Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
BakugouBot
Morgan Le Fay
Level 31
God Stats
3W - 0L
1,500 SR
Queue Stats
62W - 68L
1,172 Elo+
Party 1
Gilgamesh
Gilgamesh
Balegyr
Gilgamesh
Level 29
God Stats
1W - 4L
1,500 SR
Queue Stats
43W - 53L
1,172 Elo+
Party 1
Heimdallr
Heimdallr
ChetooD
Heimdallr
Level 18
God Stats
2W - 1L
1,340 SR
Queue Stats
69W - 59L
1,621 Elo+
Party 4
Atlas
Atlas
MrsJandN
Atlas
Level 84
God Stats
6W - 2L
1,500 SR
Queue Stats
96W - 78L
1,533 Elo+
Party 4
Team Averages
Level 38
1,468 SR
1,400 Elo+

VS

Team Averages
Level 77
1,539 SR
1,472 Elo+
Ganesha
Ganesha
Aztekra
Ganesha
Level 44
God Stats
1W - 2L
1,500 SR
Queue Stats
14W - 19L
1,347 Elo+
Solo
Baba Yaga
Baba Yaga
DivineHeretic
Baba Yaga
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 123L
1,489 Elo+
Party 2
Tsukuyomi
Tsukuyomi
EZmilehigh
Tsukuyomi
Level 146
God Stats
1W - 1L
1,702 SR
Queue Stats
185W - 201L
1,495 Elo+
Party 3
Charybdis
Charybdis
IamNewBruh
Charybdis
Level 14
God Stats
1W - 1L
1,742 SR
Queue Stats
41W - 42L
1,520 Elo+
Party 3
Cthulhu
Cthulhu
Wildrage550
Cthulhu
Level 28
God Stats
3W - 3L
1,251 SR
Queue Stats
51W - 69L
1,508 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
10 / 0 / 2
7,547
686
5,556
8,271
2,771
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
BakugouBot
Morgan Le Fay
11
6 / 2 / 5
7,212
656
8,469
6,908
2,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gilgamesh
Balegyr
Gilgamesh
13
2 / 1 / 3
7,169
652
6,527
7,839
3,657
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Heimdallr
ChetooD
Heimdallr
11
1 / 1 / 5
6,090
554
4,744
4,769
1,283
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atlas
MrsJandN
Atlas
10
2 / 2 / 5
6,085
553
4,825
8,922
4,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Aztekra
Ganesha
9
0 / 4 / 3
5,609
510
2,564
9,444
4,743
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Baba Yaga
DivineHeretic
Baba Yaga
10
2 / 4 / 2
5,768
524
5,095
6,504
1,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Tsukuyomi
EZmilehigh
Tsukuyomi
10
3 / 6 / 1
5,982
544
3,543
9,165
3,004
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
IamNewBruh
Charybdis
9
1 / 4 / 0
5,388
490
5,104
8,774
1,899
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Wildrage550
Cthulhu
10
0 / 3 / 1
5,299
482
4,009
8,207
7,468
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
13
21
Kills
6
6
Deaths
21
20
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
10
0
2
11
L
Ganesha
Aztekra
Ganesha
0
4
3
0.38
W
Morgan Le Fay
BakugouBot
Morgan Le Fay
6
2
5
4.25
W
Gilgamesh
Balegyr
Gilgamesh
2
1
3
3.5
W
Heimdallr
ChetooD
Heimdallr
1
1
5
3.5
L
Baba Yaga
DivineHeretic
Baba Yaga
2
4
2
0.75
L
Tsukuyomi
EZmilehigh
Tsukuyomi
3
6
1
0.58
L
Charybdis
IamNewBruh
Charybdis
1
4
0
0.25
W
Atlas
MrsJandN
Atlas
2
2
5
2.25
L
Cthulhu
Wildrage550
Cthulhu
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,121
Damage
20,315
36,709
Taken
42,094
14,943
Mitigated
18,865
11,355
Healing
10,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,556
2,102
0
1,618
8,271
2,771
140
1,510
6,655
0
28,362
L
Ganesha
Aztekra
Ganesha
2,564
589
1,111
1,238
9,444
4,743
0
4,538
4,906
15,578
0
W
Morgan Le Fay
BakugouBot
Morgan Le Fay
8,469
1,571
0
1,574
6,908
2,317
862
3,661
2,953
39,869
0
W
Gilgamesh
Balegyr
Gilgamesh
6,527
2,548
37
4,280
7,839
3,657
132
2,967
4,527
0
40,583
W
Heimdallr
ChetooD
Heimdallr
4,744
2,725
0
986
4,769
1,283
165
486
4,283
0
33,871
L
Baba Yaga
DivineHeretic
Baba Yaga
5,095
251
0
1,362
6,504
1,751
0
4,425
2,079
25,537
0
L
Tsukuyomi
EZmilehigh
Tsukuyomi
3,543
705
0
2,433
9,165
3,004
0
1,053
8,112
0
27,699
L
Charybdis
IamNewBruh
Charybdis
5,104
2,778
0
3,135
8,774
1,899
0
3,156
5,618
0
34,464
W
Atlas
MrsJandN
Atlas
4,825
2,189
368
2,492
8,922
4,915
17
2,181
6,623
16,123
0
L
Cthulhu
Wildrage550
Cthulhu
4,009
562
0
1,542
8,207
7,468
120
122
8,085
21,620
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,103
Gold Earned
28,046
289
Minions Killed
248
0
Camps Cleared
0
1,152,607
Distance Traveled
991,617
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,547
686
49
4
0
266,218
1
L
Ganesha
5,609
510
14
1
0
210,159
3
W
Morgan Le Fay
7,212
656
76
7
0
214,573
2
W
Gilgamesh
7,169
652
89
8
0
224,483
0
W
Heimdallr
6,090
554
58
5
0
222,246
1
L
Baba Yaga
5,768
524
52
5
0
184,607
0
L
Tsukuyomi
5,982
544
57
5
0
191,856
0
L
Charybdis
5,388
490
77
7
0
193,837
4
W
Atlas
6,085
553
17
2
0
225,087
3
L
Cthulhu
5,299
482
48
4
0
211,158
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role