Player Matchup

Artio
Artio
 
Artio
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Pele
Pele
ERZWxlf
Pele
Level 108
God Stats
5W - 1L
1,300 SR
Queue Stats
126W - 114L
1,512 Elo+
Party 1
Anubis
Anubis
FranzDerLetzte
Anubis
Level 14
God Stats
17W - 12L
1,568 SR
Queue Stats
43W - 34L
1,495 Elo+
Party 1
Sun Wukong
Sun Wukong
HustensaftHans
Sun Wukong
Level 16
God Stats
7W - 8L
1,507 SR
Queue Stats
18W - 20L
1,476 Elo+
Party 1
Cernunnos
Cernunnos
ZwartRaven1
Cernunnos
Level 96
God Stats
10W - 5L
1,609 SR
Queue Stats
329W - 344L
1,465 Elo+
Party 2
Team Averages
Level 54
1,497 SR
1,490 Elo+

VS

Team Averages
Level 105
1,551 SR
1,617 Elo+
Neith
Neith
 
Neith
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anubis
Anubis
BuzzedBeau
Anubis
Level 81
God Stats
7W - 2L
1,214 SR
Queue Stats
208W - 172L
1,603 Elo+
Party 3
Fenrir
Fenrir
Miwell
Fenrir
Level 160
God Stats
7W - 10L
1,682 SR
Queue Stats
38W - 41L
1,510 Elo+
Solo
Osiris
Osiris
Sinicall
Osiris
Level 26
God Stats
2W - 3L
1,666 SR
Queue Stats
189W - 153L
1,736 Elo+
Party 3
Athena
Athena
xWhiteFang64x
Athena
Level 109
God Stats
11W - 15L
1,694 SR
Queue Stats
230W - 197L
1,738 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
11
2 / 1 / 6
5,764
524
4,670
12,105
5,936
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Pele
ERZWxlf
Pele
13
6 / 1 / 2
7,134
649
5,853
7,688
2,430
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

11
2 / 4 / 1
6,008
546
3,447
5,864
1,951
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
HustensaftHans
Sun Wukong
11
2 / 0 / 2
6,555
596
5,135
7,568
3,022
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cernunnos
ZwartRaven1
Cernunnos
11
4 / 2 / 6
6,432
585
8,786
8,039
2,075
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
2 / 4 / 1
5,754
523
7,004
6,166
1,760
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
BuzzedBeau
Anubis
10
2 / 2 / 0
6,018
547
4,257
6,498
2,392
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
Miwell
Fenrir
11
2 / 3 / 1
6,064
551
5,416
8,899
2,278
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Osiris
Sinicall
Osiris
8
0 / 4 / 0
5,041
458
2,844
8,292
5,351
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
1 / 3 / 3
6,179
562
3,372
9,070
3,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
12
16
Kills
7
8
Deaths
16
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
2
1
6
5
L
Neith
 
Neith
2
4
1
0.63
L
Anubis
BuzzedBeau
Anubis
2
2
0
1
W
Pele
ERZWxlf
Pele
6
1
2
7
W
2
4
1
0.63
W
Sun Wukong
HustensaftHans
Sun Wukong
2
0
2
3
L
Fenrir
Miwell
Fenrir
2
3
1
0.83
L
Osiris
Sinicall
Osiris
0
4
0
0
W
Cernunnos
ZwartRaven1
Cernunnos
4
2
6
3.5
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,891
Damage
22,893
41,264
Taken
38,925
15,414
Mitigated
15,658
16,091
Healing
12,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
4,670
405
1,037
5,084
12,105
5,936
120
2,733
9,372
15,608
0
L
Neith
 
Neith
7,004
2,970
0
2,015
6,166
1,760
0
1,517
4,649
0
37,801
L
Anubis
BuzzedBeau
Anubis
4,257
285
0
2,774
6,498
2,392
392
2,718
3,780
36,163
0
W
Pele
ERZWxlf
Pele
5,853
1,461
0
3,804
7,688
2,430
34
1,219
6,469
0
44,914
W
3,447
357
0
1,759
5,864
1,951
987
2,138
3,726
24,690
0
W
Sun Wukong
HustensaftHans
Sun Wukong
5,135
1,612
0
996
7,568
3,022
314
118
7,450
0
30,479
L
Fenrir
Miwell
Fenrir
5,416
1,045
0
3,407
8,899
2,278
0
1,180
7,719
0
32,584
L
Osiris
Sinicall
Osiris
2,844
1,449
0
2,892
8,292
5,351
0
0
8,292
0
18,029
W
Cernunnos
ZwartRaven1
Cernunnos
8,786
4,745
0
3,411
8,039
2,075
1,034
1,421
6,618
0
39,449
L
3,372
947
204
1,618
9,070
3,877
0
2,702
6,368
9,844
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,893
Gold Earned
29,056
303
Minions Killed
246
0
Camps Cleared
0
1,050,439
Distance Traveled
1,084,881
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
5,764
524
21
2
0
217,451
2
L
Neith
5,754
523
68
6
0
215,144
2
L
Anubis
6,018
547
73
7
0
181,244
4
W
Pele
7,134
649
92
8
0
253,874
4
W
Anubis
6,008
546
54
5
0
171,798
1
W
Sun Wukong
6,555
596
66
6
0
208,771
0
L
Fenrir
6,064
551
51
5
0
241,050
2
L
Osiris
5,041
458
40
4
0
213,458
0
W
Cernunnos
6,432
585
70
6
0
198,545
2
L
Athena
6,179
562
14
1
0
233,985
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role