Player Matchup

Danzaburou
Danzaburou
ChonkaDaWise
Danzaburou
Level 58
God Stats
6W - 6L
1,701 SR
Queue Stats
28W - 40L
1,452 Elo+
Party 1
Scylla
Scylla
CrustyMuffins
Scylla
Level 89
God Stats
4W - 1L
1,693 SR
Queue Stats
50W - 56L
1,444 Elo+
Party 1
Ymir
Ymir
ThePeppaPigGod
Ymir
Level 24
God Stats
2W - 3L
1,774 SR
Queue Stats
20W - 30L
1,407 Elo+
Party 1
Team Averages
Level 57
1,723 SR
1,434 Elo+

VS

Team Averages
Level 35
1,607 SR
1,488 Elo+
Danzaburou
Danzaburou
AirChipmunk299
Danzaburou
Level 44
God Stats
6W - 3L
1,705 SR
Queue Stats
61W - 70L
1,256 Elo+
Solo
Raijin
Raijin
LEONIS97
Raijin
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 34L
1,540 Elo+
Party 2
Cthulhu
Cthulhu
chiensal33
Cthulhu
Level 35
God Stats
3W - 3L
1,616 SR
Queue Stats
7W - 14L
1,668 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ChonkaDaWise
Danzaburou
9
1 / 8 / 2
6,943
631
3,845
8,887
2,336
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 4 / 2
7,101
646
5,241
6,516
1,357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
2 / 6 / 1
7,332
667
4,609
13,551
8,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AirChipmunk299
Danzaburou
13
3 / 1 / 14
8,638
785
8,887
7,347
3,130
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Raijin
LEONIS97
Raijin
13
9 / 1 / 7
9,262
842
9,778
5,634
1,967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
chiensal33
Cthulhu
12
6 / 1 / 11
8,611
783
8,478
8,351
4,604
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
50
3
Kills
18
18
Deaths
3
5
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AirChipmunk299
Danzaburou
3
1
14
10
L
Danzaburou
ChonkaDaWise
Danzaburou
1
8
2
0.25
L
0
4
2
0.25
W
Raijin
LEONIS97
Raijin
9
1
7
12.5
L
2
6
1
0.42
W
Cthulhu
chiensal33
Cthulhu
6
1
11
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,695
Damage
27,143
28,954
Taken
21,332
11,822
Mitigated
9,701
1,844
Healing
5,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AirChipmunk299
Danzaburou
8,887
2,555
0
3,267
7,347
3,130
737
3,814
3,285
0
34,870
L
Danzaburou
ChonkaDaWise
Danzaburou
3,845
1,378
0
375
8,887
2,336
0
5,673
2,935
0
8,493
L
5,241
237
0
201
6,516
1,357
0
3,790
2,542
30,716
0
W
Raijin
LEONIS97
Raijin
9,778
382
0
591
5,634
1,967
336
3,327
2,171
21,972
0
L
4,609
1,332
0
1,268
13,551
8,129
0
8,152
5,025
7,225
0
W
Cthulhu
chiensal33
Cthulhu
8,478
690
566
1,158
8,351
4,604
410
2,543
5,578
16,601
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,376
Gold Earned
26,511
86
Minions Killed
95
1
Camps Cleared
8
517,299
Distance Traveled
640,587
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,638
785
56
5
6
216,479
2
L
Danzaburou
6,943
631
25
2
0
165,733
1
L
Scylla
7,101
646
58
5
1
185,992
5
W
Raijin
9,262
842
20
2
2
206,861
1
L
Ymir
7,332
667
3
0
0
165,574
3
W
Cthulhu
8,611
783
19
2
0
217,247
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role