Player Matchup

Fenrir
Fenrir
Justice Birb
Fenrir
Level 107
God Stats
11W - 6L
1,740 SR
Queue Stats
201W - 179L
1,542 Elo+
Solo
Xbalanque
Xbalanque
Nazhia
Xbalanque
Level 142
God Stats
34W - 21L
1,633 SR
Queue Stats
150W - 132L
1,584 Elo+
Solo
Cabrakan
Cabrakan
Tk So Saucy
Cabrakan
Level 128
God Stats
8W - 7L
1,693 SR
Queue Stats
181W - 184L
1,567 Elo+
Party 2
Sol
Sol
iNoblesseObliged
Sol
Level 157
God Stats
10W - 12L
1,757 SR
Queue Stats
228W - 220L
1,610 Elo+
Solo
Bellona
Bellona
xFatboyTrae
Bellona
Level 157
God Stats
5W - 2L
1,500 SR
Queue Stats
304W - 312L
1,572 Elo+
Party 2
Team Averages
Level 138
1,665 SR
1,575 Elo+

VS

Team Averages
Level 128
1,496 SR
1,555 Elo+
Bakasura
Bakasura
BickNaer41
Bakasura
Level 143
God Stats
14W - 8L
1,546 SR
Queue Stats
198W - 174L
1,556 Elo+
Party 1
Fenrir
Fenrir
LJ_2k_ALLLL_DAY
Fenrir
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 26L
1,334 Elo+
Party 3
Cernunnos
Cernunnos
Syyklone
Cernunnos
Level 141
God Stats
2W - 0L
1,714 SR
Queue Stats
7W - 3L
1,796 Elo+
Party 3
Cthulhu
Cthulhu
Wyd_Stefbro
Cthulhu
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
148W - 130L
1,574 Elo+
Party 1
Sol
Sol
drag0nzRreal
Sol
Level 128
God Stats
5W - 5L
1,219 SR
Queue Stats
91W - 80L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
1 / 5 / 0
6,636
510
4,421
13,765
7,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Xbalanque
Nazhia
Xbalanque
12
0 / 4 / 1
6,884
530
6,397
9,531
1,496
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cabrakan
Tk So Saucy
Cabrakan
11
0 / 4 / 2
6,475
498
4,918
9,975
5,102
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 4 / 2
6,595
507
6,266
9,172
2,813
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
xFatboyTrae
Bellona
14
2 / 1 / 1
8,164
628
4,868
10,306
8,176
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
BickNaer41
Bakasura
15
4 / 0 / 4
8,611
662
5,039
8,541
3,442
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

12
6 / 0 / 4
8,004
616
5,005
8,853
6,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cernunnos
Syyklone
Cernunnos
16
6 / 1 / 2
9,359
720
9,378
10,347
4,080
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
Wyd_Stefbro
Cthulhu
13
0 / 1 / 3
7,650
588
3,188
5,788
4,431
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

12
2 / 2 / 6
7,555
581
9,834
9,157
3,379
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
37
4
Kills
18
18
Deaths
4
6
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Bakasura
BickNaer41
Bakasura
4
0
4
6
L
Fenrir
1
5
0
0.2
W
6
0
4
8
L
Xbalanque
Nazhia
Xbalanque
0
4
1
0.13
W
Cernunnos
Syyklone
Cernunnos
6
1
2
7
L
Cabrakan
Tk So Saucy
Cabrakan
0
4
2
0.25
W
Cthulhu
Wyd_Stefbro
Cthulhu
0
1
3
1.5
W
2
2
6
2.5
L
1
4
2
0.5
L
Bellona
xFatboyTrae
Bellona
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,870
Damage
32,444
52,749
Taken
42,686
25,389
Mitigated
21,638
15,546
Healing
17,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
BickNaer41
Bakasura
5,039
3,381
0
3,231
8,541
3,442
0
2,409
6,132
0
56,897
L
Fenrir
4,421
698
272
2,888
13,765
7,802
0
3,708
9,902
0
16,361
W
5,005
1,107
393
3,386
8,853
6,306
110
2,746
5,969
0
20,838
L
Xbalanque
Nazhia
Xbalanque
6,397
2,632
0
3,322
9,531
1,496
702
0
9,531
0
47,842
W
Cernunnos
Syyklone
Cernunnos
9,378
5,567
0
5,291
10,347
4,080
374
488
9,859
0
74,223
L
Cabrakan
Tk So Saucy
Cabrakan
4,918
805
0
1,408
9,975
5,102
0
2,394
7,359
38,879
0
W
Cthulhu
Wyd_Stefbro
Cthulhu
3,188
517
0
1,905
5,788
4,431
172
694
5,094
43,309
0
W
9,834
3,809
0
3,774
9,157
3,379
972
4,847
4,310
45,887
0
L
6,266
1,658
0
2,968
9,172
2,813
91
4,021
4,909
42,217
0
L
Bellona
xFatboyTrae
Bellona
4,868
2,400
0
4,688
10,306
8,176
0
2,899
7,117
0
52,204

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,754
Gold Earned
41,179
392
Minions Killed
484
0
Camps Cleared
0
1,296,652
Distance Traveled
1,406,146
18
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
8,611
662
127
10
0
345,250
6
L
Fenrir
6,636
510
21
2
0
272,734
1
W
Fenrir
8,004
616
25
2
0
311,648
3
L
Xbalanque
6,884
530
99
8
0
255,421
6
W
Cernunnos
9,359
720
135
10
0
255,358
3
L
Cabrakan
6,475
498
68
5
0
247,821
5
W
Cthulhu
7,650
588
98
8
0
235,930
4
W
Sol
7,555
581
99
8
0
257,960
3
L
Sol
6,595
507
73
6
0
252,598
5
L
Bellona
8,164
628
131
10
0
268,078
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role