Player Matchup

Awilix
Awilix
Chimpdancing
Awilix
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 0L
2,176 Elo+
Party 1
Anhur
Anhur
S0nyPoldier
Anhur
Level 156
God Stats
15W - 1L
2,028 SR
Queue Stats
546W - 123L
1,978 Elo+
Party 1
Bacchus
Bacchus
a H080 on FIRE
Bacchus
Level 105
God Stats
123W - 43L
1,874 SR
Queue Stats
182W - 88L
1,778 Elo+
Party 1
Team Averages
Level 97
1,801 SR
1,977 Elo+

VS

Team Averages
Level 127
1,612 SR
1,543 Elo+
Hercules
Hercules
CAPRECKILLA420
Hercules
Level 113
God Stats
17W - 12L
1,567 SR
Queue Stats
117W - 98L
1,551 Elo+
Party 2
Sol
Sol
KwitHidinP0t
Sol
Level 158
God Stats
38W - 26L
1,770 SR
Queue Stats
339W - 321L
1,558 Elo+
Party 2
Loki
Loki
temp-957853
Loki
Level 109
God Stats
0W - 4L
1,500 SR
Queue Stats
304W - 295L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
8
3 / 0 / 2
4,767
953
2,996
2,831
950
Mace

Mace

+10
Physical Power

8
1 / 1 / 4
4,357
871
1,703
2,181
627
8
1 / 0 / 4
4,791
958
2,077
3,754
2,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
6
0 / 3 / 1
3,933
787
982
5,379
3,747
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

8
1 / 1 / 0
4,154
831
4,468
2,205
575
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

3
0 / 1 / 1
3,508
702
359
678
146
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
3
5
Kills
1
1
Deaths
5
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hercules
0
3
1
0.17
W
Awilix
3
0
2
4
L
1
1
0
1
W
1
1
4
3
W
1
0
4
3
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,776
Damage
5,809
8,766
Taken
8,262
3,980
Mitigated
4,468
2,983
Healing
1,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
982
241
138
1,453
5,379
3,747
0
1,874
3,505
0
3,537
W
Awilix
2,996
766
0
686
2,831
950
0
922
1,909
0
11,064
L
4,468
1,609
0
208
2,205
575
0
355
1,850
13,009
1,540
W
1,703
672
0
730
2,181
627
0
801
1,380
0
10,687
W
2,077
228
142
1,425
3,754
2,403
0
2,418
1,336
6,645
0
L
359
114
0
19
678
146
0
0
678
0
1,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,915
Gold Earned
11,595
52
Minions Killed
30
3
Camps Cleared
2
321,043
Distance Traveled
185,597
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
3,933
787
7
1
0
87,896
1
W
Awilix
4,767
953
12
2
2
115,905
0
L
Sol
4,154
831
20
4
1
80,713
1
W
Anhur
4,357
871
25
5
1
98,621
1
W
Bacchus
4,791
958
15
3
0
106,517
1
L
Loki
3,508
702
3
1
1
16,988
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role