Player Matchup

Sol
Sol
GAmerGorl
Sol
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
122W - 111L
1,403 Elo+
Solo
King Arthur
King Arthur
LulJakoy_Sama
King Arthur
Level 80
God Stats
4W - 3L
1,474 SR
Queue Stats
102W - 127L
1,422 Elo+
Party 1
Charybdis
Charybdis
SteveMurkel143
Charybdis
Level 64
God Stats
3W - 2L
1,231 SR
Queue Stats
220W - 265L
1,311 Elo+
Solo
Loki
Loki
mr_slow234
Loki
Level 57
God Stats
2W - 4L
1,121 SR
Queue Stats
44W - 52L
1,395 Elo+
Party 1
Hercules
Hercules
xavy112
Hercules
Level 65
God Stats
15W - 12L
1,590 SR
Queue Stats
80W - 104L
1,364 Elo+
Party 1
Team Averages
Level 67
1,383 SR
1,379 Elo+

VS

Team Averages
Level 78
1,464 SR
1,464 Elo+
Artemis
Artemis
DEICIED4Hanibal
Artemis
Level 133
God Stats
2W - 6L
1,427 SR
Queue Stats
214W - 201L
1,467 Elo+
Solo
Bellona
Bellona
LarryOgBLzN
Bellona
Level 89
God Stats
9W - 7L
1,500 SR
Queue Stats
208W - 241L
1,392 Elo+
Solo
Ah Puch
Ah Puch
SWAGXD72
Ah Puch
Level 65
God Stats
8W - 10L
1,707 SR
Queue Stats
153W - 187L
1,690 Elo+
Solo
Fafnir
Fafnir
magallegop20
Fafnir
Level 48
God Stats
24W - 23L
1,151 SR
Queue Stats
378W - 407L
1,348 Elo+
Solo
Skadi
Skadi
onewholaughs665
Skadi
Level 53
God Stats
16W - 20L
1,536 SR
Queue Stats
16W - 23L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 2
6,002
429
4,585
4,479
1,092
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

King Arthur
LulJakoy_Sama
King Arthur
14
2 / 2 / 0
8,135
581
7,321
10,225
6,041
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Charybdis
SteveMurkel143
Charybdis
12
2 / 5 / 4
7,399
529
5,367
11,797
3,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
5 / 2 / 3
8,031
574
7,920
7,288
2,111
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hercules
xavy112
Hercules
13
3 / 4 / 4
7,798
557
4,994
11,700
8,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 2 / 2
8,049
575
6,568
5,799
1,758
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
LarryOgBLzN
Bellona
15
4 / 1 / 2
9,139
653
8,698
12,602
13,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Puch
SWAGXD72
Ah Puch
11
3 / 4 / 1
7,297
521
4,741
8,545
2,792
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fafnir
12
1 / 2 / 4
7,382
527
4,127
8,719
7,017
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

11
1 / 4 / 0
6,711
479
2,083
9,832
2,917
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
23
13
Kills
14
15
Deaths
13
13
Assists
9
Player
Kills
Deaths
Assists
KDA
L
5
2
2
3
W
1
2
2
1
L
Bellona
LarryOgBLzN
Bellona
4
1
2
5
W
King Arthur
LulJakoy_Sama
King Arthur
2
2
0
1
L
Ah Puch
SWAGXD72
Ah Puch
3
4
1
0.88
W
Charybdis
SteveMurkel143
Charybdis
2
5
4
0.8
L
Fafnir
1
2
4
1.5
W
5
2
3
3.25
L
1
4
0
0.25
W
Hercules
xavy112
Hercules
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,187
Damage
26,217
45,489
Taken
45,497
20,780
Mitigated
27,570
11,708
Healing
15,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,568
2,833
0
2,047
5,799
1,758
576
0
5,529
0
42,561
W
4,585
1,834
0
1,805
4,479
1,092
0
1,923
2,556
22,345
0
L
Bellona
LarryOgBLzN
Bellona
8,698
3,310
0
5,192
12,602
13,086
1,607
0
12,602
0
59,816
W
King Arthur
LulJakoy_Sama
King Arthur
7,321
1,014
0
2,359
10,225
6,041
0
0
10,225
0
47,679
L
Ah Puch
SWAGXD72
Ah Puch
4,741
113
0
1,671
8,545
2,792
704
2,257
6,288
28,488
0
W
Charybdis
SteveMurkel143
Charybdis
5,367
3,337
0
4,246
11,797
3,413
134
2,701
9,096
0
38,067
L
Fafnir
4,127
999
148
2,723
8,719
7,017
546
0
8,719
20,822
0
W
7,920
2,410
0
1,202
7,288
2,111
0
1,268
6,020
0
34,387
L
2,083
1,008
0
3,378
9,832
2,917
2,437
2,328
7,504
0
34,553
W
Hercules
xavy112
Hercules
4,994
2,401
0
2,096
11,700
8,123
41
2,976
8,724
0
35,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,365
Gold Earned
38,578
346
Minions Killed
349
0
Camps Cleared
0
1,263,820
Distance Traveled
1,293,833
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
8,049
575
78
6
0
264,597
5
W
Sol
6,002
429
53
4
0
140,696
0
L
Bellona
9,139
653
123
9
0
265,323
2
W
King Arthur
8,135
581
99
7
0
297,983
3
L
Ah Puch
7,297
521
51
4
0
232,508
1
W
Charybdis
7,399
529
74
5
0
234,956
3
L
Fafnir
7,382
527
39
3
0
268,136
0
W
Loki
8,031
574
62
4
0
299,060
0
L
Skadi
6,711
479
58
4
0
263,269
0
W
Hercules
7,798
557
58
4
0
291,125
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role