Player Matchup

Olorun
Olorun
AzzaxeQc
Olorun
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 95L
1,450 Elo+
Solo
Anubis
Anubis
Soullessbigboi
Anubis
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Izanami
Izanami
Stupefied
Izanami
Level 86
God Stats
0W - 2L
1,255 SR
Queue Stats
66W - 61L
1,517 Elo+
Solo
Ymir
Ymir
XxDarkSoul501xX
Ymir
Level 67
God Stats
11W - 7L
1,404 SR
Queue Stats
79W - 81L
1,426 Elo+
Solo
Ganesha
Ganesha
iDeaven9968
Ganesha
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Team Averages
Level 61
1,432 SR
1,479 Elo+

VS

Team Averages
Level 79
1,424 SR
1,508 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
Abbe2hip
Jormungandr
Level 66
God Stats
4W - 2L
1,787 SR
Queue Stats
13W - 17L
1,640 Elo+
Solo
Cernunnos
Cernunnos
ImSoThotful
Cernunnos
Level 55
God Stats
15W - 9L
1,519 SR
Queue Stats
220W - 230L
1,432 Elo+
Solo
Janus
Janus
bbio2028
Janus
Level 128
God Stats
1W - 3L
1,142 SR
Queue Stats
69W - 70L
1,441 Elo+
Party 1
Pele
Pele
teksharkshadows
Pele
Level 98
God Stats
1W - 2L
1,171 SR
Queue Stats
85W - 81L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
AzzaxeQc
Olorun
11
1 / 7 / 0
6,970
465
2,280
10,662
3,232
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

7
0 / 7 / 1
5,657
377
1,193
4,133
1,482
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Izanami
Stupefied
Izanami
13
3 / 3 / 1
7,756
517
7,625
11,287
3,638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
2 / 4 / 1
7,655
510
4,536
9,620
3,529
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ganesha
iDeaven9968
Ganesha
11
2 / 4 / 2
7,383
492
4,231
14,583
10,686
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
14
8 / 2 / 5
9,271
618
6,941
11,916
9,010
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

Jormungandr
Abbe2hip
Jormungandr
12
3 / 2 / 5
7,940
529
7,551
10,187
9,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cernunnos
ImSoThotful
Cernunnos
13
2 / 3 / 4
7,594
506
7,946
9,116
2,316
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Janus
bbio2028
Janus
14
2 / 1 / 4
8,353
557
6,799
4,510
1,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

16
9 / 0 / 5
9,808
654
8,529
8,999
3,235
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
47
8
Kills
24
25
Deaths
8
5
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
8
2
5
5.25
W
Jormungandr
Abbe2hip
Jormungandr
3
2
5
2.75
L
Olorun
AzzaxeQc
Olorun
1
7
0
0.14
W
Cernunnos
ImSoThotful
Cernunnos
2
3
4
1.33
L
0
7
1
0.07
L
Izanami
Stupefied
Izanami
3
3
1
1.17
L
2
4
1
0.63
W
Janus
bbio2028
Janus
2
1
4
4
L
Ganesha
iDeaven9968
Ganesha
2
4
2
0.75
W
9
0
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,865
Damage
37,766
50,285
Taken
44,728
22,567
Mitigated
25,060
10,878
Healing
19,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
6,941
4,046
54
5,542
11,916
9,010
201
4,726
7,190
0
49,132
W
Jormungandr
Abbe2hip
Jormungandr
7,551
2,435
212
2,169
10,187
9,074
321
2,902
7,285
34,932
2,559
L
Olorun
AzzaxeQc
Olorun
2,280
672
0
2,405
10,662
3,232
775
3,657
6,667
33,630
0
W
Cernunnos
ImSoThotful
Cernunnos
7,946
3,346
0
3,742
9,116
2,316
1,143
1,861
7,255
0
40,757
L
1,193
485
0
28
4,133
1,482
75
364
3,673
8,302
0
L
Izanami
Stupefied
Izanami
7,625
5,420
0
1,438
11,287
3,638
0
2,516
8,771
0
60,389
L
4,536
2,266
0
1,869
9,620
3,529
0
1,770
7,684
43,805
0
W
Janus
bbio2028
Janus
6,799
127
0
906
4,510
1,425
445
1,219
3,291
49,471
0
L
Ganesha
iDeaven9968
Ganesha
4,231
690
1,639
3,499
14,583
10,686
0
4,925
9,622
16,283
0
W
8,529
2,385
0
6,948
8,999
3,235
0
1,532
7,467
0
73,527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,421
Gold Earned
42,966
307
Minions Killed
427
0
Camps Cleared
0
1,224,053
Distance Traveled
1,542,525
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
9,271
618
86
6
0
306,387
1
W
Jormungandr
7,940
529
56
4
0
296,720
4
L
Olorun
6,970
465
72
5
0
273,240
3
W
Cernunnos
7,594
506
73
5
0
290,254
5
L
Anubis
5,657
377
15
1
0
157,755
0
L
Izanami
7,756
517
141
9
0
245,231
0
L
Ymir
7,655
510
76
5
0
270,685
1
W
Janus
8,353
557
92
6
0
289,378
4
L
Ganesha
7,383
492
3
0
0
277,142
2
W
Pele
9,808
654
120
8
0
359,786
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role