Player Matchup

Fenrir
Fenrir
Hansein
Fenrir
Level 160
God Stats
19W - 19L
1,463 SR
Queue Stats
535W - 530L
1,526 Elo+
Party 1
Heimdallr
Heimdallr
NiNjaCheEsE125
Heimdallr
Level 110
God Stats
1W - 7L
1,188 SR
Queue Stats
138W - 147L
1,652 Elo+
Party 2
Bastet
Bastet
Regulüs
Bastet
Level 159
God Stats
8W - 8L
1,329 SR
Queue Stats
223W - 209L
1,489 Elo+
Party 1
Geb
Geb
Wilarium
Geb
Level 64
God Stats
7W - 11L
1,602 SR
Queue Stats
7W - 11L
1,538 Elo+
Party 2
Olorun
Olorun
theRangers
Olorun
Level 123
God Stats
2W - 4L
1,683 SR
Queue Stats
71W - 74L
1,515 Elo+
Solo
Team Averages
Level 123
1,453 SR
1,544 Elo+

VS

Team Averages
Level 124
1,621 SR
1,611 Elo+
Ymir
Ymir
ACanOfBeer
Ymir
Level 146
God Stats
9W - 5L
1,701 SR
Queue Stats
163W - 118L
1,688 Elo+
Party 3
Baron Samedi
Baron Samedi
BigWeedGaming
Baron Samedi
Level 122
God Stats
1W - 0L
1,739 SR
Queue Stats
3W - 2L
1,561 Elo+
Party 3
Sun Wukong
Sun Wukong
MomentoCripi
Sun Wukong
Level 119
God Stats
22W - 29L
1,458 SR
Queue Stats
522W - 514L
1,543 Elo+
Solo
Guan Yu
Guan Yu
NickoMode
Guan Yu
Level 152
God Stats
12W - 6L
1,673 SR
Queue Stats
256W - 217L
1,676 Elo+
Party 3
Neith
Neith
ThisBread
Neith
Level 82
God Stats
18W - 11L
1,533 SR
Queue Stats
34W - 31L
1,590 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Hansein
Fenrir
18
6 / 9 / 5
11,925
477
12,028
26,629
18,726
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Heimdallr
NiNjaCheEsE125
Heimdallr
17
2 / 8 / 7
10,891
436
17,651
22,557
8,609
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bastet
Regulüs
Bastet
20
4 / 4 / 3
13,149
526
14,169
22,037
20,658
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

16
2 / 3 / 8
10,987
439
10,286
23,135
25,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Olorun
theRangers
Olorun
18
6 / 9 / 5
12,050
482
17,535
21,188
11,784
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 2 / 15
15,407
616
16,207
24,539
32,075
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Baron Samedi
BigWeedGaming
Baron Samedi
19
5 / 4 / 7
13,708
548
19,412
16,747
8,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sun Wukong
MomentoCripi
Sun Wukong
20
8 / 5 / 9
14,610
584
16,687
21,177
11,808
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Guan Yu
NickoMode
Guan Yu
20
4 / 5 / 9
14,057
562
15,177
23,286
30,251
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Neith
ThisBread
Neith
20
8 / 4 / 7
15,270
611
18,551
15,800
6,308
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
79
20
Kills
32
33
Deaths
20
28
Assists
47
Player
Kills
Deaths
Assists
KDA
W
7
2
15
7.25
W
Baron Samedi
BigWeedGaming
Baron Samedi
5
4
7
2.13
L
Fenrir
Hansein
Fenrir
6
9
5
0.94
W
Sun Wukong
MomentoCripi
Sun Wukong
8
5
9
2.5
L
Heimdallr
NiNjaCheEsE125
Heimdallr
2
8
7
0.69
W
Guan Yu
NickoMode
Guan Yu
4
5
9
1.7
L
Bastet
Regulüs
Bastet
4
4
3
1.38
W
Neith
ThisBread
Neith
8
4
7
2.88
L
2
3
8
2
L
Olorun
theRangers
Olorun
6
9
5
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,669
Damage
86,034
115,546
Taken
101,549
84,943
Mitigated
88,824
32,120
Healing
36,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,207
2,350
3,042
5,425
24,539
32,075
288
7,966
16,573
47,879
10,986
W
Baron Samedi
BigWeedGaming
Baron Samedi
19,412
1,269
1,204
4,180
16,747
8,382
760
4,959
11,788
81,120
0
L
Fenrir
Hansein
Fenrir
12,028
2,626
0
8,295
26,629
18,726
44
8,180
18,449
0
61,720
W
Sun Wukong
MomentoCripi
Sun Wukong
16,687
3,939
0
8,012
21,177
11,808
2,411
6,720
14,457
0
104,806
L
Heimdallr
NiNjaCheEsE125
Heimdallr
17,651
8,922
0
5,683
22,557
8,609
0
7,032
15,525
0
100,470
W
Guan Yu
NickoMode
Guan Yu
15,177
5,023
1,744
10,653
23,286
30,251
0
5,321
17,965
0
89,704
L
Bastet
Regulüs
Bastet
14,169
4,201
153
7,252
22,037
20,658
743
4,763
17,274
0
101,116
W
Neith
ThisBread
Neith
18,551
9,311
0
2,677
15,800
6,308
7,651
3,440
12,360
0
114,472
L
10,286
1,036
0
4,845
23,135
25,166
0
5,714
17,421
28,716
0
L
Olorun
theRangers
Olorun
17,535
8,325
1,161
4,731
21,188
11,784
0
6,954
14,234
84,932
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,002
Gold Earned
73,052
530
Minions Killed
657
0
Camps Cleared
0
2,308,469
Distance Traveled
2,489,972
26
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
15,407
616
72
3
0
465,408
7
W
Baron Samedi
13,708
548
130
5
0
477,852
8
L
Fenrir
11,925
477
88
4
0
468,532
4
W
Sun Wukong
14,610
584
142
6
0
559,695
8
L
Heimdallr
10,891
436
127
5
0
402,561
2
W
Guan Yu
14,057
562
148
6
0
518,919
3
L
Bastet
13,149
526
149
6
0
526,735
11
W
Neith
15,270
611
165
7
0
468,098
3
L
Geb
10,987
439
30
1
0
508,823
0
L
Olorun
12,050
482
136
5
0
401,818
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role