Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
Con Azucar
Bacchus
Level 79
God Stats
9W - 4L
1,658 SR
Queue Stats
156W - 162L
1,450 Elo+
Party 1
Sol
Sol
Diogeknees
Sol
Level 117
God Stats
5W - 3L
1,531 SR
Queue Stats
185W - 194L
1,523 Elo+
Party 1
Team Averages
Level 92
1,563 SR
1,491 Elo+

VS

Team Averages
Level 82
1,622 SR
1,478 Elo+
Rama
Rama
Datoneguy101
Rama
Level 124
God Stats
11W - 12L
1,658 SR
Queue Stats
135W - 130L
1,468 Elo+
Solo
Chaac
Chaac
ELVIOLAIGUANAS-l
Chaac
Level 87
God Stats
6W - 5L
1,708 SR
Queue Stats
127W - 140L
1,467 Elo+
Party 2
Hera
Hera
TheSilence2019
Hera
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
1 / 0 / 6
8,066
672
6,184
9,900
6,650
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Short Bow

Short Bow

+15%
Attack Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
Con Azucar
Bacchus
13
2 / 0 / 4
9,013
751
3,105
10,440
13,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

15
4 / 0 / 3
8,883
740
9,302
4,394
2,057
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 0
7,139
595
4,351
5,408
1,852
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 2 / 0
7,428
619
5,506
9,802
9,169
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mace

Mace

+10
Physical Power

11
0 / 3 / 0
7,118
593
3,549
5,500
3,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
0
7
Kills
0
0
Deaths
7
13
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
1
0
6
4
W
Bacchus
Con Azucar
Bacchus
2
0
4
4
L
0
2
0
0
W
4
0
3
5.5
L
0
2
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,591
Damage
13,406
24,734
Taken
20,710
22,092
Mitigated
14,072
9,254
Healing
5,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
6,184
1,280
566
3,620
9,900
6,650
184
1,827
7,823
0
27,620
W
Bacchus
Con Azucar
Bacchus
3,105
70
0
3,134
10,440
13,385
119
2,339
7,849
15,376
0
L
4,351
3,158
0
903
5,408
1,852
0
2,744
2,664
0
19,278
W
9,302
1,691
0
1,934
4,394
2,057
599
385
3,889
42,151
0
L
5,506
231
0
4,041
9,802
9,169
0
6,510
3,292
1,873
31,896
L
3,549
462
74
0
5,500
3,051
0
3,674
1,826
10,696
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,962
Gold Earned
21,685
162
Minions Killed
122
8
Camps Cleared
3
697,929
Distance Traveled
668,252
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,066
672
45
4
5
240,864
1
W
Bacchus
9,013
751
19
2
1
242,771
4
L
Rama
7,139
595
50
4
2
205,983
2
W
Sol
8,883
740
98
8
2
214,294
2
L
Chaac
7,428
619
52
4
1
261,294
4
L
Hera
7,118
593
20
2
0
200,975
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role