Player Matchup

Anhur
Anhur
Platinum III
 
Anhur
Platinum III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Diamond V
GⒶrrett
Scylla
Diamond V
Level 159
God Stats
24W - 20L
1,644 SR
Queue Stats
565W - 567L
1,970 MMR
Party 1
Cerberus
Cerberus
Gold I
HobieOutback
Cerberus
Gold I
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 56L
1,909 MMR
Solo
Ne Zha
Ne Zha
Platinum III
LITTLEHEFF
Ne Zha
Platinum III
Level 160
God Stats
6W - 4L
1,845 SR
Queue Stats
311W - 310L
1,747 MMR
Party 1
Fenrir
Fenrir
Platinum I
Toobsies
Fenrir
Platinum I
Level 160
God Stats
8W - 10L
1,864 SR
Queue Stats
256W - 253L
1,886 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 149
1,671 SR
1,802 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 140
1,535 SR
1,781 MMR
Camazotz
Camazotz
Platinum II
 
Camazotz
Platinum II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Medusa
Medusa
Gold I
Brain2Small
Medusa
Gold I
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 14L
1,856 MMR
Solo
Sylvanus
Sylvanus
Platinum V
Fear
Sylvanus
Platinum V
Level 157
God Stats
11W - 8L
1,619 SR
Queue Stats
54W - 45L
1,832 MMR
Solo
Nox
Nox
Platinum IV
GoogGuy
Nox
Platinum IV
Level 149
God Stats
1W - 2L
1,506 SR
Queue Stats
107W - 100L
1,861 MMR
Party 2
Guan Yu
Guan Yu
Platinum III
KolmersQay
Guan Yu
Platinum III
Level 149
God Stats
10W - 12L
1,549 SR
Queue Stats
228W - 234L
1,855 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
19
7 / 5 / 8
12,773
581
19,997
17,245
4,541
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
GⒶrrett
Scylla
19
7 / 4 / 6
12,756
580
12,843
11,418
2,182
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
HobieOutback
Cerberus
20
4 / 1 / 4
13,669
621
18,367
16,182
15,053
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ne Zha
LITTLEHEFF
Ne Zha
18
3 / 3 / 10
11,650
530
9,047
15,942
4,628
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fenrir
Toobsies
Fenrir
19
11 / 1 / 6
13,605
618
15,882
22,980
21,962
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bans
BastetCliodhnaThoth

VS

Bans
ApolloSolAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
 
Camazotz
17
4 / 5 / 4
11,239
511
13,017
21,587
6,173
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Medusa
17
3 / 7 / 1
11,022
501
14,754
18,387
5,812
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
Fear
Sylvanus
13
0 / 10 / 8
9,052
411
7,860
24,050
20,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nox
19
5 / 4 / 3
12,331
561
7,953
10,455
2,994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
KolmersQay
Guan Yu
16
1 / 6 / 5
10,344
470
8,455
30,759
19,620
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
34
32
Kills
13
14
Deaths
32
34
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
7
5
8
2.2
L
Camazotz
 
Camazotz
4
5
4
1.2
L
Medusa
3
7
1
0.5
L
Sylvanus
Fear
Sylvanus
0
10
8
0.4
L
Nox
5
4
3
1.63
W
Scylla
GⒶrrett
Scylla
7
4
6
2.5
W
Cerberus
HobieOutback
Cerberus
4
1
4
6
L
Guan Yu
KolmersQay
Guan Yu
1
6
5
0.58
W
Ne Zha
LITTLEHEFF
Ne Zha
3
3
10
2.67
W
Fenrir
Toobsies
Fenrir
11
1
6
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,136
Damage
52,039
83,767
Taken
105,238
48,366
Mitigated
55,284
26,595
Healing
31,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
19,997
9,368
0
5,605
17,245
4,541
0
4,003
12,870
0
100,836
L
Camazotz
 
Camazotz
13,017
3,994
0
8,548
21,587
6,173
0
5,828
15,759
0
76,778
L
Medusa
14,754
7,435
0
3,881
18,387
5,812
2,806
2,187
16,200
0
90,806
L
Sylvanus
Fear
Sylvanus
7,860
1,881
1,604
2,587
24,050
20,685
0
8,355
15,695
24,564
0
L
Nox
7,953
1,111
0
2,232
10,455
2,994
0
4,136
6,319
73,660
0
W
Scylla
GⒶrrett
Scylla
12,843
1,254
0
959
11,418
2,182
1,434
3,323
8,095
91,492
0
W
Cerberus
HobieOutback
Cerberus
18,367
1,507
0
8,557
16,182
15,053
0
1,909
14,273
113,071
0
L
Guan Yu
KolmersQay
Guan Yu
8,455
1,126
2,573
9,745
30,759
19,620
0
12,622
18,137
0
69,131
W
Ne Zha
LITTLEHEFF
Ne Zha
9,047
2,399
0
6,628
15,942
4,628
1,682
2,850
13,092
0
79,494
W
Fenrir
Toobsies
Fenrir
15,882
3,818
0
4,846
22,980
21,962
0
4,135
17,121
0
71,734

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,453
Gold Earned
53,988
774
Minions Killed
579
0
Camps Cleared
0
2,073,465
Distance Traveled
1,968,477
30
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
12,773
581
150
7
0
366,578
1
L
Camazotz
11,239
511
115
5
0
425,808
3
L
Medusa
11,022
501
129
6
0
367,056
5
L
Sylvanus
9,052
411
32
1
0
378,893
4
L
Nox
12,331
561
166
8
0
397,233
9
W
Scylla
12,756
580
155
7
0
395,764
8
W
Cerberus
13,669
621
279
13
0
398,255
7
L
Guan Yu
10,344
470
137
6
0
399,487
10
W
Ne Zha
11,650
530
114
5
0
439,799
3
W
Fenrir
13,605
618
76
3
0
473,069
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role