Player Matchup

King Arthur
King Arthur
For Ya Moms
King Arthur
Level 127
God Stats
5W - 2L
1,500 SR
Queue Stats
310W - 320L
1,526 Elo+
Solo
Zhong Kui
Zhong Kui
IcyKillzz_
Zhong Kui
Level 132
God Stats
0W - 2L
1,644 SR
Queue Stats
63W - 79L
1,501 Elo+
Party 1
Serqet
Serqet
Milf_andCookies_
Serqet
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 24L
1,250 Elo+
Party 1
Kuzenbo
Kuzenbo
Prism_Break1
Kuzenbo
Level 138
God Stats
0W - 1L
1,791 SR
Queue Stats
19W - 23L
1,289 Elo+
Party 1
Tyr
Tyr
PurpleRainx007
Tyr
Level 148
God Stats
1W - 3L
1,500 SR
Queue Stats
308W - 305L
1,546 Elo+
Solo
Team Averages
Level 118
1,587 SR
1,422 Elo+

VS

Team Averages
Level 82
1,527 SR
1,484 Elo+
Sobek
Sobek
Bramelo
Sobek
Level 71
God Stats
2W - 0L
1,500 SR
Queue Stats
146W - 162L
1,457 Elo+
Party 2
Ymir
Ymir
Cosh8394
Ymir
Level 109
God Stats
3W - 1L
1,574 SR
Queue Stats
110W - 128L
1,580 Elo+
Party 2
Raijin
Raijin
LGICoffee
Raijin
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 106L
1,551 Elo+
Solo
Bacchus
Bacchus
Seba_SH7
Bacchus
Level 67
God Stats
4W - 0L
1,887 SR
Queue Stats
22W - 32L
1,419 Elo+
Solo
Ah Puch
Ah Puch
SiKx PaRaDoXx
Ah Puch
Level 68
God Stats
2W - 2L
1,172 SR
Queue Stats
21W - 26L
1,411 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
For Ya Moms
King Arthur
19
7 / 7 / 6
10,830
774
19,397
18,260
16,363
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Zhong Kui
IcyKillzz_
Zhong Kui
16
3 / 7 / 10
9,521
680
16,279
15,353
22,302
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
2 / 4 / 5
9,139
653
4,510
8,655
9,119
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Kuzenbo
Prism_Break1
Kuzenbo
18
3 / 3 / 12
9,876
705
9,897
13,323
16,847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
2 / 5 / 7
9,125
652
10,562
20,412
14,267
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Bramelo
Sobek
16
2 / 4 / 18
9,926
709
6,320
18,383
23,378
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ymir
18
5 / 2 / 20
10,715
765
6,860
17,928
23,656
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Raijin
LGICoffee
Raijin
18
8 / 4 / 16
10,996
785
20,633
11,620
6,677
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bacchus
Seba_SH7
Bacchus
19
7 / 3 / 16
12,076
863
9,431
19,038
35,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ah Puch
18
4 / 4 / 20
11,462
819
23,168
14,343
9,340
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
116
17
Kills
26
26
Deaths
17
40
Assists
90
Player
Kills
Deaths
Assists
KDA
W
Sobek
Bramelo
Sobek
2
4
18
2.75
W
Ymir
5
2
20
7.5
L
King Arthur
For Ya Moms
King Arthur
7
7
6
1.43
L
Zhong Kui
IcyKillzz_
Zhong Kui
3
7
10
1.14
W
Raijin
LGICoffee
Raijin
8
4
16
4
L
2
4
5
1.13
L
Kuzenbo
Prism_Break1
Kuzenbo
3
3
12
3
L
2
5
7
1.1
W
Bacchus
Seba_SH7
Bacchus
7
3
16
5
W
Ah Puch
4
4
20
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,645
Damage
66,412
76,003
Taken
81,312
78,898
Mitigated
98,878
23,001
Healing
22,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
Bramelo
Sobek
6,320
709
1,930
2,461
18,383
23,378
698
5,106
12,763
14,135
0
W
Ymir
6,860
948
1,587
1,456
17,928
23,656
693
6,157
11,740
12,398
0
L
King Arthur
For Ya Moms
King Arthur
19,397
2,752
2,017
4,703
18,260
16,363
0
14,766
3,494
0
35,904
L
Zhong Kui
IcyKillzz_
Zhong Kui
16,279
1,005
1,171
2,778
15,353
22,302
0
14,115
1,238
29,345
0
W
Raijin
LGICoffee
Raijin
20,633
2,949
3,615
1,849
11,620
6,677
1,346
4,350
7,208
39,148
0
L
4,510
1,036
535
206
8,655
9,119
0
7,949
706
0
7,633
L
Kuzenbo
Prism_Break1
Kuzenbo
9,897
2,976
1,461
1,353
13,323
16,847
0
11,239
2,084
18,817
0
L
10,562
440
1,373
7,404
20,412
14,267
136
18,343
2,069
0
25,577
W
Bacchus
Seba_SH7
Bacchus
9,431
1,253
1,434
2,146
19,038
35,827
993
6,016
12,542
16,209
0
W
Ah Puch
23,168
1,599
1,947
3,632
14,343
9,340
263
4,547
9,599
62,568
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,491
Gold Earned
55,175
133
Minions Killed
172
0
Camps Cleared
0
1,276,814
Distance Traveled
1,284,246
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,926
709
17
1
0
274,075
0
W
Ymir
10,715
765
12
1
0
247,926
0
L
King Arthur
10,830
774
38
3
0
239,472
0
L
Zhong Kui
9,521
680
28
2
0
238,917
3
W
Raijin
10,996
785
29
2
0
228,724
1
L
Serqet
9,139
653
17
1
0
255,601
1
L
Kuzenbo
9,876
705
21
2
0
273,683
0
L
Tyr
9,125
652
29
2
0
269,141
0
W
Bacchus
12,076
863
15
1
0
274,352
0
W
Ah Puch
11,462
819
99
7
0
259,169
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role