Player Matchup

Awilix
Awilix
Bronze IV
BisounoursCingle
Awilix
Bronze IV
Level 106
God Stats
0W - 3L
1,570 SR
Queue Stats
1W - 6L
1,454 MMR
Party 1
Chaac
Chaac
Bronze III
Elite on coffee
Chaac
Bronze III
Level 108
God Stats
0W - 3L
1,500 SR
Queue Stats
16W - 16L
1,454 MMR
Solo
Izanami
Izanami
Gold II
Ismahdezz
Izanami
Gold II
Level 123
God Stats
24W - 17L
1,461 SR
Queue Stats
159W - 160L
1,593 MMR
Party 3
Cthulhu
Cthulhu
Bronze IV
Neo-Mortalias
Cthulhu
Bronze IV
Level 109
God Stats
0W - 1L
1,229 SR
Queue Stats
1W - 6L
1,454 MMR
Party 1
Janus
Janus
Silver I
ReVers_RipZee
Janus
Silver I
Level 126
God Stats
9W - 9L
1,609 SR
Queue Stats
141W - 146L
1,322 MMR
Party 3
Team Averages
Silver V
Silver V
Average Tier
Level 114
1,474 SR
1,456 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 87
1,612 SR
1,461 MMR
Hera
Hera
Gold IV
Deer Tico
Hera
Gold IV
Level 108
God Stats
13W - 10L
1,695 SR
Queue Stats
333W - 345L
1,449 MMR
Solo
Bellona
Bellona
Silver I
Euphrat99
Bellona
Silver I
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
99W - 96L
1,444 MMR
Solo
Medusa
Medusa
Gold III
Jamie_26_
Medusa
Gold III
Level 137
God Stats
17W - 6L
1,811 SR
Queue Stats
166W - 166L
1,549 MMR
Party 2
Loki
Loki
Gold V
Weeb-Zeta
Loki
Gold V
Level 87
God Stats
2W - 1L
1,500 SR
Queue Stats
97W - 103L
1,421 MMR
Party 2
Sylvanus
Sylvanus
Silver III
alto-atento2
Sylvanus
Silver III
Level 67
God Stats
4W - 6L
1,556 SR
Queue Stats
27W - 35L
1,443 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 10 / 6
11,174
532
11,725
21,880
7,246
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
2 / 6 / 7
10,759
512
19,714
27,872
17,564
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
Ismahdezz
Izanami
18
2 / 6 / 3
11,162
532
5,095
14,506
3,716
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
14
3 / 4 / 3
9,237
440
10,820
25,228
15,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
8 / 5 / 6
11,717
558
16,794
15,978
4,608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
NemesisCliodhnaArachneThoth

VS

Bans
King ArthurBastetAtlasJormungandr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
19
6 / 4 / 9
12,933
616
22,084
11,320
4,175
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bellona
Euphrat99
Bellona
18
6 / 4 / 10
12,786
609
17,204
25,529
23,518
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
Jamie_26_
Medusa
20
8 / 5 / 3
13,826
658
19,049
16,076
5,139
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Loki
20
6 / 5 / 4
12,884
614
10,304
18,470
7,122
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sylvanus
alto-atento2
Sylvanus
17
5 / 4 / 12
11,785
561
10,590
21,279
24,748
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
69
22
Kills
31
31
Deaths
22
25
Assists
38
Player
Kills
Deaths
Assists
KDA
L
7
10
6
1
W
Hera
6
4
9
2.63
L
2
6
7
0.92
W
Bellona
Euphrat99
Bellona
6
4
10
2.75
L
Izanami
Ismahdezz
Izanami
2
6
3
0.58
W
Medusa
Jamie_26_
Medusa
8
5
3
1.9
L
Cthulhu
3
4
3
1.13
L
8
5
6
2.2
W
Loki
6
5
4
1.6
W
Sylvanus
alto-atento2
Sylvanus
5
4
12
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,148
Damage
79,231
105,464
Taken
92,674
48,754
Mitigated
64,702
26,487
Healing
28,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,725
5,210
0
3,194
21,880
7,246
821
6,337
15,381
0
75,042
W
Hera
22,084
6,258
0
1,445
11,320
4,175
2,705
5,116
6,204
100,192
0
L
19,714
3,758
0
9,640
27,872
17,564
0
9,552
18,126
0
76,257
W
Bellona
Euphrat99
Bellona
17,204
5,356
155
4,192
25,529
23,518
1,654
6,779
18,750
0
64,215
L
Izanami
Ismahdezz
Izanami
5,095
2,848
0
3,564
14,506
3,716
0
698
13,808
0
92,602
W
Medusa
Jamie_26_
Medusa
19,049
9,507
0
6,506
16,076
5,139
4,094
4,253
11,823
0
119,503
L
Cthulhu
10,820
599
653
6,809
25,228
15,620
90
9,261
15,807
33,327
0
L
16,794
172
101
2,526
15,978
4,608
0
6,287
9,543
86,901
0
W
Loki
10,304
2,511
0
1,428
18,470
7,122
316
4,942
13,528
0
97,790
W
Sylvanus
alto-atento2
Sylvanus
10,590
2,696
4,712
10,057
21,279
24,748
485
10,548
10,731
22,381
5,263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,049
Gold Earned
64,214
617
Minions Killed
591
0
Camps Cleared
0
2,007,742
Distance Traveled
1,979,921
29
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
11,174
532
106
5
0
406,583
6
W
Hera
12,933
616
140
7
0
409,539
2
L
Chaac
10,759
512
142
7
0
433,397
4
W
Bellona
12,786
609
105
5
0
424,215
2
L
Izanami
11,162
532
193
9
0
371,633
7
W
Medusa
13,826
658
179
9
0
377,058
6
L
Cthulhu
9,237
440
46
2
0
395,134
7
L
Janus
11,717
558
130
6
0
400,995
5
W
Loki
12,884
614
127
6
0
421,459
6
W
Sylvanus
11,785
561
40
2
0
347,650
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role