Player Matchup

Fenrir
Fenrir
Darren_Borg
Fenrir
Level 117
God Stats
2W - 3L
1,504 SR
Queue Stats
99W - 99L
1,481 Elo+
Party 2
He Bo
He Bo
RomarioG619
He Bo
Level 98
God Stats
11W - 7L
1,661 SR
Queue Stats
122W - 117L
1,503 Elo+
Party 2
King Arthur
King Arthur
kelinu9
King Arthur
Level 109
God Stats
9W - 7L
1,787 SR
Queue Stats
73W - 82L
1,507 Elo+
Party 2
Xbalanque
Xbalanque
kurt_azzo
Xbalanque
Level 146
God Stats
3W - 5L
1,532 SR
Queue Stats
75W - 61L
1,464 Elo+
Party 2
Baba Yaga
Baba Yaga
luckybd11
Baba Yaga
Level 109
God Stats
15W - 12L
1,696 SR
Queue Stats
116W - 117L
1,498 Elo+
Party 2
Team Averages
Level 116
1,636 SR
1,491 Elo+

VS

Team Averages
Level 108
1,651 SR
1,482 Elo+
Agni
Agni
HappyJonkoGuy
Agni
Level 106
God Stats
8W - 7L
1,685 SR
Queue Stats
172W - 179L
1,548 Elo+
Party 1
Loki
Loki
cheehacker95
Loki
Level 110
God Stats
39W - 35L
1,526 SR
Queue Stats
200W - 197L
1,490 Elo+
Solo
Apollo
Apollo
kleinepatron
Apollo
Level 83
God Stats
4W - 4L
1,626 SR
Queue Stats
26W - 29L
1,493 Elo+
Party 1
Hel
Hel
x_Royalum_x
Hel
Level 123
God Stats
2W - 4L
1,718 SR
Queue Stats
148W - 173L
1,358 Elo+
Solo
Kali
Kali
youriplooster
Kali
Level 117
God Stats
6W - 6L
1,701 SR
Queue Stats
172W - 172L
1,519 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
2 / 5 / 0
8,688
457
4,158
15,720
7,649
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
2 / 6 / 0
9,174
483
8,450
12,078
3,339
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

King Arthur
kelinu9
King Arthur
17
1 / 1 / 0
10,142
534
6,445
12,277
10,206
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Xbalanque
kurt_azzo
Xbalanque
16
0 / 4 / 1
9,581
504
6,238
10,891
2,806
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Baba Yaga
luckybd11
Baba Yaga
16
1 / 4 / 2
9,741
513
6,316
11,275
4,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 0 / 2
11,477
604
8,467
8,918
3,098
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

19
3 / 2 / 6
11,758
619
13,084
11,969
5,277
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Apollo
18
7 / 0 / 1
11,487
605
10,919
12,056
5,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

17
1 / 1 / 6
10,620
559
6,785
10,373
11,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

19
3 / 3 / 2
10,974
578
5,464
16,520
7,126
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
37
6
Kills
20
20
Deaths
6
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Fenrir
2
5
0
0.4
W
6
0
2
7
L
2
6
0
0.33
W
3
2
6
3
L
King Arthur
kelinu9
King Arthur
1
1
0
1
W
Apollo
7
0
1
7.5
L
Xbalanque
kurt_azzo
Xbalanque
0
4
1
0.13
L
Baba Yaga
luckybd11
Baba Yaga
1
4
2
0.5
W
1
1
6
4
W
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,607
Damage
44,719
62,241
Taken
59,836
28,447
Mitigated
32,448
15,963
Healing
23,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
4,158
326
1,170
3,250
15,720
7,649
0
6,585
9,135
0
26,360
W
8,467
198
0
5,236
8,918
3,098
0
3,271
5,647
82,231
0
L
8,450
0
0
3,253
12,078
3,339
0
2,989
9,089
60,882
0
W
13,084
3,860
0
2,390
11,969
5,277
0
3,757
8,212
0
81,840
L
King Arthur
kelinu9
King Arthur
6,445
688
0
2,295
12,277
10,206
49
1,795
10,482
8,734
63,129
W
Apollo
10,919
4,668
0
5,665
12,056
5,145
892
376
11,680
0
88,592
L
Xbalanque
kurt_azzo
Xbalanque
6,238
2,173
0
1,874
10,891
2,806
1,593
954
9,937
0
77,793
L
Baba Yaga
luckybd11
Baba Yaga
6,316
166
0
4,121
11,275
4,447
0
2,929
8,346
68,976
0
W
6,785
251
2,417
5,328
10,373
11,802
0
3,622
6,751
60,810
0
W
5,464
2,758
0
2,930
16,520
7,126
0
4,707
11,813
0
97,098

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,326
Gold Earned
56,316
610
Minions Killed
740
0
Camps Cleared
0
1,880,137
Distance Traveled
2,005,184
27
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,688
457
36
2
0
391,635
9
W
Agni
11,477
604
160
8
0
405,476
10
L
He Bo
9,174
483
111
6
0
370,181
3
W
Loki
11,758
619
176
9
0
388,186
11
L
King Arthur
10,142
534
160
8
0
393,665
2
W
Apollo
11,487
605
158
8
0
416,664
3
L
Xbalanque
9,581
504
163
9
0
343,318
7
L
Baba Yaga
9,741
513
140
7
0
381,338
6
W
Hel
10,620
559
102
5
0
364,910
3
W
Kali
10,974
578
144
8
0
429,948
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role