Fenrir
Fenrir
Gold III
MyNutUrButBoo
Fenrir
Gold III
Level 160
God Stats
36W - 33L
1,670 SR
Queue Stats
541W - 537L
1,477 MMR
Party 4
Scylla
Scylla
Gold III
ZeusOnlyFanz
Scylla
Gold III
Level 148
God Stats
14W - 14L
1,847 SR
Queue Stats
208W - 197L
1,621 MMR
Party 4
Izanami
Izanami
Silver I
vCompBot
Izanami
Silver I
Level 79
God Stats
5W - 2L
1,504 SR
Queue Stats
95W - 102L
1,592 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
15
2 / 3 / 10
10,356
575
7,463
19,258
20,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Bastet
17
7 / 2 / 7
11,735
652
12,842
20,625
19,549
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sol
DrXavy
Sol
16
2 / 2 / 5
10,770
598
7,702
13,435
4,056
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chernobog
ShottGunn88
Chernobog
18
6 / 4 / 10
12,216
679
12,273
15,100
5,041
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bakasura
zZeroAngel
Bakasura
20
12 / 1 / 2
13,116
729
14,751
18,187
8,866
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
ThothBellonaDanzaburouAtlas

VS

Bans
GilgameshCliodhnaKaliMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 7 / 1
8,167
454
10,530
17,714
18,082
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 3 / 4
7,773
432
3,750
13,591
7,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
4 / 7 / 5
9,781
543
13,387
15,858
6,388
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
14
4 / 6 / 1
8,956
498
8,325
11,518
2,817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
vCompBot
Izanami
13
1 / 6 / 3
7,907
439
5,611
11,547
3,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
25
29
Kills
11
12
Deaths
29
34
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
2
3
10
2.33
W
Bastet
7
2
7
5.25
L
1
7
1
0.21
W
Sol
DrXavy
Sol
2
2
5
2.25
L
1
3
4
1
L
4
7
5
0.93
W
Chernobog
ShottGunn88
Chernobog
6
4
10
2.75
L
Scylla
4
6
1
0.75
L
Izanami
vCompBot
Izanami
1
6
3
0.42
W
Bakasura
zZeroAngel
Bakasura
12
1
2
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,031
Damage
41,603
86,605
Taken
70,228
58,508
Mitigated
38,684
44,435
Healing
11,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
7,463
1,027
885
4,770
19,258
20,996
104
4,853
13,203
28,814
0
W
Bastet
12,842
4,168
106
12,645
20,625
19,549
977
3,204
17,269
0
61,958
L
10,530
2,106
0
3,852
17,714
18,082
34
1,789
13,272
13,360
49,230
W
Sol
DrXavy
Sol
7,702
3,258
0
7,504
13,435
4,056
6,446
4,144
9,291
87,251
0
L
3,750
1,262
125
1,637
13,591
7,955
0
4,635
8,155
18,579
0
L
13,387
3,291
0
3,676
15,858
6,388
0
3,501
11,685
0
54,188
W
Chernobog
ShottGunn88
Chernobog
12,273
5,631
0
6,392
15,100
5,041
4,925
2,542
12,558
0
81,424
L
Scylla
8,325
421
0
1,409
11,518
2,817
0
2,681
8,297
48,099
0
L
Izanami
vCompBot
Izanami
5,611
2,640
0
843
11,547
3,442
0
2,559
8,718
0
50,062
W
Bakasura
zZeroAngel
Bakasura
14,751
8,894
0
12,133
18,187
8,866
2,034
2,700
15,487
0
84,948

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,193
Gold Earned
42,584
580
Minions Killed
422
0
Camps Cleared
0
1,824,746
Distance Traveled
1,640,799
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
10,356
575
36
2
0
357,850
2
W
Bastet
11,735
652
114
6
0
355,224
2
L
Chaac
8,167
454
118
7
0
312,790
5
W
Sol
10,770
598
119
7
0
323,681
2
L
Athena
7,773
432
36
2
0
358,753
2
L
Fenrir
9,781
543
89
5
0
355,867
1
W
Chernobog
12,216
679
140
8
0
340,362
4
L
Scylla
8,956
498
86
5
0
313,873
6
L
Izanami
7,907
439
93
5
0
299,516
1
W
Bakasura
13,116
729
171
10
0
447,629
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role