Player Matchup

Atlas
Atlas
Silver II
NeuroTheWise
Atlas
Silver II
Level 146
God Stats
6W - 4L
1,575 SR
Queue Stats
11W - 10L
1,428 MMR
Party 1
Nox
Nox
Gold I
VoldMort
Nox
Gold I
Level 160
God Stats
9W - 6L
1,629 SR
Queue Stats
27W - 24L
1,782 MMR
Party 1
Guan Yu
Guan Yu
Silver IV
brunocostax
Guan Yu
Silver IV
Level 145
God Stats
2W - 1L
1,214 SR
Queue Stats
45W - 50L
1,307 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 150
1,473 SR
1,506 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 87
1,577 SR
1,313 MMR
Medusa
Medusa
Bronze IV
 
Medusa
Bronze IV
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Silver III
Tomyork
Scylla
Silver III
Level 115
God Stats
0W - 4L
1,732 SR
Queue Stats
33W - 42L
1,212 MMR
Solo
Bacchus
Bacchus
Bronze IV
класнаябелочка
Bacchus
Bronze IV
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,228 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 0 / 8
12,923
718
10,567
18,592
20,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

18
5 / 1 / 4
12,113
673
10,345
9,876
4,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Guan Yu
brunocostax
Guan Yu
17
3 / 2 / 7
11,652
647
8,176
15,568
17,779
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
BastetGilgameshThothAh Muzen CabGeb

VS

Bans
AchillesZeusHou YiOdinMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
2 / 5 / 1
11,128
618
11,571
11,314
3,599
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
Tomyork
Scylla
14
1 / 3 / 2
10,085
560
13,790
8,990
2,067
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
0 / 3 / 3
10,758
598
10,847
12,438
20,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
11
Kills
3
3
Deaths
11
19
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
2
5
1
0.5
W
3
0
8
7
L
Scylla
Tomyork
Scylla
1
3
2
0.67
W
5
1
4
7
W
Guan Yu
brunocostax
Guan Yu
3
2
7
3.25
L
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,088
Damage
36,208
44,036
Taken
32,742
42,869
Mitigated
26,040
20,441
Healing
2,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
11,571
3,720
0
429
11,314
3,599
0
7,917
3,397
0
49,278
W
10,567
3,262
1,596
5,306
18,592
20,667
0
8,337
9,698
35,816
0
L
Scylla
Tomyork
Scylla
13,790
487
0
1,348
8,990
2,067
0
4,596
4,394
31,547
0
W
10,345
415
0
1,341
9,876
4,423
1,193
6,922
2,700
58,865
0
W
Guan Yu
brunocostax
Guan Yu
8,176
531
4,960
7,238
15,568
17,779
266
8,763
6,297
185
35,795
L
10,847
1,238
0
851
12,438
20,374
0
8,782
3,656
21,855
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,688
Gold Earned
31,971
204
Minions Killed
163
12
Camps Cleared
3
1,119,178
Distance Traveled
974,586
18
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
11,128
618
90
5
1
307,782
6
W
Atlas
12,923
718
25
1
0
382,609
8
L
Scylla
10,085
560
59
3
2
352,478
10
W
Nox
12,113
673
127
7
7
349,877
3
W
Guan Yu
11,652
647
52
3
5
386,692
7
L
Bacchus
10,758
598
14
1
0
314,326
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role