Player Matchup

Medusa
Medusa
Gold II
DreamHaunter
Medusa
Gold II
Level 105
God Stats
3W - 1L
1,898 SR
Queue Stats
39W - 39L
1,238 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 105
1,898 SR
1,238 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 109
1,500 SR
1,500 MMR
Hades
Hades
Bronze IV
 
Hades
Bronze IV
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
3 / 0 / 0
6,367
1,061
4,611
3,927
1,775
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
BellonaNoxChronosMulanAh Muzen Cab

VS

Bans
HerculesUllrZeusSolLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
9
0 / 3 / 0
4,907
818
2,057
5,881
2,858
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
0
3
Kills
0
0
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Hades
 
Hades
0
3
0
0
W
Medusa
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,611
Damage
2,057
3,927
Taken
5,881
1,775
Mitigated
2,858
1,077
Healing
1,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
 
Hades
2,057
778
0
1,829
5,881
2,858
0
0
5,881
16,467
616
W
Medusa
4,611
2,164
0
1,077
3,927
1,775
61
2,003
1,924
0
35,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

6,367
Gold Earned
4,907
76
Minions Killed
42
5
Camps Cleared
1
112,846
Distance Traveled
105,362
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
4,907
818
42
7
1
105,362
0
W
Medusa
6,367
1,061
76
13
5
112,846
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role