Player Matchup

Neith
Neith
C4RT00NZ_K1LL1N
Neith
Level 44
God Stats
5W - 6L
1,263 SR
Queue Stats
188W - 203L
1,386 Elo+
Solo
Cupid
Cupid
ELIT_Magnemite01
Cupid
Level 97
God Stats
4W - 1L
1,500 SR
Queue Stats
12W - 18L
1,384 Elo+
Party 1
Medusa
Medusa
Lordun2u
Medusa
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
253W - 281L
1,389 Elo+
Solo
Mercury
Mercury
PABLO1424567866
Mercury
Level 136
God Stats
13W - 19L
1,298 SR
Queue Stats
32W - 44L
1,155 Elo+
Solo
Aphrodite
Aphrodite
mugue26333
Aphrodite
Level 109
God Stats
9W - 6L
1,500 SR
Queue Stats
102W - 100L
1,384 Elo+
Party 1
Team Averages
Level 103
1,412 SR
1,339 Elo+

VS

Team Averages
Level 62
1,365 SR
1,201 Elo+
Jormungandr
Jormungandr
Bedivere009
Jormungandr
Level 24
God Stats
49W - 47L
1,329 SR
Queue Stats
240W - 334L
1,098 Elo+
Party 2
Sol
Sol
JeJeMarie2020
Sol
Level 36
God Stats
31W - 47L
1,140 SR
Queue Stats
96W - 148L
1,098 Elo+
Party 2
Fenrir
Fenrir
WesternQuestion
Fenrir
Level 107
God Stats
0W - 3L
1,500 SR
Queue Stats
148W - 168L
1,070 Elo+
Solo
Chaac
Chaac
frosted33
Chaac
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 50L
1,403 Elo+
Solo
Nu Wa
Nu Wa
llllcokeellll
Nu Wa
Level 38
God Stats
7W - 13L
1,357 SR
Queue Stats
33W - 41L
1,334 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 0 / 3
8,737
672
4,203
6,594
2,522
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
9 / 0 / 5
7,711
593
8,857
9,532
2,570
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Medusa
Lordun2u
Medusa
12
4 / 4 / 1
7,880
606
6,222
7,460
2,925
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
1 / 1 / 5
6,926
533
3,000
8,887
2,624
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Aphrodite
mugue26333
Aphrodite
12
4 / 1 / 10
7,706
593
6,967
11,772
6,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Bedivere009
Jormungandr
8
0 / 6 / 1
5,677
437
6,905
11,298
8,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

8
0 / 7 / 1
5,252
404
5,449
9,018
2,294
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
5 / 1 / 0
7,347
565
3,814
7,163
5,500
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chaac
frosted33
Chaac
10
0 / 5 / 3
6,508
501
4,836
9,916
6,620
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

11
1 / 3 / 2
7,060
543
7,082
5,301
1,308
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
13
22
Kills
6
6
Deaths
22
24
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Bedivere009
Jormungandr
0
6
1
0.08
W
4
0
3
5.5
W
9
0
5
11.5
L
0
7
1
0.07
W
Medusa
Lordun2u
Medusa
4
4
1
1.13
W
1
1
5
3.5
L
5
1
0
5
L
Chaac
frosted33
Chaac
0
5
3
0.3
L
1
3
2
0.67
W
Aphrodite
mugue26333
Aphrodite
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,249
Damage
28,086
44,245
Taken
42,696
16,760
Mitigated
24,285
24,350
Healing
10,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Bedivere009
Jormungandr
6,905
1,696
0
1,154
11,298
8,563
77
3,158
8,140
23,460
0
W
4,203
1,168
0
1,808
6,594
2,522
204
2,649
3,705
0
61,579
W
8,857
5,174
413
3,576
9,532
2,570
1,516
6,633
2,653
0
31,909
L
5,449
1,704
0
1,979
9,018
2,294
0
1,768
7,250
27,927
0
W
Medusa
Lordun2u
Medusa
6,222
3,309
0
882
7,460
2,925
914
417
6,672
0
38,764
W
3,000
1,944
0
5,033
8,887
2,624
1,699
1,860
6,739
0
31,812
L
3,814
1,109
0
2,719
7,163
5,500
0
1,559
5,604
0
37,161
L
Chaac
frosted33
Chaac
4,836
1,081
0
3,603
9,916
6,620
0
0
9,916
0
28,608
L
7,082
1,003
0
1,082
5,301
1,308
58
482
4,819
40,376
0
W
Aphrodite
mugue26333
Aphrodite
6,967
1,254
3,836
8,802
11,772
6,119
821
7,189
4,483
29,401
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,960
Gold Earned
31,844
390
Minions Killed
293
0
Camps Cleared
0
1,261,148
Distance Traveled
1,157,794
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
5,677
437
33
3
0
231,813
1
W
Neith
8,737
672
128
10
0
235,529
2
W
Cupid
7,711
593
62
5
0
240,748
0
L
Sol
5,252
404
45
3
0
201,094
0
W
Medusa
7,880
606
85
7
0
226,556
3
W
Mercury
6,926
533
72
6
0
311,367
3
L
Fenrir
7,347
565
81
6
0
276,683
0
L
Chaac
6,508
501
59
5
0
220,355
1
L
Nu Wa
7,060
543
75
6
0
227,849
0
W
Aphrodite
7,706
593
43
3
0
246,948
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role