Player Matchup

Tiamat
Tiamat
Gropius
Tiamat
Level 160
God Stats
2W - 2L
1,373 SR
Queue Stats
13W - 8L
1,654 Elo+
Party 1
Merlin
Merlin
Lucasº
Merlin
Level 155
God Stats
2W - 1L
1,331 SR
Queue Stats
19W - 11L
1,626 Elo+
Party 1
Hercules
Hercules
Rétiavéliko
Hercules
Level 160
God Stats
3W - 1L
1,804 SR
Queue Stats
11W - 7L
1,587 Elo+
Party 1
Danzaburou
Danzaburou
heroiRJ
Danzaburou
Level 117
God Stats
2W - 0L
1,819 SR
Queue Stats
2W - 0L
1,736 Elo+
Party 1
Jing Wei
Jing Wei
iTsgukk
Jing Wei
Level 42
God Stats
1W - 3L
1,202 SR
Queue Stats
34W - 38L
1,551 Elo+
Solo
Team Averages
Level 127
1,506 SR
1,631 Elo+

VS

Team Averages
Level 29
1,336 SR
1,359 Elo+
Set
Set
DamnMM
Set
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,455 Elo+
Party 3
Medusa
Medusa
Glamur12
Medusa
Level 43
God Stats
0W - 1L
1,279 SR
Queue Stats
10W - 13L
1,466 Elo+
Solo
Cerberus
Cerberus
LordValdomero199
Cerberus
Level 29
God Stats
0W - 1L
1,275 SR
Queue Stats
21W - 19L
1,441 Elo+
Party 2
Anubis
Anubis
Nakamitoo
Anubis
Level 8
God Stats
0W - 2L
1,220 SR
Queue Stats
0W - 4L
1,169 Elo+
Party 3
Geb
Geb
killua1410
Geb
Level 47
God Stats
2W - 5L
1,407 SR
Queue Stats
15W - 16L
1,264 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Gropius
Tiamat
19
6 / 5 / 18
12,626
842
15,004
13,759
9,586
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
Lucasº
Merlin
20
20 / 1 / 16
13,839
923
33,465
13,111
6,466
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
Rétiavéliko
Hercules
18
4 / 3 / 26
12,266
818
10,689
40,488
48,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Danzaburou
heroiRJ
Danzaburou
19
7 / 1 / 19
12,675
845
13,244
10,132
4,824
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Jing Wei
iTsgukk
Jing Wei
17
2 / 2 / 21
10,906
727
10,524
11,950
4,483
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
DamnMM
Set
17
6 / 7 / 5
10,538
703
9,913
16,869
13,374
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Medusa
Glamur12
Medusa
15
1 / 10 / 5
9,282
619
10,312
15,925
5,049
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
1 / 8 / 6
10,015
668
12,477
21,495
23,544
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anubis
Nakamitoo
Anubis
16
2 / 10 / 3
9,670
645
7,672
14,160
5,942
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
2 / 4 / 6
10,163
678
14,900
23,238
27,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

139
Kill Participation
37
39
Kills
12
12
Deaths
39
100
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Set
DamnMM
Set
6
7
5
1.21
L
Medusa
Glamur12
Medusa
1
10
5
0.35
W
Tiamat
Gropius
Tiamat
6
5
18
3
L
1
8
6
0.5
W
Merlin
Lucasº
Merlin
20
1
16
28
L
Anubis
Nakamitoo
Anubis
2
10
3
0.35
W
Hercules
Rétiavéliko
Hercules
4
3
26
5.67
W
Danzaburou
heroiRJ
Danzaburou
7
1
19
16.5
W
Jing Wei
iTsgukk
Jing Wei
2
2
21
6.25
L
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,926
Damage
55,274
89,440
Taken
91,687
73,495
Mitigated
75,671
39,275
Healing
8,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
DamnMM
Set
9,913
2,914
0
1,966
16,869
13,374
0
10,063
6,436
0
26,161
L
Medusa
Glamur12
Medusa
10,312
3,116
594
725
15,925
5,049
0
8,490
7,215
0
21,044
W
Tiamat
Gropius
Tiamat
15,004
1,158
682
4,534
13,759
9,586
1,484
4,517
8,832
49,403
0
L
12,477
601
0
3,489
21,495
23,544
0
10,341
10,608
39,991
0
W
Merlin
Lucasº
Merlin
33,465
2,415
0
2,915
13,111
6,466
1,673
5,897
6,992
67,799
0
L
Anubis
Nakamitoo
Anubis
7,672
624
0
1,289
14,160
5,942
0
8,328
5,626
23,468
0
W
Hercules
Rétiavéliko
Hercules
10,689
2,541
536
22,741
40,488
48,136
376
11,904
27,770
3,085
20,728
W
Danzaburou
heroiRJ
Danzaburou
13,244
3,304
0
4,576
10,132
4,824
3,283
4,378
5,708
0
49,040
W
Jing Wei
iTsgukk
Jing Wei
10,524
8,269
339
2,952
11,950
4,483
2,867
7,541
4,181
0
30,142
L
14,900
1,245
0
499
23,238
27,762
27
10,404
12,311
31,652
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,312
Gold Earned
49,668
279
Minions Killed
215
0
Camps Cleared
0
1,598,773
Distance Traveled
1,306,897
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
10,538
703
44
3
0
297,918
5
L
Medusa
9,282
619
25
2
0
217,493
2
W
Tiamat
12,626
842
63
4
0
300,283
0
L
Cerberus
10,015
668
78
5
0
275,299
1
W
Merlin
13,839
923
78
5
0
336,177
0
L
Anubis
9,670
645
39
3
0
239,478
1
W
Hercules
12,266
818
23
2
0
328,746
0
W
Danzaburou
12,675
845
84
6
0
319,100
0
W
Jing Wei
10,906
727
31
2
0
314,467
6
L
Geb
10,163
678
29
2
0
276,709
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role