Player Matchup

Bacchus
Bacchus
Bayonical
Bacchus
Level 38
God Stats
1W - 1L
1,577 SR
Queue Stats
17W - 29L
1,517 Elo+
Solo
Chaac
Chaac
CommanderDJ2
Chaac
Level 47
God Stats
7W - 4L
1,536 SR
Queue Stats
48W - 53L
1,427 Elo+
Solo
Hades
Hades
Sm00ky-Jamaikan
Hades
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 12L
1,268 Elo+
Party 1
Agni
Agni
Venum209
Agni
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
136W - 138L
1,536 Elo+
Solo
Fenrir
Fenrir
XxshelikexX
Fenrir
Level 12
God Stats
1W - 5L
1,500 SR
Queue Stats
5W - 17L
1,268 Elo+
Party 1
Team Averages
Level 30
1,523 SR
1,403 Elo+

VS

Team Averages
Level 79
1,507 SR
1,415 Elo+
Chiron
Chiron
 
Chiron
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
El1zeR
Hades
Level 17
God Stats
2W - 1L
1,716 SR
Queue Stats
2W - 6L
1,231 Elo+
Party 2
Nu Wa
Nu Wa
Fatoumei
Nu Wa
Level 69
God Stats
58W - 56L
1,584 SR
Queue Stats
101W - 103L
1,557 Elo+
Party 3
Khepri
Khepri
Feudium
Khepri
Level 16
God Stats
1W - 1L
1,243 SR
Queue Stats
2W - 6L
1,231 Elo+
Party 2
Mulan
Mulan
Reidwil
Mulan
Level 147
God Stats
3W - 6L
1,490 SR
Queue Stats
124W - 121L
1,557 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Bayonical
Bacchus
14
0 / 1 / 4
8,545
657
5,682
11,654
14,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
0 / 8 / 2
7,955
612
9,175
17,930
14,759
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 7 / 1
8,464
651
2,468
18,136
11,166
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Agni
16
2 / 4 / 0
8,889
684
13,775
10,720
3,743
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
15
1 / 8 / 1
8,667
667
2,967
12,523
6,417
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
18
7 / 0 / 13
10,897
838
13,751
10,691
5,389
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

Hades
El1zeR
Hades
16
6 / 3 / 9
9,714
747
10,318
11,988
7,476
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nu Wa
Fatoumei
Nu Wa
18
9 / 0 / 11
10,724
825
16,546
4,245
1,810
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
Feudium
Khepri
16
1 / 0 / 13
9,977
767
3,834
6,421
4,817
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mulan
Reidwil
Mulan
18
4 / 1 / 16
10,331
795
15,958
16,169
16,217
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
89
4
Kills
27
28
Deaths
4
8
Assists
62
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
7
0
13
13.5
L
Bacchus
Bayonical
Bacchus
0
1
4
2
L
0
8
2
0.13
W
Hades
El1zeR
Hades
6
3
9
3.5
W
Nu Wa
Fatoumei
Nu Wa
9
0
11
14.5
W
Khepri
Feudium
Khepri
1
0
13
7.5
W
Mulan
Reidwil
Mulan
4
1
16
12
L
1
7
1
0.21
L
Agni
2
4
0
0.5
L
Fenrir
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,067
Damage
60,407
70,963
Taken
49,514
50,197
Mitigated
35,709
8,613
Healing
16,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
13,751
4,218
1,281
4,518
10,691
5,389
1,232
3,304
7,387
0
47,156
L
Bacchus
Bayonical
Bacchus
5,682
683
0
571
11,654
14,112
0
4,663
6,624
11,311
0
L
9,175
773
0
3,161
17,930
14,759
296
8,764
8,688
0
25,406
W
Hades
El1zeR
Hades
10,318
1,716
296
3,132
11,988
7,476
356
7,481
4,507
22,351
0
W
Nu Wa
Fatoumei
Nu Wa
16,546
3,482
158
1,071
4,245
1,810
3,746
1,606
2,639
41,088
0
W
Khepri
Feudium
Khepri
3,834
275
1,953
1,535
6,421
4,817
958
3,611
2,810
16,606
0
W
Mulan
Reidwil
Mulan
15,958
1,888
0
2,895
16,169
16,217
798
5,923
10,205
1,576
33,735
L
2,468
1,006
54
1,925
18,136
11,166
96
6,150
11,300
17,189
0
L
Agni
13,775
716
0
2,700
10,720
3,743
105
4,118
6,375
39,288
0
L
Fenrir
2,967
986
0
202
12,523
6,417
0
6,812
5,429
0
18,472

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,520
Gold Earned
51,643
166
Minions Killed
245
0
Camps Cleared
0
1,189,821
Distance Traveled
1,372,785
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
10,897
838
74
6
0
277,719
5
L
Bacchus
8,545
657
11
1
0
260,873
0
L
Chaac
7,955
612
30
2
0
234,081
1
W
Hades
9,714
747
26
2
0
241,758
0
W
Nu Wa
10,724
825
57
4
0
262,538
3
W
Khepri
9,977
767
34
3
0
307,603
0
W
Mulan
10,331
795
54
4
0
283,167
4
L
Hades
8,464
651
27
2
0
215,511
3
L
Agni
8,889
684
66
5
0
247,022
1
L
Fenrir
8,667
667
32
2
0
232,334
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role