Player Matchup

Tiamat
Tiamat
Lycanwan
Tiamat
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
179W - 199L
1,583 Elo+
Solo
Sun Wukong
Sun Wukong
ahreboludo
Sun Wukong
Level 114
God Stats
2W - 3L
1,500 SR
Queue Stats
184W - 234L
1,355 Elo+
Party 2
Hou Yi
Hou Yi
brainto_
Hou Yi
Level 59
God Stats
18W - 17L
1,499 SR
Queue Stats
308W - 400L
1,471 Elo+
Party 2
Team Averages
Level 103
1,500 SR
1,469 Elo+

VS

Team Averages
Level 50
1,565 SR
1,716 Elo+
Tsukuyomi
Tsukuyomi
Neverzeraa
Tsukuyomi
Level 4
God Stats
2W - 0L
1,695 SR
Queue Stats
2W - 2L
1,710 Elo+
Party 1
Ah Puch
Ah Puch
PERETTI
Ah Puch
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,719 Elo+
Party 1
Ares
Ares
Sempiterrr
Ares
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,719 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Lycanwan
Tiamat
19
5 / 8 / 9
14,835
674
18,784
17,753
10,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
ahreboludo
Sun Wukong
20
7 / 3 / 10
14,823
674
18,453
23,931
24,860
Heavy Mace

Heavy Mace

+30
Physical Power

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hou Yi
brainto_
Hou Yi
19
7 / 7 / 6
14,765
671
23,540
23,304
7,968
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Neverzeraa
Tsukuyomi
20
13 / 6 / 4
18,277
831
27,401
27,522
10,752
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Puch
PERETTI
Ah Puch
18
1 / 8 / 13
14,449
657
17,542
19,100
5,949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

20
4 / 5 / 10
15,988
727
12,936
29,152
32,802
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
45
19
Kills
18
18
Deaths
19
25
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Lycanwan
Tiamat
5
8
9
1.19
W
Tsukuyomi
Neverzeraa
Tsukuyomi
13
6
4
2.5
W
Ah Puch
PERETTI
Ah Puch
1
8
13
0.94
W
4
5
10
1.8
L
Sun Wukong
ahreboludo
Sun Wukong
7
3
10
4
L
Hou Yi
brainto_
Hou Yi
7
7
6
1.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,777
Damage
57,879
64,988
Taken
75,774
42,894
Mitigated
49,503
8,863
Healing
20,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Lycanwan
Tiamat
18,784
1,496
0
3,608
17,753
10,066
491
9,016
8,737
52,275
0
W
Tsukuyomi
Neverzeraa
Tsukuyomi
27,401
9,587
0
13,641
27,522
10,752
1,173
8,282
19,012
0
69,961
W
Ah Puch
PERETTI
Ah Puch
17,542
920
0
4,819
19,100
5,949
466
4,341
14,316
65,775
0
W
12,936
811
0
2,128
29,152
32,802
199
6,531
22,104
42,732
0
L
Sun Wukong
ahreboludo
Sun Wukong
18,453
3,659
0
2,098
23,931
24,860
878
11,436
12,495
0
47,779
L
Hou Yi
brainto_
Hou Yi
23,540
9,177
0
3,157
23,304
7,968
0
10,719
12,585
0
77,691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,423
Gold Earned
48,714
270
Minions Killed
202
13
Camps Cleared
4
1,151,081
Distance Traveled
1,144,220
16
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
14,835
674
83
4
3
379,799
4
W
Tsukuyomi
18,277
831
56
3
0
407,413
7
W
Ah Puch
14,449
657
99
5
4
356,950
9
W
Ares
15,988
727
47
2
0
379,857
2
L
Sun Wukong
14,823
674
67
3
5
434,238
8
L
Hou Yi
14,765
671
120
5
5
337,044
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role