Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Sobek
Sobek
KronicBlladez
Sobek
Level 19
God Stats
3W - 2L
1,500 SR
Queue Stats
123W - 127L
1,482 Elo+
Party 1
Hachiman
Hachiman
SigmaBateman
Hachiman
Level 42
God Stats
2W - 7L
1,187 SR
Queue Stats
32W - 38L
1,499 Elo+
Party 4
Arachne
Arachne
SwiFT Juicebox
Arachne
Level 95
God Stats
4W - 0L
1,839 SR
Queue Stats
15W - 16L
1,490 Elo+
Party 1
Bellona
Bellona
apathyj
Bellona
Level 128
God Stats
3W - 2L
1,725 SR
Queue Stats
176W - 136L
1,630 Elo+
Party 1
Team Averages
Level 77
1,550 SR
1,520 Elo+

VS

Team Averages
Level 66
1,432 SR
1,494 Elo+
Hachiman
Hachiman
K1TTYSTOMP3R
Hachiman
Level 39
God Stats
5W - 2L
1,500 SR
Queue Stats
393W - 382L
1,537 Elo+
Party 2
Sun Wukong
Sun Wukong
RandomGamer67
Sun Wukong
Level 98
God Stats
19W - 17L
1,375 SR
Queue Stats
296W - 304L
1,507 Elo+
Party 2
Anubis
Anubis
RoyalKushKloudz
Anubis
Level 81
God Stats
6W - 5L
1,477 SR
Queue Stats
81W - 84L
1,475 Elo+
Party 3
Sobek
Sobek
TheRealBigTuna7
Sobek
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
153W - 148L
1,550 Elo+
Party 2
Bastet
Bastet
Zerogunz21
Bastet
Level 25
God Stats
1W - 2L
1,306 SR
Queue Stats
78W - 92L
1,402 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
14
6 / 0 / 8
8,990
642
13,403
6,092
2,936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

11
1 / 3 / 9
7,273
520
4,295
13,331
10,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hachiman
SigmaBateman
Hachiman
14
4 / 3 / 4
8,326
595
7,239
9,505
2,248
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
4 / 2 / 8
7,614
544
6,510
10,229
2,781
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bellona
apathyj
Bellona
15
7 / 0 / 1
9,002
643
11,391
9,014
12,245
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
K1TTYSTOMP3R
Hachiman
13
5 / 3 / 2
7,819
559
11,308
8,655
1,898
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
RandomGamer67
Sun Wukong
12
0 / 3 / 1
6,847
489
6,298
14,215
9,302
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

11
1 / 6 / 1
6,579
470
5,124
10,440
4,194
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

9
0 / 4 / 4
5,893
421
4,656
13,255
9,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bastet
Zerogunz21
Bastet
11
2 / 6 / 2
6,526
466
6,662
10,359
2,863
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
18
22
Kills
8
8
Deaths
22
30
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
6
0
8
10
L
Hachiman
K1TTYSTOMP3R
Hachiman
5
3
2
2
W
1
3
9
1.83
L
Sun Wukong
RandomGamer67
Sun Wukong
0
3
1
0.17
L
1
6
1
0.25
W
Hachiman
SigmaBateman
Hachiman
4
3
4
2
W
4
2
8
4
L
0
4
4
0.5
L
Bastet
Zerogunz21
Bastet
2
6
2
0.5
W
Bellona
apathyj
Bellona
7
0
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,838
Damage
34,048
48,171
Taken
56,924
30,292
Mitigated
27,405
19,422
Healing
17,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
13,403
502
0
2,086
6,092
2,936
576
1,020
5,072
48,061
1,597
L
Hachiman
K1TTYSTOMP3R
Hachiman
11,308
5,820
0
2,754
8,655
1,898
585
2,297
6,358
0
54,131
W
4,295
798
466
5,330
13,331
10,082
81
3,479
9,852
16,275
0
L
Sun Wukong
RandomGamer67
Sun Wukong
6,298
808
0
6,506
14,215
9,302
0
3,069
11,146
0
48,499
L
5,124
455
0
3,219
10,440
4,194
0
5,512
4,928
39,657
0
W
Hachiman
SigmaBateman
Hachiman
7,239
3,588
0
3,137
9,505
2,248
0
925
8,580
0
53,671
W
6,510
4,369
376
5,194
10,229
2,781
0
2,706
7,523
0
32,227
L
4,656
558
0
2,276
13,255
9,148
24
4,754
8,501
11,410
0
L
Bastet
Zerogunz21
Bastet
6,662
1,203
0
3,189
10,359
2,863
707
1,646
8,713
0
35,634
W
Bellona
apathyj
Bellona
11,391
2,865
0
2,833
9,014
12,245
269
1,650
7,364
0
63,043

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,205
Gold Earned
33,664
428
Minions Killed
355
0
Camps Cleared
0
1,455,724
Distance Traveled
1,312,809
23
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,990
642
102
7
0
294,417
4
L
Hachiman
7,819
559
87
6
0
234,947
4
W
Sobek
7,273
520
24
2
0
287,155
2
L
Sun Wukong
6,847
489
106
8
0
299,922
2
L
Anubis
6,579
470
78
6
0
220,065
4
W
Hachiman
8,326
595
113
8
0
255,075
1
W
Arachne
7,614
544
58
4
0
329,504
8
L
Sobek
5,893
421
19
1
0
283,364
5
L
Bastet
6,526
466
65
5
0
274,511
0
W
Bellona
9,002
643
131
9
0
289,573
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role