Player Matchup

Scylla
Scylla
 
Scylla
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
FITTYJ
Nike
Level 147
God Stats
3W - 1L
1,728 SR
Queue Stats
98W - 63L
1,716 Elo+
Party 3
Ares
Ares
Lostvayne27
Ares
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 6L
1,617 Elo+
Party 3
Jing Wei
Jing Wei
Strolling_Orca
Jing Wei
Level 129
God Stats
1W - 1L
1,216 SR
Queue Stats
26W - 15L
1,656 Elo+
Party 3
Tsukuyomi
Tsukuyomi
ULLOA_10
Tsukuyomi
Level 159
God Stats
2W - 1L
1,343 SR
Queue Stats
122W - 91L
1,686 Elo+
Party 3
Team Averages
Level 134
1,457 SR
1,635 Elo+

VS

Team Averages
Level 119
1,498 SR
1,573 Elo+
Charybdis
Charybdis
DianeCGS
Charybdis
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
167W - 141L
1,582 Elo+
Party 1
Bacchus
Bacchus
Josker
Bacchus
Level 109
God Stats
2W - 4L
1,256 SR
Queue Stats
77W - 68L
1,646 Elo+
Party 2
Arachne
Arachne
ZOIMBIE
Arachne
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 78L
1,564 Elo+
Party 2
Discordia
Discordia
rengokuhogeki
Discordia
Level 66
God Stats
1W - 1L
1,736 SR
Queue Stats
149W - 150L
1,506 Elo+
Party 2
He Bo
He Bo
thiago barbieri
He Bo
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
227W - 228L
1,566 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
20
14 / 0 / 7
12,172
936
14,836
7,276
2,459
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nike
FITTYJ
Nike
16
3 / 2 / 20
9,977
767
8,122
11,439
10,123
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

16
2 / 3 / 17
9,892
761
5,407
14,636
12,027
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jing Wei
18
6 / 1 / 11
10,645
819
8,430
9,225
3,494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tsukuyomi
ULLOA_10
Tsukuyomi
18
6 / 3 / 15
10,698
823
21,582
14,836
6,266
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DianeCGS
Charybdis
15
1 / 6 / 7
9,261
712
9,602
12,953
4,010
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Bacchus
Josker
Bacchus
15
2 / 5 / 7
9,414
724
8,298
18,619
17,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Arachne
ZOIMBIE
Arachne
15
2 / 7 / 3
9,056
697
6,550
16,363
6,559
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Discordia
rengokuhogeki
Discordia
17
2 / 6 / 3
9,808
754
9,346
12,159
2,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 7 / 4
9,055
697
5,200
11,247
3,292
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
33
31
Kills
9
9
Deaths
31
70
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
14
0
7
17.5
L
Charybdis
DianeCGS
Charybdis
1
6
7
0.75
W
Nike
FITTYJ
Nike
3
2
20
6.5
L
Bacchus
Josker
Bacchus
2
5
7
1.1
W
2
3
17
3.5
W
Jing Wei
6
1
11
11.5
W
Tsukuyomi
ULLOA_10
Tsukuyomi
6
3
15
4.5
L
Arachne
ZOIMBIE
Arachne
2
7
3
0.5
L
Discordia
rengokuhogeki
Discordia
2
6
3
0.58
L
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,377
Damage
38,996
57,412
Taken
71,341
34,369
Mitigated
33,883
9,651
Healing
12,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
14,836
2,699
0
1,366
7,276
2,459
1,538
4,767
2,399
50,445
0
L
Charybdis
DianeCGS
Charybdis
9,602
3,170
0
958
12,953
4,010
391
2,549
10,332
0
33,199
W
Nike
FITTYJ
Nike
8,122
562
102
1,228
11,439
10,123
116
4,727
6,475
0
16,143
L
Bacchus
Josker
Bacchus
8,298
785
188
3,609
18,619
17,453
0
6,092
12,322
16,135
0
W
5,407
209
393
220
14,636
12,027
413
2,358
12,218
15,559
0
W
Jing Wei
8,430
7,047
0
2,390
9,225
3,494
4,996
4,640
4,506
0
35,389
W
Tsukuyomi
ULLOA_10
Tsukuyomi
21,582
6,122
0
3,952
14,836
6,266
851
5,951
8,732
0
61,405
L
Arachne
ZOIMBIE
Arachne
6,550
4,765
0
3,216
16,363
6,559
0
4,017
12,342
0
23,980
L
Discordia
rengokuhogeki
Discordia
9,346
268
0
2,578
12,159
2,569
990
4,363
7,632
51,426
0
L
5,200
276
0
1,472
11,247
3,292
0
2,733
8,470
17,473
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,384
Gold Earned
46,594
273
Minions Killed
203
0
Camps Cleared
0
1,391,034
Distance Traveled
1,239,726
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
12,172
936
94
7
0
283,200
2
L
Charybdis
9,261
712
42
3
0
249,238
1
W
Nike
9,977
767
17
1
0
275,879
0
L
Bacchus
9,414
724
11
1
0
268,968
2
W
Ares
9,892
761
13
1
0
266,485
1
W
Jing Wei
10,645
819
72
6
0
263,407
2
W
Tsukuyomi
10,698
823
77
6
0
302,063
1
L
Arachne
9,056
697
28
2
0
262,817
2
L
Discordia
9,808
754
83
6
0
234,955
1
L
He Bo
9,055
697
39
3
0
223,748
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role