Player Matchup

Fenrir
Fenrir
Gold III
AMKArnie
Fenrir
Gold III
Level 41
God Stats
0W - 1L
1,434 SR
Queue Stats
11W - 10L
1,840 MMR
Party 1
Bacchus
Bacchus
Gold II
bontus69
Bacchus
Gold II
Level 116
God Stats
6W - 3L
1,771 SR
Queue Stats
136W - 185L
1,860 MMR
Solo
Poseidon
Poseidon
Gold III
staudi1995
Poseidon
Gold III
Level 115
God Stats
0W - 1L
1,874 SR
Queue Stats
8W - 8L
1,776 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 91
1,693 SR
1,826 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 155
1,702 SR
1,752 MMR
Scylla
Scylla
Gold III
Flazeer_
Scylla
Gold III
Level 146
God Stats
2W - 0L
1,766 SR
Queue Stats
16W - 7L
1,752 MMR
Party 2
Guan Yu
Guan Yu
Gold III
Laureenzius
Guan Yu
Gold III
Level 159
God Stats
4W - 0L
1,732 SR
Queue Stats
21W - 9L
1,752 MMR
Party 2
Ares
Ares
Gold III
vCalxmity
Ares
Gold III
Level 160
God Stats
3W - 1L
1,609 SR
Queue Stats
75W - 15L
1,752 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AMKArnie
Fenrir
12
2 / 6 / 0
8,143
626
4,028
16,973
9,446
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mace

Mace

+10
Physical Power

Bacchus
bontus69
Bacchus
11
0 / 3 / 1
8,042
619
6,530
16,226
17,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Poseidon
staudi1995
Poseidon
11
0 / 7 / 2
7,761
597
5,310
10,554
3,460
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
GilgameshAtlasBastetGebSol

VS

Bans
AchillesNoxChang'ePersephoneAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Flazeer_
Scylla
16
7 / 0 / 8
10,190
784
15,531
4,975
2,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
Laureenzius
Guan Yu
15
3 / 1 / 13
9,561
735
10,735
11,164
13,764
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ares
15
6 / 1 / 10
10,896
838
13,632
15,946
20,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
47
2
Kills
16
16
Deaths
2
3
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Fenrir
AMKArnie
Fenrir
2
6
0
0.33
W
Scylla
Flazeer_
Scylla
7
0
8
11
W
Guan Yu
Laureenzius
Guan Yu
3
1
13
9.5
L
Bacchus
bontus69
Bacchus
0
3
1
0.17
L
Poseidon
staudi1995
Poseidon
0
7
2
0.14
W
Ares
6
1
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,868
Damage
39,898
43,753
Taken
32,085
29,911
Mitigated
36,895
6,905
Healing
13,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
AMKArnie
Fenrir
4,028
1,122
0
2,207
16,973
9,446
0
10,706
5,624
0
18,339
W
Scylla
Flazeer_
Scylla
15,531
1,907
0
354
4,975
2,319
707
2,544
2,431
47,523
0
W
Guan Yu
Laureenzius
Guan Yu
10,735
1,726
4,007
6,979
11,164
13,764
360
4,493
6,671
0
32,181
L
Bacchus
bontus69
Bacchus
6,530
478
0
2,880
16,226
17,005
0
11,381
4,244
13,151
0
L
Poseidon
staudi1995
Poseidon
5,310
790
0
1,818
10,554
3,460
0
6,799
3,365
29,051
0
W
Ares
13,632
1,050
0
1,666
15,946
20,812
176
5,183
10,763
24,430
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,946
Gold Earned
30,647
104
Minions Killed
147
3
Camps Cleared
9
688,366
Distance Traveled
832,835
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,143
626
34
3
2
232,119
3
W
Scylla
10,190
784
87
7
7
269,137
3
W
Guan Yu
9,561
735
47
4
1
285,726
3
L
Bacchus
8,042
619
11
1
1
253,845
4
L
Poseidon
7,761
597
59
5
0
202,402
3
W
Ares
10,896
838
13
1
1
277,972
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role