Player Matchup

Atlas
Atlas
Aresthor
Atlas
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 8L
1,368 Elo+
Party 3
Agni
Agni
Ascndr
Agni
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 8L
1,716 Elo+
Party 2
Osiris
Osiris
JustInfertile
Osiris
Level 158
God Stats
2W - 0L
1,922 SR
Queue Stats
28W - 12L
1,643 Elo+
Party 2
Heimdallr
Heimdallr
OnzeZorg
Heimdallr
Level 155
God Stats
2W - 3L
1,814 SR
Queue Stats
42W - 51L
1,518 Elo+
Party 3
Camazotz
Camazotz
wryat
Camazotz
Level 144
God Stats
5W - 4L
1,500 SR
Queue Stats
204W - 238L
1,551 Elo+
Solo
Team Averages
Level 149
1,647 SR
1,559 Elo+

VS

Team Averages
Level 144
1,573 SR
1,580 Elo+
Chiron
Chiron
 
Chiron
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Name
Ah Puch
Level 155
God Stats
1W - 2L
1,517 SR
Queue Stats
10W - 20L
1,487 Elo+
Solo
Nemesis
Nemesis
Omega313
Nemesis
Level 157
God Stats
5W - 4L
1,915 SR
Queue Stats
195W - 204L
1,583 Elo+
Party 1
Bacchus
Bacchus
Thane931
Bacchus
Level 135
God Stats
15W - 19L
1,434 SR
Queue Stats
529W - 555L
1,579 Elo+
Party 1
Anhur
Anhur
YANDRACK15
Anhur
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 77L
1,749 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Aresthor
Atlas
13
0 / 2 / 8
8,196
512
5,997
13,149
8,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Agni
Ascndr
Agni
17
6 / 3 / 3
10,375
648
9,308
7,151
2,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
1 / 3 / 7
8,672
542
8,813
15,290
10,781
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heimdallr
OnzeZorg
Heimdallr
14
3 / 5 / 2
9,097
569
7,798
10,030
2,685
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Camazotz
wryat
Camazotz
15
3 / 2 / 4
8,928
558
4,482
14,355
4,321
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
15
4 / 2 / 1
9,333
583
9,162
6,773
2,153
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Puch
Name
Ah Puch
14
1 / 3 / 3
8,457
529
10,163
12,126
8,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Nemesis
Omega313
Nemesis
14
3 / 3 / 2
8,160
510
8,503
10,998
4,055
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

Bacchus
Thane931
Bacchus
12
2 / 2 / 7
8,044
503
6,178
8,854
9,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Anhur
15
4 / 3 / 0
9,210
576
6,646
10,299
2,273
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
27
13
Kills
14
15
Deaths
13
24
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
4
2
1
2.25
W
Atlas
Aresthor
Atlas
0
2
8
2
W
Agni
Ascndr
Agni
6
3
3
2.5
W
1
3
7
1.5
L
Ah Puch
Name
Ah Puch
1
3
3
0.83
L
Nemesis
Omega313
Nemesis
3
3
2
1.33
W
Heimdallr
OnzeZorg
Heimdallr
3
5
2
0.8
L
Bacchus
Thane931
Bacchus
2
2
7
2.75
L
Anhur
4
3
0
1.33
W
Camazotz
wryat
Camazotz
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,398
Damage
40,652
59,975
Taken
49,050
28,755
Mitigated
26,066
20,282
Healing
18,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
9,162
2,346
379
2,364
6,773
2,153
0
3,436
3,172
0
75,038
W
Atlas
Aresthor
Atlas
5,997
1,127
449
3,895
13,149
8,798
0
4,094
9,055
21,834
10,380
W
Agni
Ascndr
Agni
9,308
686
0
526
7,151
2,170
0
781
6,370
67,688
0
W
8,813
3,906
0
4,331
15,290
10,781
0
7,566
7,724
0
49,956
L
Ah Puch
Name
Ah Puch
10,163
650
73
5,482
12,126
8,341
0
3,803
8,253
64,877
0
L
Nemesis
Omega313
Nemesis
8,503
3,257
0
4,074
10,998
4,055
0
2,651
8,283
0
62,059
W
Heimdallr
OnzeZorg
Heimdallr
7,798
3,928
0
2,556
10,030
2,685
176
1,615
8,415
0
58,372
L
Bacchus
Thane931
Bacchus
6,178
1,272
0
1,988
8,854
9,244
0
3,032
5,733
19,717
0
L
Anhur
6,646
3,994
0
4,269
10,299
2,273
0
946
9,353
0
72,197
W
Camazotz
wryat
Camazotz
4,482
893
0
8,525
14,355
4,321
840
2,429
11,926
0
55,896

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,268
Gold Earned
43,204
520
Minions Killed
541
0
Camps Cleared
0
1,631,203
Distance Traveled
1,578,219
26
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
9,333
583
152
10
0
325,326
6
W
Atlas
8,196
512
43
3
0
328,874
6
W
Agni
10,375
648
157
10
0
324,721
5
W
Osiris
8,672
542
101
6
0
330,294
6
L
Ah Puch
8,457
529
132
8
0
296,667
3
L
Nemesis
8,160
510
108
7
0
361,097
3
W
Heimdallr
9,097
569
113
7
0
301,177
7
L
Bacchus
8,044
503
16
1
0
329,343
5
L
Anhur
9,210
576
133
8
0
265,786
6
W
Camazotz
8,928
558
106
7
0
346,137
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role