Player Matchup

Mulan
Mulan
GentlemanPudge
Mulan
Level 1
God Stats
1W - 2L
1,500 SR
Queue Stats
22W - 18L
1,500 Elo+
Party 3
Eset
Eset
TheDrunkFairy
Eset
Level 121
God Stats
3W - 1L
1,500 SR
Queue Stats
26W - 25L
1,500 Elo+
Party 3
Fenrir
Fenrir
jasiggi
Fenrir
Level 102
God Stats
18W - 19L
1,401 SR
Queue Stats
205W - 141L
1,602 Elo+
Party 1
Izanami
Izanami
larsupilami
Izanami
Level 42
God Stats
105W - 60L
1,661 SR
Queue Stats
171W - 93L
1,619 Elo+
Party 1
Raijin
Raijin
oenzi
Raijin
Level 155
God Stats
8W - 2L
1,715 SR
Queue Stats
396W - 289L
1,654 Elo+
Party 1
Team Averages
Level 84
1,556 SR
1,575 Elo+

VS

Team Averages
Level 46
1,433 SR
1,256 Elo+
Kukulkan
Kukulkan
AngryChicken99
Kukulkan
Level 66
God Stats
0W - 2L
1,164 SR
Queue Stats
0W - 4L
1,050 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Antijas
Kumbhakarna
Level 47
God Stats
5W - 3L
1,500 SR
Queue Stats
183W - 166L
1,595 Elo+
Solo
Nox
Nox
SOSON974
Nox
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,500 Elo+
Solo
Medusa
Medusa
TheNobleTroller
Medusa
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,050 Elo+
Party 2
Thor
Thor
drstone21
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,086 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 0 / 19
11,577
1,158
6,855
4,431
3,167
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Mace

Heavy Mace

+30
Physical Power

18
3 / 3 / 18
11,473
1,147
6,057
8,485
3,042
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
jasiggi
Fenrir
19
7 / 1 / 21
12,680
1,268
13,375
11,628
4,304
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Izanami
larsupilami
Izanami
20
22 / 1 / 13
16,820
1,682
27,794
11,213
3,093
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Raijin
oenzi
Raijin
19
8 / 2 / 19
12,381
1,238
18,907
7,199
1,988
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Team 1 Tickets

253

VS

Team 2 Tickets

51

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
17
1 / 6 / 4
11,173
1,117
9,061
11,116
3,592
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kumbhakarna
Antijas
Kumbhakarna
16
0 / 6 / 4
11,229
1,123
6,170
22,314
24,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

17
2 / 4 / 2
11,211
1,121
11,249
7,223
2,011
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

16
3 / 10 / 1
11,340
1,134
9,075
16,367
5,028
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thor
16
1 / 15 / 3
10,506
1,051
3,782
21,008
7,172
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

131
Kill Participation
21
41
Kills
7
7
Deaths
41
90
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
1
6
4
0.5
L
Kumbhakarna
Antijas
Kumbhakarna
0
6
4
0.33
W
1
0
19
10.5
L
2
4
2
0.75
W
3
3
18
4
L
3
10
1
0.35
L
Thor
1
15
3
0.17
W
Fenrir
jasiggi
Fenrir
7
1
21
17.5
W
Izanami
larsupilami
Izanami
22
1
13
28.5
W
Raijin
oenzi
Raijin
8
2
19
8.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,988
Damage
39,337
42,956
Taken
78,028
15,594
Mitigated
42,387
7,357
Healing
1,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
9,061
660
0
0
11,116
3,592
0
2,945
8,103
45,826
0
L
Kumbhakarna
Antijas
Kumbhakarna
6,170
635
0
974
22,314
24,584
0
6,902
15,146
14,731
0
W
6,855
982
0
456
4,431
3,167
0
2,568
1,851
0
16,817
L
11,249
537
0
299
7,223
2,011
0
2,497
4,632
28,166
0
W
6,057
341
739
427
8,485
3,042
0
6,169
2,247
14,014
0
L
9,075
4,290
0
210
16,367
5,028
0
3,352
12,912
0
25,088
L
Thor
3,782
1,009
0
0
21,008
7,172
0
8,441
12,271
0
11,894
W
Fenrir
jasiggi
Fenrir
13,375
1,577
0
831
11,628
4,304
0
5,873
5,609
0
19,640
W
Izanami
larsupilami
Izanami
27,794
23,364
0
4,311
11,213
3,093
0
7,384
3,639
0
63,999
W
Raijin
oenzi
Raijin
18,907
1,397
0
593
7,199
1,988
0
3,921
3,130
38,148
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,931
Gold Earned
55,459
192
Minions Killed
205
10
Camps Cleared
4
971,666
Distance Traveled
946,659
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
11,173
1,117
94
9
1
197,309
0
L
Kumbhakarna
11,229
1,123
13
1
1
192,937
1
W
Mulan
11,577
1,158
19
2
3
183,484
0
L
Nox
11,211
1,121
49
5
0
207,210
1
W
Eset
11,473
1,147
20
2
1
177,974
0
L
Medusa
11,340
1,134
33
3
2
176,137
0
L
Thor
10,506
1,051
16
2
0
173,066
0
W
Fenrir
12,680
1,268
11
1
2
225,255
1
W
Izanami
16,820
1,682
88
9
2
200,267
1
W
Raijin
12,381
1,238
54
5
2
184,686
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role