Player Matchup

Guan Yu
Guan Yu
Chimpdancing
Guan Yu
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 0L
2,187 Elo+
Party 1
Erlang Shen
Erlang Shen
S0nyPoldier
Erlang Shen
Level 156
God Stats
4W - 1L
1,772 SR
Queue Stats
546W - 123L
1,992 Elo+
Party 1
Bacchus
Bacchus
a H080 on FIRE
Bacchus
Level 105
God Stats
123W - 43L
1,887 SR
Queue Stats
182W - 88L
1,813 Elo+
Party 1
Team Averages
Level 97
1,720 SR
1,997 Elo+

VS

Team Averages
Level 73
1,539 SR
1,514 Elo+
Sun Wukong
Sun Wukong
Banshiiiii
Sun Wukong
Level 66
God Stats
1W - 2L
1,459 SR
Queue Stats
170W - 118L
1,483 Elo+
Party 2
Ymir
Ymir
FearhEireann
Ymir
Level 29
God Stats
34W - 12L
1,794 SR
Queue Stats
42W - 24L
1,572 Elo+
Party 2
Cthulhu
Cthulhu
SlumpWitAPump
Cthulhu
Level 124
God Stats
3W - 5L
1,363 SR
Queue Stats
374W - 261L
1,489 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Chimpdancing
Guan Yu
17
6 / 1 / 17
12,387
774
15,754
17,883
18,772
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mace

Mace

+10
Physical Power

Erlang Shen
S0nyPoldier
Erlang Shen
19
15 / 3 / 7
13,309
832
26,519
14,982
12,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
1 / 4 / 20
11,546
722
14,900
16,157
20,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Banshiiiii
Sun Wukong
15
4 / 7 / 4
10,279
642
11,942
22,414
18,439
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

13
0 / 8 / 5
9,675
605
6,041
21,461
13,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cthulhu
14
4 / 8 / 3
10,229
639
17,007
22,369
23,253
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
20
22
Kills
8
8
Deaths
23
44
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Banshiiiii
Sun Wukong
4
7
4
0.86
W
Guan Yu
Chimpdancing
Guan Yu
6
1
17
14.5
L
0
8
5
0.31
W
Erlang Shen
S0nyPoldier
Erlang Shen
15
3
7
6.17
L
Cthulhu
4
8
3
0.69
W
1
4
20
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,173
Damage
34,990
49,022
Taken
66,244
51,622
Mitigated
54,901
22,375
Healing
10,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Banshiiiii
Sun Wukong
11,942
3,037
496
4,135
22,414
18,439
0
6,323
16,091
0
40,590
W
Guan Yu
Chimpdancing
Guan Yu
15,754
4,006
4,023
6,930
17,883
18,772
794
8,220
9,224
0
34,860
L
6,041
616
408
2,796
21,461
13,209
0
3,694
17,767
16,529
0
W
Erlang Shen
S0nyPoldier
Erlang Shen
26,519
13,759
751
6,586
14,982
12,216
1,620
6,372
8,369
0
71,246
L
Cthulhu
17,007
1,473
737
1,658
22,369
23,253
86
5,025
17,344
37,468
0
W
14,900
1,312
950
3,135
16,157
20,634
622
8,188
7,525
34,332
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,242
Gold Earned
30,183
167
Minions Killed
140
9
Camps Cleared
3
976,915
Distance Traveled
778,468
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
10,279
642
67
4
2
285,992
4
W
Guan Yu
12,387
774
32
2
2
336,240
2
L
Ymir
9,675
605
23
1
1
233,632
0
W
Erlang Shen
13,309
832
95
6
6
327,525
6
L
Cthulhu
10,229
639
50
3
0
258,844
0
W
Bacchus
11,546
722
40
3
1
313,150
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role