Player Matchup

Achilles
Achilles
Alexblueblood
Achilles
Level 29
God Stats
26W - 30L
1,526 SR
Queue Stats
507W - 510L
1,578 Elo+
Party 1
Loki
Loki
DJcooper20
Loki
Level 109
God Stats
2W - 5L
1,500 SR
Queue Stats
458W - 430L
1,573 Elo+
Party 1
Ares
Ares
Jbozz85
Ares
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 6L
1,586 Elo+
Party 1
Izanami
Izanami
Noot_Lord
Izanami
Level 135
God Stats
12W - 7L
1,611 SR
Queue Stats
126W - 72L
1,626 Elo+
Party 1
Thoth
Thoth
xtremeuzi
Thoth
Level 49
God Stats
13W - 13L
1,555 SR
Queue Stats
77W - 53L
1,595 Elo+
Party 1
Team Averages
Level 68
1,539 SR
1,591 Elo+

VS

Team Averages
Level 62
1,520 SR
1,531 Elo+
Anhur
Anhur
 
Anhur
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
 
Sol
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
XxThe_ExpertoxX
King Arthur
Level 37
God Stats
1W - 0L
1,577 SR
Queue Stats
22W - 9L
1,666 Elo+
Party 3
Yemoja
Yemoja
Your1Last1Shadow
Yemoja
Level 102
God Stats
6W - 4L
1,500 SR
Queue Stats
687W - 555L
1,483 Elo+
Party 2
Chronos
Chronos
leventahmet540
Chronos
Level 117
God Stats
34W - 25L
1,525 SR
Queue Stats
773W - 771L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Alexblueblood
Achilles
8
0 / 2 / 0
4,860
486
2,024
6,523
4,322
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

7
0 / 1 / 0
4,757
476
1,618
5,290
1,128
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
Jbozz85
Ares
7
0 / 2 / 0
4,636
464
2,493
7,686
2,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
Noot_Lord
Izanami
9
0 / 3 / 0
5,092
509
4,664
7,374
1,069
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thoth
xtremeuzi
Thoth
10
0 / 1 / 0
5,446
545
1,320
3,094
931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
5 / 0 / 0
6,308
631
9,622
7,919
1,816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sol
 
Sol
11
1 / 0 / 1
6,250
625
1,706
2,949
717
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

King Arthur
XxThe_ExpertoxX
King Arthur
11
0 / 0 / 1
6,002
600
1,163
5,540
1,908
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
0 / 0 / 3
5,755
576
2,468
5,053
1,610
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
3 / 0 / 0
6,226
623
5,140
4,221
1,489
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
14
0
Kills
9
9
Deaths
0
0
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
5
0
0
5
W
Sol
 
Sol
1
0
1
1.5
L
Achilles
Alexblueblood
Achilles
0
2
0
0
L
0
1
0
0
L
Ares
Jbozz85
Ares
0
2
0
0
L
Izanami
Noot_Lord
Izanami
0
3
0
0
W
King Arthur
XxThe_ExpertoxX
King Arthur
0
0
1
0.5
W
0
0
3
1.5
W
3
0
0
3
L
Thoth
xtremeuzi
Thoth
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,119
Damage
20,099
29,967
Taken
25,682
10,151
Mitigated
7,540
8,346
Healing
11,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
9,622
5,687
0
2,820
7,919
1,816
857
1,430
6,489
0
39,262
W
Sol
 
Sol
1,706
765
0
1,590
2,949
717
1,010
329
2,620
36,698
0
L
Achilles
Alexblueblood
Achilles
2,024
835
0
1,943
6,523
4,322
0
3,507
3,016
0
19,898
L
1,618
397
0
2,116
5,290
1,128
0
1,204
4,086
0
22,123
L
Ares
Jbozz85
Ares
2,493
293
0
1,623
7,686
2,701
0
1,574
6,112
8,066
0
L
Izanami
Noot_Lord
Izanami
4,664
3,104
0
1,664
7,374
1,069
0
671
6,703
0
42,165
W
King Arthur
XxThe_ExpertoxX
King Arthur
1,163
140
0
583
5,540
1,908
0
812
4,728
0
36,640
W
2,468
326
1,868
2,134
5,053
1,610
319
1,063
3,990
15,375
0
W
5,140
1,859
155
1,898
4,221
1,489
1,308
179
4,042
27,646
2,989
L
Thoth
xtremeuzi
Thoth
1,320
0
0
1,000
3,094
931
0
1,627
1,467
37,051
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,791
Gold Earned
30,541
261
Minions Killed
329
0
Camps Cleared
0
948,557
Distance Traveled
967,578
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,308
631
75
8
0
189,036
4
W
Sol
6,250
625
84
8
0
198,565
2
L
Achilles
4,860
486
41
4
0
188,885
0
L
Loki
4,757
476
50
5
0
209,423
0
L
Ares
4,636
464
11
1
0
195,754
1
L
Izanami
5,092
509
87
9
0
173,578
1
W
King Arthur
6,002
600
80
8
0
222,649
0
W
Yemoja
5,755
576
32
3
0
178,190
3
W
Chronos
6,226
623
58
6
0
179,138
0
L
Thoth
5,446
545
72
7
0
180,917
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role