Player Matchup

Da Ji
Da Ji
CalixM99
Da Ji
Level 97
God Stats
11W - 14L
1,672 SR
Queue Stats
474W - 473L
1,374 Elo+
Solo
Sol
Sol
SteveMurkel143
Sol
Level 64
God Stats
1W - 7L
1,088 SR
Queue Stats
220W - 265L
1,343 Elo+
Solo
Neith
Neith
dominate1000
Neith
Level 65
God Stats
2W - 4L
1,788 SR
Queue Stats
254W - 271L
1,333 Elo+
Party 2
Bellona
Bellona
lilmommy07
Bellona
Level 61
God Stats
44W - 62L
1,444 SR
Queue Stats
95W - 133L
1,325 Elo+
Party 2
Zhong Kui
Zhong Kui
xXBig Papa ZXx
Zhong Kui
Level 60
God Stats
7W - 10L
1,038 SR
Queue Stats
141W - 146L
1,322 Elo+
Solo
Team Averages
Level 69
1,406 SR
1,339 Elo+

VS

Team Averages
Level 83
1,506 SR
1,328 Elo+
Fafnir
Fafnir
Carlos-with-a-K
Fafnir
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 14L
1,138 Elo+
Solo
Ra
Ra
PhAntOm_ShoTzzz
Ra
Level 79
God Stats
3W - 1L
1,697 SR
Queue Stats
102W - 103L
1,316 Elo+
Solo
Rama
Rama
jbdongo
Rama
Level 96
God Stats
18W - 22L
1,438 SR
Queue Stats
188W - 189L
1,431 Elo+
Party 1
Ares
Ares
keyboardxmosh
Ares
Level 107
God Stats
19W - 15L
1,535 SR
Queue Stats
143W - 169L
1,393 Elo+
Party 1
Loki
Loki
她说万幸得以相识丶
Loki
Level 66
God Stats
31W - 21L
1,362 SR
Queue Stats
202W - 188L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
CalixM99
Da Ji
15
7 / 2 / 3
9,466
557
8,417
9,878
4,051
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

14
4 / 4 / 4
8,993
529
7,079
10,571
3,861
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 4 / 4
7,909
465
7,753
8,270
2,629
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
lilmommy07
Bellona
13
3 / 0 / 4
7,915
466
4,574
11,883
10,466
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Zhong Kui
xXBig Papa ZXx
Zhong Kui
10
3 / 6 / 3
7,504
441
7,369
10,353
6,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 0
8,521
501
6,319
13,783
15,529
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
0 / 7 / 1
8,130
478
4,784
9,742
3,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Rama
jbdongo
Rama
14
4 / 3 / 6
8,997
529
8,455
9,717
3,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

13
4 / 1 / 5
8,988
529
6,918
14,160
12,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

14
7 / 4 / 3
9,507
559
5,387
9,739
3,196
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
31
19
Kills
16
16
Deaths
20
18
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Da Ji
CalixM99
Da Ji
7
2
3
4.25
W
1
5
0
0.2
W
0
7
1
0.07
L
4
4
4
1.5
L
2
4
4
1
W
Rama
jbdongo
Rama
4
3
6
2.33
W
4
1
5
6.5
L
Bellona
lilmommy07
Bellona
3
0
4
5
L
Zhong Kui
xXBig Papa ZXx
Zhong Kui
3
6
3
0.75
W
7
4
3
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,192
Damage
31,863
50,955
Taken
57,141
27,508
Mitigated
38,062
13,279
Healing
15,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
CalixM99
Da Ji
8,417
2,449
0
2,660
9,878
4,051
0
1,760
8,068
0
52,483
W
6,319
1,864
0
4,218
13,783
15,529
2,071
1,544
11,814
44,270
0
W
4,784
910
26
987
9,742
3,663
718
4,781
4,961
42,275
0
L
7,079
2,979
0
2,887
10,571
3,861
1,177
3,736
6,633
54,493
6,751
L
7,753
3,515
0
1,019
8,270
2,629
300
3,234
5,036
0
33,200
W
Rama
jbdongo
Rama
8,455
6,592
0
3,639
9,717
3,172
2,163
1,650
7,997
0
58,053
W
6,918
377
268
4,236
14,160
12,502
387
3,418
10,704
33,739
0
L
Bellona
lilmommy07
Bellona
4,574
802
0
3,542
11,883
10,466
132
5,098
6,755
0
25,810
L
Zhong Kui
xXBig Papa ZXx
Zhong Kui
7,369
1,547
321
2,850
10,353
6,501
0
3,883
6,442
27,117
1,047
W
5,387
972
0
2,244
9,739
3,196
0
1,852
7,829
0
39,747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,787
Gold Earned
44,143
328
Minions Killed
375
0
Camps Cleared
0
1,476,612
Distance Traveled
1,424,794
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
9,466
557
79
5
0
348,451
3
W
Fafnir
8,521
501
72
4
0
206,596
1
W
Ra
8,130
478
91
5
0
276,803
1
L
Sol
8,993
529
100
6
0
284,870
6
L
Neith
7,909
465
58
3
0
283,850
2
W
Rama
8,997
529
109
6
0
296,054
0
W
Ares
8,988
529
45
3
0
331,268
2
L
Bellona
7,915
466
49
3
0
342,192
2
L
Zhong Kui
7,504
441
42
2
0
217,249
1
W
Loki
9,507
559
58
3
0
314,073
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role