Player Matchup

Bacchus
Bacchus
ImMrRogers
Bacchus
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
71W - 68L
1,438 Elo+
Party 1
Fenrir
Fenrir
JustMaxxG
Fenrir
Level 49
God Stats
1W - 0L
1,989 SR
Queue Stats
4W - 3L
1,849 Elo+
Party 1
Guan Yu
Guan Yu
PlasmaGerbil
Guan Yu
Level 149
God Stats
3W - 1L
1,500 SR
Queue Stats
37W - 20L
1,609 Elo+
Party 1
Hou Yi
Hou Yi
SolunoJ
Hou Yi
Level 143
God Stats
3W - 1L
1,705 SR
Queue Stats
27W - 18L
1,626 Elo+
Party 1
Merlin
Merlin
Umaru
Merlin
Level 155
God Stats
3W - 3L
1,500 SR
Queue Stats
76W - 57L
1,588 Elo+
Party 1
Team Averages
Level 125
1,639 SR
1,622 Elo+

VS

Team Averages
Level 62
1,377 SR
1,370 Elo+
Jormungandr
Jormungandr
AmB_Dinkleberg
Jormungandr
Level 129
God Stats
14W - 10L
1,470 SR
Queue Stats
158W - 160L
1,524 Elo+
Solo
Neith
Neith
Demonyeti296298
Neith
Level 37
God Stats
16W - 29L
1,100 SR
Queue Stats
271W - 331L
1,274 Elo+
Party 2
Nox
Nox
Liquidfox413
Nox
Level 49
God Stats
24W - 22L
1,610 SR
Queue Stats
64W - 70L
1,418 Elo+
Party 3
Arachne
Arachne
OG_SolidFox13
Arachne
Level 69
God Stats
17W - 13L
1,504 SR
Queue Stats
129W - 130L
1,402 Elo+
Party 3
Zeus
Zeus
Porksw0rd
Zeus
Level 28
God Stats
1W - 3L
1,200 SR
Queue Stats
10W - 21L
1,235 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ImMrRogers
Bacchus
19
5 / 3 / 22
11,645
776
11,838
16,512
20,596
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
JustMaxxG
Fenrir
17
3 / 6 / 25
11,510
767
9,123
20,500
22,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Guan Yu
PlasmaGerbil
Guan Yu
20
5 / 3 / 27
13,030
869
15,335
23,536
32,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hou Yi
SolunoJ
Hou Yi
20
18 / 3 / 16
13,657
910
26,832
18,188
8,578
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Merlin
Umaru
Merlin
20
14 / 0 / 13
13,177
878
30,308
15,686
7,171
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AmB_Dinkleberg
Jormungandr
17
7 / 6 / 6
10,904
727
26,677
32,793
27,720
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

16
1 / 10 / 7
9,636
642
11,856
19,369
5,691
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
2 / 8 / 6
10,462
697
10,789
13,703
4,488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
16
3 / 8 / 2
9,835
656
6,072
17,050
3,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Zeus
16
1 / 13 / 7
9,794
653
10,021
18,367
4,115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

148
Kill Participation
42
45
Kills
14
15
Deaths
45
103
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
AmB_Dinkleberg
Jormungandr
7
6
6
1.67
L
1
10
7
0.45
W
Bacchus
ImMrRogers
Bacchus
5
3
22
5.33
W
Fenrir
JustMaxxG
Fenrir
3
6
25
2.58
L
2
8
6
0.63
L
Arachne
3
8
2
0.5
W
Guan Yu
PlasmaGerbil
Guan Yu
5
3
27
6.17
L
Zeus
1
13
7
0.35
W
Hou Yi
SolunoJ
Hou Yi
18
3
16
8.67
W
Merlin
Umaru
Merlin
14
0
13
20.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,436
Damage
65,415
94,422
Taken
101,282
90,953
Mitigated
45,041
42,509
Healing
6,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
AmB_Dinkleberg
Jormungandr
26,677
4,611
371
1,938
32,793
27,720
225
14,342
18,451
48,369
0
L
11,856
5,874
0
531
19,369
5,691
0
7,086
12,283
0
23,184
W
Bacchus
ImMrRogers
Bacchus
11,838
1,341
0
3,150
16,512
20,596
754
7,548
8,676
36,197
0
W
Fenrir
JustMaxxG
Fenrir
9,123
2,483
932
2,228
20,500
22,157
748
10,665
9,485
127
14,265
L
10,789
285
0
99
13,703
4,488
0
5,175
8,528
23,609
0
L
Arachne
6,072
3,858
31
2,935
17,050
3,027
151
8,961
8,089
0
21,182
W
Guan Yu
PlasmaGerbil
Guan Yu
15,335
1,323
14,023
12,837
23,536
32,451
209
9,615
13,513
0
28,257
L
Zeus
10,021
1,104
0
250
18,367
4,115
0
6,709
11,658
33,962
0
W
Hou Yi
SolunoJ
Hou Yi
26,832
16,503
0
5,084
18,188
8,578
4,084
9,471
8,489
0
63,126
W
Merlin
Umaru
Merlin
30,308
1,768
1,032
3,223
15,686
7,171
2,463
8,594
6,772
89,319
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,019
Gold Earned
50,631
273
Minions Killed
181
0
Camps Cleared
0
1,578,643
Distance Traveled
1,272,905
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
10,904
727
42
3
0
265,814
1
L
Neith
9,636
642
29
2
0
239,095
0
W
Bacchus
11,645
776
37
2
0
311,870
1
W
Fenrir
11,510
767
9
1
0
303,917
0
L
Nox
10,462
697
27
2
0
255,959
1
L
Arachne
9,835
656
32
2
0
271,140
2
W
Guan Yu
13,030
869
22
1
0
347,955
2
L
Zeus
9,794
653
51
3
0
240,897
2
W
Hou Yi
13,657
910
96
6
0
286,507
2
W
Merlin
13,177
878
109
7
0
328,394
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role