Player Matchup

Neith
Neith
 
Neith
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
Bulbousaurr
Kuzenbo
Level 15
God Stats
0W - 3L
1,428 SR
Queue Stats
0W - 4L
1,144 Elo+
Party 1
Sol
Sol
SatanLoveMe666
Sol
Level 145
God Stats
0W - 2L
1,500 SR
Queue Stats
75W - 91L
1,400 Elo+
Party 2
Awilix
Awilix
TurnCoat101
Awilix
Level 145
God Stats
8W - 5L
1,774 SR
Queue Stats
29W - 43L
1,377 Elo+
Solo
Nike
Nike
yapisya
Nike
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 94L
1,404 Elo+
Party 2
Team Averages
Level 97
1,540 SR
1,365 Elo+

VS

Team Averages
Level 81
1,589 SR
1,570 Elo+
Zeus
Zeus
 
Zeus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
Ashlean
Cupid
Level 69
God Stats
2W - 0L
1,627 SR
Queue Stats
25W - 22L
1,685 Elo+
Party 3
Thor
Thor
CEFKILLA96
Thor
Level 25
God Stats
4W - 2L
1,409 SR
Queue Stats
12W - 20L
1,474 Elo+
Party 3
Osiris
Osiris
PHATS0
Osiris
Level 119
God Stats
3W - 1L
1,705 SR
Queue Stats
82W - 75L
1,595 Elo+
Party 3
Sylvanus
Sylvanus
Senpappi
Sylvanus
Level 65
God Stats
3W - 2L
1,705 SR
Queue Stats
24W - 21L
1,595 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
7
0 / 3 / 0
4,359
436
2,021
4,192
1,050
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kuzenbo
Bulbousaurr
Kuzenbo
7
0 / 1 / 0
4,711
471
1,122
6,037
3,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
2 / 3 / 2
6,204
620
5,330
6,306
2,186
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Awilix
8
2 / 4 / 0
5,195
520
2,983
7,396
1,934
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Nike
yapisya
Nike
8
0 / 4 / 0
4,889
489
1,657
6,042
2,192
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
10
1 / 2 / 3
6,031
603
4,293
4,238
1,230
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cupid
Ashlean
Cupid
10
3 / 0 / 1
6,206
621
5,827
5,304
1,437
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 1 / 1
5,814
581
825
7,029
2,185
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Osiris
PHATS0
Osiris
11
8 / 1 / 2
7,113
711
7,374
7,397
5,300
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sylvanus
Senpappi
Sylvanus
10
2 / 0 / 4
6,144
614
3,337
3,948
2,035
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
26
4
Kills
15
15
Deaths
4
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
3
0
0
W
Zeus
 
Zeus
1
2
3
1.25
W
Cupid
Ashlean
Cupid
3
0
1
3.5
L
Kuzenbo
Bulbousaurr
Kuzenbo
0
1
0
0
W
1
1
1
1.5
W
Osiris
PHATS0
Osiris
8
1
2
9
L
2
3
2
1
W
Sylvanus
Senpappi
Sylvanus
2
0
4
4
L
Awilix
2
4
0
0.5
L
Nike
yapisya
Nike
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,113
Damage
21,656
29,973
Taken
27,916
10,590
Mitigated
12,187
7,821
Healing
13,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
2,021
654
0
1,101
4,192
1,050
0
771
3,421
0
23,206
W
Zeus
 
Zeus
4,293
621
128
1,398
4,238
1,230
471
2,112
2,126
27,147
0
W
Cupid
Ashlean
Cupid
5,827
3,643
49
2,254
5,304
1,437
695
518
4,786
0
34,632
L
Kuzenbo
Bulbousaurr
Kuzenbo
1,122
539
0
1,091
6,037
3,228
0
1,452
4,585
5,335
0
W
825
285
0
3,209
7,029
2,185
0
1,281
5,719
0
27,206
W
Osiris
PHATS0
Osiris
7,374
3,027
0
3,216
7,397
5,300
0
1,017
6,162
0
34,338
L
5,330
1,881
0
2,546
6,306
2,186
1,312
2,728
3,230
33,043
4,241
W
Sylvanus
Senpappi
Sylvanus
3,337
1,102
1,114
2,328
3,948
2,035
353
1,034
2,914
17,178
10,614
L
Awilix
2,983
1,259
0
2,218
7,396
1,934
0
1,518
5,804
0
21,283
L
Nike
yapisya
Nike
1,657
245
0
865
6,042
2,192
677
0
6,042
0
18,516

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,358
Gold Earned
31,308
230
Minions Killed
308
0
Camps Cleared
0
908,853
Distance Traveled
978,690
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
4,359
436
49
5
0
178,581
1
W
Zeus
6,031
603
68
7
0
197,200
5
W
Cupid
6,206
621
58
6
0
185,874
3
L
Kuzenbo
4,711
471
14
1
0
177,553
0
W
Thor
5,814
581
61
6
0
202,827
0
W
Osiris
7,113
711
57
6
0
217,274
1
L
Sol
6,204
620
74
7
0
175,644
1
W
Sylvanus
6,144
614
64
6
0
175,515
3
L
Awilix
5,195
520
43
4
0
209,853
0
L
Nike
4,889
489
50
5
0
167,222
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role