Player Matchup

Hun Batz
Hun Batz
ChaelStorm
Hun Batz
Level 67
God Stats
3W - 2L
1,500 SR
Queue Stats
362W - 342L
1,438 Elo+
Solo
Agni
Agni
QuickTrikster
Agni
Level 67
God Stats
4W - 4L
1,464 SR
Queue Stats
256W - 227L
1,529 Elo+
Solo
Geb
Geb
Swipe_flow45
Geb
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 62L
1,251 Elo+
Solo
Vamana
Vamana
XElPapirrukiX
Vamana
Level 124
God Stats
1W - 2L
1,279 SR
Queue Stats
333W - 283L
1,485 Elo+
Solo
Danzaburou
Danzaburou
teh_bomb391
Danzaburou
Level 65
God Stats
33W - 24L
1,619 SR
Queue Stats
506W - 509L
1,516 Elo+
Solo
Team Averages
Level 78
1,473 SR
1,444 Elo+

VS

Team Averages
Level 115
1,408 SR
1,348 Elo+
Ra
Ra
AutumnLeaf1
Ra
Level 120
God Stats
6W - 11L
1,254 SR
Queue Stats
10W - 23L
1,277 Elo+
Party 1
Odin
Odin
HiNuNobi
Odin
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,311 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Zeta kyle
Kumbhakarna
Level 100
God Stats
1W - 2L
1,501 SR
Queue Stats
5W - 4L
1,380 Elo+
Party 1
Cernunnos
Cernunnos
xSpartanGR44x
Cernunnos
Level 144
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 22L
1,277 Elo+
Party 1
Loki
Loki
yoguisaurio
Loki
Level 86
God Stats
1W - 3L
1,284 SR
Queue Stats
250W - 280L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
ChaelStorm
Hun Batz
12
1 / 1 / 4
6,691
558
5,315
7,169
2,264
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
3 / 0 / 1
8,034
670
3,430
4,552
1,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
1 / 1 / 2
6,380
532
1,693
6,397
3,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
5 / 1 / 1
8,303
692
7,368
8,370
8,589
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Danzaburou
teh_bomb391
Danzaburou
11
3 / 1 / 1
6,717
560
6,660
5,690
1,739
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 0
7,214
601
3,254
5,019
1,573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Odin
9
0 / 5 / 0
5,265
439
2,758
8,780
4,024
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kumbhakarna
Zeta kyle
Kumbhakarna
8
0 / 2 / 2
4,951
413
1,674
5,802
2,646
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cernunnos
xSpartanGR44x
Cernunnos
11
2 / 2 / 1
6,361
530
1,847
7,306
2,101
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
1 / 1 / 0
6,566
547
2,070
8,375
2,392
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
6
13
Kills
3
4
Deaths
13
9
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
Hun Batz
ChaelStorm
Hun Batz
1
1
4
3
L
Odin
0
5
0
0
W
3
0
1
3.5
W
1
1
2
2
W
5
1
1
5.5
L
Kumbhakarna
Zeta kyle
Kumbhakarna
0
2
2
0.5
W
Danzaburou
teh_bomb391
Danzaburou
3
1
1
3.5
L
Cernunnos
xSpartanGR44x
Cernunnos
2
2
1
1.25
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,466
Damage
11,603
32,178
Taken
35,282
17,827
Mitigated
12,736
12,020
Healing
5,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,254
133
100
865
5,019
1,573
0
2,905
2,114
62,575
0
W
Hun Batz
ChaelStorm
Hun Batz
5,315
1,558
0
2,828
7,169
2,264
29
504
6,634
0
35,221
L
Odin
2,758
1,017
0
629
8,780
4,024
0
330
8,450
0
20,033
W
3,430
45
0
1,276
4,552
1,377
432
2,201
2,351
60,445
0
W
1,693
334
0
1,003
6,397
3,858
162
872
5,330
20,342
0
W
7,368
2,960
206
4,223
8,370
8,589
260
549
7,475
3,523
51,056
L
Kumbhakarna
Zeta kyle
Kumbhakarna
1,674
98
97
899
5,802
2,646
0
607
5,195
7,124
0
W
Danzaburou
teh_bomb391
Danzaburou
6,660
2,563
0
2,484
5,690
1,739
709
502
5,083
0
33,147
L
Cernunnos
xSpartanGR44x
Cernunnos
1,847
621
228
2,301
7,306
2,101
0
314
6,992
0
32,723
L
2,070
441
0
250
8,375
2,392
0
1,297
7,078
0
43,804

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,125
Gold Earned
30,357
419
Minions Killed
331
0
Camps Cleared
0
1,203,911
Distance Traveled
1,219,752
7
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,214
601
124
10
0
248,244
5
W
Hun Batz
6,691
558
76
6
0
274,314
0
L
Odin
5,265
439
38
3
0
240,533
3
W
Agni
8,034
670
118
10
0
236,097
3
W
Geb
6,380
532
32
3
0
235,286
2
W
Vamana
8,303
692
118
10
0
232,980
0
L
Kumbhakarna
4,951
413
13
1
0
224,948
3
W
Danzaburou
6,717
560
75
6
0
225,234
2
L
Cernunnos
6,361
530
72
6
0
229,132
3
L
Loki
6,566
547
84
7
0
276,895
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role