Player Matchup

Gilgamesh
Gilgamesh
CardForCard
Gilgamesh
Level 68
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 32L
1,409 Elo+
Party 2
Cupid
Cupid
HellahGood
Cupid
Level 125
God Stats
9W - 10L
1,285 SR
Queue Stats
302W - 292L
1,484 Elo+
Solo
He Bo
He Bo
Ryntor
He Bo
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 36L
1,409 Elo+
Party 2
Team Averages
Level 107
1,428 SR
1,434 Elo+

VS

Team Averages
Level 109
1,500 SR
1,604 Elo+
Sun Wukong
Sun Wukong
IsaacV
Sun Wukong
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
50W - 75L
1,458 Elo+
Party 1
Thoth
Thoth
Paraxeknot
Thoth
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 14L
1,636 Elo+
Solo
Neith
Neith
SmitePredatorxD
Neith
Level 121
God Stats
11W - 9L
1,500 SR
Queue Stats
100W - 113L
1,717 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CardForCard
Gilgamesh
17
5 / 1 / 5
11,670
686
9,045
14,514
6,577
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cupid
17
2 / 2 / 6
11,489
676
9,227
13,975
4,561
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

He Bo
Ryntor
He Bo
17
3 / 3 / 5
11,670
686
12,404
9,617
3,194
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
IsaacV
Sun Wukong
16
6 / 4 / 0
11,184
658
11,370
17,431
15,752
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thoth
7
0 / 1 / 0
8,092
476
1,482
3,001
755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
0 / 5 / 3
10,744
632
15,534
14,909
5,348
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
9
10
Kills
6
6
Deaths
10
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
CardForCard
Gilgamesh
5
1
5
7.5
W
Cupid
2
2
6
2.5
L
Sun Wukong
IsaacV
Sun Wukong
6
4
0
1.5
L
Thoth
0
1
0
0
W
He Bo
Ryntor
He Bo
3
3
5
1.83
L
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,676
Damage
28,386
38,106
Taken
35,341
14,332
Mitigated
21,855
9,880
Healing
7,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
CardForCard
Gilgamesh
9,045
2,948
0
1,472
14,514
6,577
574
443
13,621
0
32,172
W
Cupid
9,227
3,442
825
6,162
13,975
4,561
1,413
857
12,857
0
50,615
L
Sun Wukong
IsaacV
Sun Wukong
11,370
1,302
0
3,965
17,431
15,752
0
7,023
10,408
0
25,632
L
Thoth
1,482
85
0
590
3,001
755
0
954
2,047
9,782
0
W
He Bo
Ryntor
He Bo
12,404
612
0
1,421
9,617
3,194
785
644
8,743
49,810
0
L
15,534
5,198
0
3,007
14,909
5,348
120
4,992
9,917
0
60,514

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,829
Gold Earned
30,020
205
Minions Killed
152
10
Camps Cleared
4
910,389
Distance Traveled
734,778
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
11,670
686
43
3
4
327,562
3
W
Cupid
11,489
676
76
4
3
305,015
2
L
Sun Wukong
11,184
658
22
1
1
334,641
1
L
Thoth
8,092
476
25
1
2
131,880
2
W
He Bo
11,670
686
86
5
3
277,812
1
L
Neith
10,744
632
105
6
1
268,257
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role