Player Matchup

Gilgamesh
Gilgamesh
CorndogSamurai
Gilgamesh
Level 49
God Stats
3W - 8L
1,558 SR
Queue Stats
116W - 92L
1,494 Elo+
Party 2
Izanami
Izanami
MisguidedChao5
Izanami
Level 80
God Stats
68W - 71L
1,456 SR
Queue Stats
179W - 210L
1,420 Elo+
Party 1
Kali
Kali
PILLOW6305
Kali
Level 27
God Stats
3W - 4L
1,487 SR
Queue Stats
10W - 13L
1,373 Elo+
Party 1
Geb
Geb
RedMayo
Geb
Level 47
God Stats
25W - 14L
1,568 SR
Queue Stats
131W - 156L
1,473 Elo+
Party 1
Ah Puch
Ah Puch
TurbooTom
Ah Puch
Level 44
God Stats
23W - 15L
1,625 SR
Queue Stats
68W - 60L
1,503 Elo+
Party 2
Team Averages
Level 49
1,539 SR
1,452 Elo+

VS

Team Averages
Level 64
1,326 SR
1,219 Elo+
Anubis
Anubis
Charleskiefkill
Anubis
Level 31
God Stats
1W - 1L
1,252 SR
Queue Stats
14W - 20L
1,160 Elo+
Solo
Mulan
Mulan
Cheeto72k
Mulan
Level 94
God Stats
3W - 9L
1,184 SR
Queue Stats
137W - 183L
1,345 Elo+
Solo
Atlas
Atlas
Hod0rsRevenge
Atlas
Level 65
God Stats
21W - 16L
1,134 SR
Queue Stats
336W - 371L
1,051 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
NatoJenkins
Ah Muzen Cab
Level 69
God Stats
49W - 33L
1,500 SR
Queue Stats
369W - 407L
1,051 Elo+
Party 3
Loki
Loki
TrivialSalt5837
Loki
Level 61
God Stats
6W - 8L
1,557 SR
Queue Stats
256W - 255L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CorndogSamurai
Gilgamesh
13
5 / 1 / 1
7,969
613
4,852
7,482
3,585
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
4 / 2 / 2
7,516
578
10,972
8,420
2,777
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
0 / 2 / 4
7,325
563
4,353
6,813
2,968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Geb
11
2 / 2 / 3
6,899
531
3,788
7,632
4,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ah Puch
TurbooTom
Ah Puch
12
3 / 0 / 4
7,139
549
4,647
5,287
1,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 2 / 0
4,574
352
305
2,311
756
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mulan
Cheeto72k
Mulan
11
0 / 2 / 2
6,302
485
3,104
8,317
4,092
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

9
2 / 3 / 2
6,131
472
4,302
13,926
5,248
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ah Muzen Cab
NatoJenkins
Ah Muzen Cab
10
2 / 5 / 1
6,306
485
6,302
9,873
2,056
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
3 / 2 / 2
7,437
572
4,552
8,928
3,101
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
14
14
Kills
7
7
Deaths
14
14
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
Mulan
Cheeto72k
Mulan
0
2
2
0.5
W
Gilgamesh
CorndogSamurai
Gilgamesh
5
1
1
5.5
L
2
3
2
1
W
4
2
2
2.5
L
Ah Muzen Cab
NatoJenkins
Ah Muzen Cab
2
5
1
0.5
W
0
2
4
1
W
Geb
2
2
3
1.75
L
3
2
2
2
W
Ah Puch
TurbooTom
Ah Puch
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,612
Damage
18,565
35,634
Taken
43,355
14,969
Mitigated
15,253
8,412
Healing
12,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
305
0
0
576
2,311
756
0
402
1,909
8,471
0
L
Mulan
Cheeto72k
Mulan
3,104
680
0
2,047
8,317
4,092
131
0
8,317
0
26,003
W
Gilgamesh
CorndogSamurai
Gilgamesh
4,852
1,635
0
1,501
7,482
3,585
0
51
7,375
0
44,935
L
4,302
1,747
1,243
2,738
13,926
5,248
0
4,227
9,699
17,570
0
W
10,972
7,778
0
1,399
8,420
2,777
1,436
1,640
6,780
0
64,557
L
Ah Muzen Cab
NatoJenkins
Ah Muzen Cab
6,302
2,975
0
2,933
9,873
2,056
42
2,349
7,524
0
35,315
W
4,353
1,954
0
1,472
6,813
2,968
0
0
6,571
0
30,763
W
Geb
3,788
584
87
1,586
7,632
4,191
156
1,800
5,494
10,261
4,241
L
4,552
881
10
2,566
8,928
3,101
0
883
8,045
0
49,147
W
Ah Puch
TurbooTom
Ah Puch
4,647
666
115
2,252
5,287
1,448
90
1,116
4,171
46,168
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,848
Gold Earned
30,750
364
Minions Killed
277
0
Camps Cleared
0
1,271,743
Distance Traveled
1,060,515
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
4,574
352
17
1
0
64,828
0
L
Mulan
6,302
485
59
5
0
231,689
1
W
Gilgamesh
7,969
613
81
6
0
269,709
3
L
Atlas
6,131
472
22
2
0
236,956
6
W
Izanami
7,516
578
123
9
0
215,052
0
L
Ah Muzen Cab
6,306
485
75
6
0
249,953
3
W
Kali
7,325
563
59
5
0
247,946
0
W
Geb
6,899
531
23
2
0
290,456
1
L
Loki
7,437
572
104
8
0
277,089
0
W
Ah Puch
7,139
549
78
6
0
248,580
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role