Player Matchup

Fenrir
Fenrir
DarkSoul2219
Fenrir
Level 49
God Stats
15W - 7L
1,522 SR
Queue Stats
114W - 120L
1,508 Elo+
Party 1
Ares
Ares
Jasper1517
Ares
Level 26
God Stats
7W - 4L
1,883 SR
Queue Stats
84W - 99L
1,432 Elo+
Party 1
Xbalanque
Xbalanque
monkey chee5e
Xbalanque
Level 144
God Stats
7W - 4L
1,362 SR
Queue Stats
113W - 120L
1,550 Elo+
Party 1
Team Averages
Level 73
1,589 SR
1,497 Elo+

VS

Team Averages
Level 44
1,540 SR
1,486 Elo+
Ymir
Ymir
 
Ymir
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Vibe Danny
Cthulhu
Level 28
God Stats
27W - 15L
1,619 SR
Queue Stats
70W - 64L
1,482 Elo+
Party 2
Yemoja
Yemoja
Vibe Oni
Yemoja
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 79L
1,476 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
9 / 1 / 12
10,930
911
20,513
11,654
6,393
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

14
3 / 1 / 9
9,772
814
2,779
9,299
10,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Xbalanque
monkey chee5e
Xbalanque
15
11 / 5 / 9
10,878
907
21,847
10,975
4,272
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
2 / 9 / 4
8,525
710
6,930
16,721
7,660
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cthulhu
Vibe Danny
Cthulhu
13
3 / 6 / 4
8,346
696
9,918
16,841
15,257
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Yemoja
Vibe Oni
Yemoja
11
0 / 8 / 7
7,883
657
5,063
15,658
8,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
20
23
Kills
5
7
Deaths
23
30
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
2
9
4
0.44
W
Fenrir
9
1
12
15
W
3
1
9
7.5
L
Cthulhu
Vibe Danny
Cthulhu
3
6
4
0.83
L
Yemoja
Vibe Oni
Yemoja
0
8
7
0.44
W
Xbalanque
monkey chee5e
Xbalanque
11
5
9
3.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,139
Damage
21,911
31,928
Taken
49,220
21,370
Mitigated
31,057
6,824
Healing
8,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
6,930
1,353
498
1,658
16,721
7,660
0
1,343
15,378
17,382
0
W
Fenrir
20,513
8,151
0
4,475
11,654
6,393
448
8,079
3,177
0
43,950
W
2,779
414
0
1,080
9,299
10,705
121
6,468
2,258
8,386
0
L
Cthulhu
Vibe Danny
Cthulhu
9,918
1,572
566
930
16,841
15,257
0
1,471
15,370
27,485
0
L
Yemoja
Vibe Oni
Yemoja
5,063
1,766
2,197
2,272
15,658
8,140
46
207
15,451
15,625
0
W
Xbalanque
monkey chee5e
Xbalanque
21,847
8,017
0
1,269
10,975
4,272
1,750
6,512
3,980
0
58,863

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,580
Gold Earned
24,754
125
Minions Killed
91
9
Camps Cleared
2
661,529
Distance Traveled
548,183
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,525
710
28
2
1
167,167
1
W
Fenrir
10,930
911
45
4
6
257,998
1
W
Ares
9,772
814
9
1
1
212,858
0
L
Cthulhu
8,346
696
45
4
0
209,217
2
L
Yemoja
7,883
657
18
2
1
171,799
1
W
Xbalanque
10,878
907
71
6
2
190,673
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role