Player Matchup

Skadi
Skadi
ArchAngelsupreme
Skadi
Level 80
God Stats
0W - 9L
1,500 SR
Queue Stats
378W - 484L
1,477 Elo+
Party 1
Cthulhu
Cthulhu
CaptainKBob
Cthulhu
Level 16
God Stats
43W - 27L
1,371 SR
Queue Stats
184W - 183L
1,457 Elo+
Party 1
Artio
Artio
LordStickyIcky
Artio
Level 86
God Stats
139W - 167L
1,416 SR
Queue Stats
295W - 385L
1,441 Elo+
Party 1
Sol
Sol
Tracti0n_Acti0n
Sol
Level 24
God Stats
6W - 18L
1,246 SR
Queue Stats
225W - 277L
1,328 Elo+
Party 1
Arachne
Arachne
Treemeista
Arachne
Level 147
God Stats
8W - 8L
1,298 SR
Queue Stats
88W - 85L
1,380 Elo+
Solo
Team Averages
Level 71
1,366 SR
1,416 Elo+

VS

Team Averages
Level 66
1,605 SR
1,367 Elo+
Artio
Artio
Bradjamine
Artio
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 16L
1,407 Elo+
Solo
Neith
Neith
Zombie3529
Neith
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 84L
1,193 Elo+
Party 2
Poseidon
Poseidon
bluredxlll
Poseidon
Level 135
God Stats
9W - 2L
1,827 SR
Queue Stats
75W - 69L
1,343 Elo+
Solo
Ao Kuang
Ao Kuang
immortal_glory92
Ao Kuang
Level 47
God Stats
15W - 5L
1,747 SR
Queue Stats
63W - 72L
1,468 Elo+
Party 2
King Arthur
King Arthur
robohex7
King Arthur
Level 81
God Stats
4W - 8L
1,450 SR
Queue Stats
188W - 180L
1,424 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 1
8,203
410
8,288
11,493
3,583
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
CaptainKBob
Cthulhu
13
2 / 5 / 1
8,313
416
13,187
14,600
13,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

14
1 / 3 / 1
8,486
424
12,009
23,836
20,780
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
2 / 5 / 1
8,768
438
4,003
10,668
4,028
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
Treemeista
Arachne
16
0 / 5 / 1
9,342
467
8,357
22,425
10,318
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
15
4 / 1 / 6
10,126
506
4,056
14,831
14,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
13
0 / 3 / 7
8,068
403
8,236
10,410
4,241
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Poseidon
bluredxlll
Poseidon
20
11 / 0 / 3
12,516
626
17,855
9,908
4,246
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

18
8 / 1 / 1
10,853
543
15,907
15,117
5,748
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
robohex7
King Arthur
15
0 / 1 / 4
9,944
497
12,906
18,580
11,983
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
44
6
Kills
23
23
Deaths
6
5
Assists
21
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
W
Artio
4
1
6
7
L
Cthulhu
CaptainKBob
Cthulhu
2
5
1
0.5
L
1
3
1
0.5
L
2
5
1
0.5
L
Arachne
Treemeista
Arachne
0
5
1
0.1
W
Neith
0
3
7
1.17
W
Poseidon
bluredxlll
Poseidon
11
0
3
12.5
W
8
1
1
8.5
W
King Arthur
robohex7
King Arthur
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,844
Damage
58,960
83,022
Taken
68,846
52,492
Mitigated
40,337
25,857
Healing
27,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,288
4,014
0
1,294
11,493
3,583
332
5,744
5,749
0
42,301
W
Artio
4,056
533
984
5,268
14,831
14,119
452
6,847
7,944
20,328
0
L
Cthulhu
CaptainKBob
Cthulhu
13,187
431
775
2,308
14,600
13,783
0
6,068
8,532
45,248
0
L
12,009
537
463
9,560
23,836
20,780
60
9,425
14,411
45,740
0
L
4,003
535
0
1,734
10,668
4,028
2,465
7,077
3,591
40,779
2,979
L
Arachne
Treemeista
Arachne
8,357
4,734
0
9,723
22,425
10,318
746
11,633
10,792
0
73,752
W
Neith
8,236
3,295
0
1,156
10,410
4,241
550
4,597
5,773
0
41,400
W
Poseidon
bluredxlll
Poseidon
17,855
3,989
174
5,786
9,908
4,246
2,329
3,373
6,087
115,261
0
W
15,907
3,724
0
9,316
15,117
5,748
328
3,304
11,678
79,993
0
W
King Arthur
robohex7
King Arthur
12,906
1,317
342
4,247
18,580
11,983
286
9,908
7,605
8,287
55,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,112
Gold Earned
51,507
444
Minions Killed
561
0
Camps Cleared
0
1,910,254
Distance Traveled
1,988,095
24
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
8,203
410
81
4
0
333,710
2
W
Artio
10,126
506
33
2
0
389,106
7
L
Cthulhu
8,313
416
53
3
0
394,279
3
L
Artio
8,486
424
82
4
0
379,582
1
L
Sol
8,768
438
88
4
0
355,856
8
L
Arachne
9,342
467
140
7
0
446,827
10
W
Neith
8,068
403
70
4
0
345,934
0
W
Poseidon
12,516
626
197
10
0
431,319
5
W
Ao Kuang
10,853
543
129
6
0
402,463
0
W
King Arthur
9,944
497
132
7
0
419,273
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role