Player Matchup

Tsukuyomi
Tsukuyomi
BigKitten
Tsukuyomi
Level 155
God Stats
3W - 7L
1,212 SR
Queue Stats
113W - 105L
1,526 Elo+
Party 1
Tyr
Tyr
TheSlickNew
Tyr
Level 115
God Stats
0W - 2L
1,282 SR
Queue Stats
21W - 20L
1,525 Elo+
Party 2
Sol
Sol
Totembob
Sol
Level 159
God Stats
3W - 6L
1,379 SR
Queue Stats
83W - 74L
1,536 Elo+
Party 1
Chang'e
Chang'e
numsepiller
Chang'e
Level 64
God Stats
30W - 19L
1,653 SR
Queue Stats
53W - 43L
1,540 Elo+
Party 2
Mercury
Mercury
superrnoob
Mercury
Level 103
God Stats
7W - 12L
1,499 SR
Queue Stats
71W - 62L
1,456 Elo+
Party 1
Team Averages
Level 119
1,405 SR
1,517 Elo+

VS

Team Averages
Level 117
1,601 SR
1,521 Elo+
Vulcan
Vulcan
LooolyPop
Vulcan
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 56L
1,502 Elo+
Party 3
Guan Yu
Guan Yu
PhsyX
Guan Yu
Level 125
God Stats
8W - 6L
1,500 SR
Queue Stats
127W - 128L
1,408 Elo+
Solo
Atlas
Atlas
SiniyVor
Atlas
Level 148
God Stats
12W - 6L
1,675 SR
Queue Stats
42W - 34L
1,527 Elo+
Party 3
Cernunnos
Cernunnos
SiniyVоr
Cernunnos
Level 87
God Stats
14W - 8L
1,830 SR
Queue Stats
20W - 17L
1,665 Elo+
Party 3
Susano
Susano
ValiantVal
Susano
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 85L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
BigKitten
Tsukuyomi
18
5 / 8 / 5
11,780
453
19,260
30,458
27,663
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

18
3 / 7 / 5
12,200
469
9,010
23,725
27,695
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

20
6 / 6 / 4
14,485
557
18,592
21,958
9,073
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chang'e
numsepiller
Chang'e
19
13 / 7 / 5
13,666
526
23,077
26,848
8,271
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Mercury
superrnoob
Mercury
19
2 / 10 / 9
12,259
472
11,702
28,582
10,575
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
LooolyPop
Vulcan
20
4 / 9 / 11
14,156
544
21,427
14,370
5,811
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
PhsyX
Guan Yu
20
9 / 2 / 14
15,109
581
15,296
24,803
33,642
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Atlas
SiniyVor
Atlas
20
8 / 4 / 19
15,557
598
20,179
32,897
34,174
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cernunnos
SiniyVоr
Cernunnos
20
9 / 7 / 13
15,444
594
24,497
27,528
10,974
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Susano
ValiantVal
Susano
20
8 / 7 / 10
15,144
582
17,038
23,608
9,591
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
105
29
Kills
38
38
Deaths
29
28
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
BigKitten
Tsukuyomi
5
8
5
0.94
W
Vulcan
LooolyPop
Vulcan
4
9
11
1.06
W
Guan Yu
PhsyX
Guan Yu
9
2
14
8
W
Atlas
SiniyVor
Atlas
8
4
19
4.38
W
Cernunnos
SiniyVоr
Cernunnos
9
7
13
2.21
L
3
7
5
0.79
L
6
6
4
1.33
W
Susano
ValiantVal
Susano
8
7
10
1.86
L
Chang'e
numsepiller
Chang'e
13
7
5
2.21
L
Mercury
superrnoob
Mercury
2
10
9
0.65

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,641
Damage
98,437
131,571
Taken
123,206
83,277
Mitigated
94,192
35,910
Healing
40,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
BigKitten
Tsukuyomi
19,260
3,269
815
3,636
30,458
27,663
162
9,528
20,930
0
74,213
W
Vulcan
LooolyPop
Vulcan
21,427
6,964
486
1,168
14,370
5,811
1,012
4,527
9,522
106,769
0
W
Guan Yu
PhsyX
Guan Yu
15,296
1,562
2,369
4,592
24,803
33,642
686
9,056
14,993
10,942
56,303
W
Atlas
SiniyVor
Atlas
20,179
5,514
4,721
7,997
32,897
34,174
1,636
8,177
23,123
61,405
6,426
W
Cernunnos
SiniyVоr
Cernunnos
24,497
15,479
0
10,381
27,528
10,974
9,451
10,446
16,623
0
113,381
L
9,010
1,795
0
1,687
23,725
27,695
1,719
7,597
16,128
0
68,011
L
18,592
5,143
0
10,618
21,958
9,073
2,876
7,672
14,286
104,536
10,212
W
Susano
ValiantVal
Susano
17,038
2,516
0
8,301
23,608
9,591
148
6,892
16,333
0
113,152
L
Chang'e
numsepiller
Chang'e
23,077
1,618
3,998
12,364
26,848
8,271
556
9,320
17,528
84,895
0
L
Mercury
superrnoob
Mercury
11,702
6,702
0
2,792
28,582
10,575
0
7,859
20,723
0
100,061

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,390
Gold Earned
75,410
663
Minions Killed
634
0
Camps Cleared
0
2,389,139
Distance Traveled
2,452,276
31
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
11,780
453
85
3
0
449,960
8
W
Vulcan
14,156
544
148
6
0
505,423
6
W
Guan Yu
15,109
581
93
4
0
533,219
5
W
Atlas
15,557
598
87
3
0
444,620
14
W
Cernunnos
15,444
594
153
6
0
434,467
9
L
Tyr
12,200
469
114
4
0
530,648
7
L
Sol
14,485
557
203
8
0
426,622
5
W
Susano
15,144
582
153
6
0
534,547
0
L
Chang'e
13,666
526
147
6
0
491,556
7
L
Mercury
12,259
472
114
4
0
490,353
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role