Player Matchup

Sobek
Sobek
 
Sobek
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
DORlTOZ
Tsukuyomi
Level 38
God Stats
16W - 9L
1,582 SR
Queue Stats
189W - 163L
1,370 Elo+
Solo
Cernunnos
Cernunnos
Jroddx
Cernunnos
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
PartyHorse8178
Gilgamesh
Level 91
God Stats
1W - 1L
1,500 SR
Queue Stats
310W - 320L
1,451 Elo+
Solo
Baron Samedi
Baron Samedi
SagenessJosh
Baron Samedi
Level 57
God Stats
5W - 4L
1,708 SR
Queue Stats
166W - 206L
1,428 Elo+
Party 2
Team Averages
Level 52
1,558 SR
1,450 Elo+

VS

Team Averages
Level 61
1,643 SR
1,470 Elo+
Sol
Sol
FRIKI1226
Sol
Level 39
God Stats
7W - 5L
1,832 SR
Queue Stats
220W - 234L
1,336 Elo+
Solo
Achilles
Achilles
Poofpanda
Achilles
Level 29
God Stats
14W - 14L
1,495 SR
Queue Stats
136W - 126L
1,557 Elo+
Party 1
Freya
Freya
TRUE_Entity04
Freya
Level 99
God Stats
1W - 2L
1,744 SR
Queue Stats
149W - 142L
1,461 Elo+
Party 3
Ymir
Ymir
TRUE_Rxmbo03
Ymir
Level 29
God Stats
24W - 20L
1,440 SR
Queue Stats
239W - 264L
1,470 Elo+
Party 3
Bastet
Bastet
towly35
Bastet
Level 111
God Stats
23W - 25L
1,705 SR
Queue Stats
197W - 172L
1,526 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
12
1 / 4 / 8
7,615
476
4,362
14,256
12,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tsukuyomi
DORlTOZ
Tsukuyomi
16
6 / 2 / 3
9,832
615
9,046
8,797
2,751
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Cernunnos
Jroddx
Cernunnos
13
6 / 2 / 5
7,992
500
10,930
7,036
2,504
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
PartyHorse8178
Gilgamesh
14
0 / 5 / 5
8,103
506
5,252
13,114
6,644
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
SagenessJosh
Baron Samedi
15
8 / 4 / 6
9,115
570
7,826
8,527
3,736
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 3
8,485
530
2,995
10,060
3,321
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
Poofpanda
Achilles
13
3 / 2 / 3
8,066
504
8,365
10,571
6,784
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
5 / 5 / 0
8,152
510
8,713
11,356
2,942
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
0 / 4 / 4
7,404
463
5,622
13,318
10,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bastet
towly35
Bastet
14
8 / 5 / 0
9,215
576
9,236
12,990
3,564
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
27
21
Kills
17
17
Deaths
21
27
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
1
4
8
1.25
W
Tsukuyomi
DORlTOZ
Tsukuyomi
6
2
3
3.75
L
1
5
3
0.5
W
Cernunnos
Jroddx
Cernunnos
6
2
5
4.25
W
Gilgamesh
PartyHorse8178
Gilgamesh
0
5
5
0.5
L
Achilles
Poofpanda
Achilles
3
2
3
2.25
W
Baron Samedi
SagenessJosh
Baron Samedi
8
4
6
2.75
L
5
5
0
1
L
0
4
4
0.5
L
Bastet
towly35
Bastet
8
5
0
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,416
Damage
34,931
51,730
Taken
58,295
28,190
Mitigated
27,267
17,028
Healing
14,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
4,362
767
0
4,301
14,256
12,555
29
8,536
5,720
17,078
0
W
Tsukuyomi
DORlTOZ
Tsukuyomi
9,046
2,179
0
4,590
8,797
2,751
0
1,766
7,031
0
59,840
L
2,995
836
0
3,267
10,060
3,321
1,529
2,440
7,620
50,418
7,797
W
Cernunnos
Jroddx
Cernunnos
10,930
5,524
0
983
7,036
2,504
165
4,148
2,888
0
41,404
W
Gilgamesh
PartyHorse8178
Gilgamesh
5,252
2,020
0
3,634
13,114
6,644
0
533
12,581
0
44,834
L
Achilles
Poofpanda
Achilles
8,365
2,082
0
1,206
10,571
6,784
675
1,474
9,097
2,142
36,996
W
Baron Samedi
SagenessJosh
Baron Samedi
7,826
622
698
2,822
8,527
3,736
1,066
2,125
6,402
38,222
0
L
8,713
3,686
569
3,741
11,356
2,942
0
2,622
8,734
40,369
2,061
L
5,622
1,013
88
1,160
13,318
10,656
0
3,337
9,981
21,115
0
L
Bastet
towly35
Bastet
9,236
2,384
136
3,875
12,990
3,564
950
2,315
10,675
0
49,548

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,657
Gold Earned
41,322
340
Minions Killed
368
0
Camps Cleared
0
1,494,192
Distance Traveled
1,392,148
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,615
476
19
1
0
291,989
1
W
Tsukuyomi
9,832
615
106
7
0
349,824
5
L
Sol
8,485
530
110
7
0
267,230
0
W
Cernunnos
7,992
500
69
4
0
286,088
0
W
Gilgamesh
8,103
506
83
5
0
298,355
2
L
Achilles
8,066
504
56
4
0
292,159
1
W
Baron Samedi
9,115
570
63
4
0
267,936
0
L
Freya
8,152
510
72
5
0
279,571
1
L
Ymir
7,404
463
32
2
0
264,994
1
L
Bastet
9,215
576
98
6
0
288,194
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role