Player Matchup

Olorun
Olorun
Deathmonkeyz3D
Olorun
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,466 Elo+
Party 3
Ra
Ra
PandzilIa
Ra
Level 122
God Stats
6W - 2L
1,842 SR
Queue Stats
112W - 148L
1,683 Elo+
Party 3
Rama
Rama
PickleRiiick 01
Rama
Level 103
God Stats
0W - 2L
1,272 SR
Queue Stats
92W - 136L
1,683 Elo+
Party 3
Hun Batz
Hun Batz
animenerd70
Hun Batz
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
155W - 184L
1,597 Elo+
Party 3
Cthulhu
Cthulhu
snoopyjutsu26
Cthulhu
Level 109
God Stats
7W - 4L
1,294 SR
Queue Stats
124W - 147L
1,179 Elo+
Party 3
Team Averages
Level 115
1,481 SR
1,522 Elo+

VS

Team Averages
Level 79
1,699 SR
1,596 Elo+
Bellona
Bellona
BeerdedG0AT
Bellona
Level 45
God Stats
7W - 2L
1,783 SR
Queue Stats
45W - 27L
1,668 Elo+
Party 2
Guan Yu
Guan Yu
Crabwithashotgun
Guan Yu
Level 67
God Stats
5W - 3L
1,757 SR
Queue Stats
183W - 114L
1,733 Elo+
Party 2
Danzaburou
Danzaburou
Noykin
Danzaburou
Level 27
God Stats
13W - 9L
1,825 SR
Queue Stats
156W - 175L
1,534 Elo+
Party 1
Sylvanus
Sylvanus
Spantik
Sylvanus
Level 133
God Stats
2W - 3L
1,500 SR
Queue Stats
237W - 215L
1,504 Elo+
Party 1
Kukulkan
Kukulkan
Thormadn3ss
Kukulkan
Level 125
God Stats
6W - 5L
1,630 SR
Queue Stats
228W - 180L
1,541 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 2
7,131
475
5,179
10,358
2,815
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
2 / 4 / 1
7,721
515
5,581
12,366
3,038
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 3 / 0
6,490
433
1,063
8,061
1,699
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hun Batz
animenerd70
Hun Batz
12
0 / 3 / 3
6,441
429
5,787
10,316
5,734
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
9
1 / 4 / 3
5,616
374
5,275
12,810
6,540
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BeerdedG0AT
Bellona
15
5 / 0 / 4
9,314
621
7,232
9,728
6,513
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
4 / 2 / 8
9,378
625
11,031
13,567
14,030
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
Noykin
Danzaburou
16
1 / 1 / 3
9,724
648
6,300
8,649
3,120
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Sylvanus
Spantik
Sylvanus
14
3 / 1 / 6
8,045
536
6,387
9,952
8,179
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kukulkan
Thormadn3ss
Kukulkan
15
5 / 1 / 4
9,553
637
9,665
5,398
2,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
43
5
Kills
18
18
Deaths
5
9
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Bellona
BeerdedG0AT
Bellona
5
0
4
7
W
4
2
8
4
L
2
4
2
0.75
W
Danzaburou
Noykin
Danzaburou
1
1
3
2.5
L
2
4
1
0.63
L
0
3
0
0
W
Sylvanus
Spantik
Sylvanus
3
1
6
6
W
Kukulkan
Thormadn3ss
Kukulkan
5
1
4
7
L
Hun Batz
animenerd70
Hun Batz
0
3
3
0.5
L
Cthulhu
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,885
Damage
40,615
53,911
Taken
47,294
19,826
Mitigated
34,052
17,148
Healing
21,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
BeerdedG0AT
Bellona
7,232
1,484
0
3,791
9,728
6,513
0
3,388
6,340
0
63,664
W
11,031
1,875
1,030
5,546
13,567
14,030
312
3,869
9,698
0
56,426
L
5,179
2,887
253
4,505
10,358
2,815
0
3,682
6,676
39,637
0
W
Danzaburou
Noykin
Danzaburou
6,300
2,703
0
3,822
8,649
3,120
2,630
2,324
6,325
0
67,419
L
5,581
188
275
4,786
12,366
3,038
0
2,239
10,127
48,649
0
L
1,063
900
0
2,234
8,061
1,699
0
668
7,393
0
36,151
W
Sylvanus
Spantik
Sylvanus
6,387
1,499
2,546
4,649
9,952
8,179
381
4,143
5,809
25,566
14,923
W
Kukulkan
Thormadn3ss
Kukulkan
9,665
904
0
614
5,398
2,210
455
2,311
3,087
71,688
0
L
Hun Batz
animenerd70
Hun Batz
5,787
2,344
0
1,895
10,316
5,734
0
1,697
8,619
0
32,135
L
Cthulhu
5,275
96
540
2,660
12,810
6,540
0
6,922
5,888
17,398
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,399
Gold Earned
46,014
348
Minions Killed
502
0
Camps Cleared
0
1,455,944
Distance Traveled
1,567,702
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,314
621
115
8
0
374,768
4
W
Guan Yu
9,378
625
91
6
0
306,769
5
L
Olorun
7,131
475
85
6
0
275,959
5
W
Danzaburou
9,724
648
120
8
0
292,836
0
L
Ra
7,721
515
104
7
0
295,334
1
L
Rama
6,490
433
75
5
0
271,149
3
W
Sylvanus
8,045
536
67
4
0
296,558
2
W
Kukulkan
9,553
637
109
7
0
296,771
3
L
Hun Batz
6,441
429
68
5
0
311,108
3
L
Cthulhu
5,616
374
16
1
0
302,394
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role