Player Matchup

Achilles
Achilles
 
Achilles
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Doressu
Medusa
Level 114
God Stats
3W - 7L
1,500 SR
Queue Stats
170W - 154L
1,523 Elo+
Party 2
Zeus
Zeus
Finnachainz
Zeus
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 36L
1,370 Elo+
Solo
Fenrir
Fenrir
Imthebossson
Fenrir
Level 149
God Stats
0W - 1L
1,306 SR
Queue Stats
38W - 37L
1,696 Elo+
Solo
Cabrakan
Cabrakan
SuckingTiddies
Cabrakan
Level 105
God Stats
3W - 2L
1,488 SR
Queue Stats
16W - 13L
1,676 Elo+
Party 2
Team Averages
Level 92
1,459 SR
1,553 Elo+

VS

Team Averages
Level 94
1,679 SR
1,567 Elo+
Bellona
Bellona
 
Bellona
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
GriffPatty
Xbalanque
Level 156
God Stats
5W - 3L
1,742 SR
Queue Stats
87W - 80L
1,592 Elo+
Party 1
Atlas
Atlas
OriginalJabroni
Atlas
Level 29
God Stats
6W - 1L
1,885 SR
Queue Stats
64W - 27L
1,557 Elo+
Party 1
Thoth
Thoth
TWhite33
Thoth
Level 127
God Stats
10W - 8L
1,714 SR
Queue Stats
224W - 149L
1,587 Elo+
Party 1
Mercury
Mercury
TwoSmitesOneCup
Mercury
Level 120
God Stats
4W - 4L
1,553 SR
Queue Stats
183W - 144L
1,599 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
16
3 / 2 / 0
9,454
591
9,362
12,588
12,554
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Medusa
Doressu
Medusa
13
4 / 6 / 0
8,287
518
8,039
11,286
3,297
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
1 / 4 / 1
8,382
524
3,730
7,467
1,635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
14
1 / 4 / 3
7,849
491
2,754
11,504
4,209
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cabrakan
12
1 / 2 / 4
7,332
458
4,019
10,744
9,164
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
15
1 / 3 / 1
8,522
533
4,347
10,238
10,307
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Xbalanque
GriffPatty
Xbalanque
17
6 / 2 / 3
10,037
627
12,490
9,792
3,360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
0 / 3 / 5
7,053
441
3,805
8,651
6,346
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thoth
TWhite33
Thoth
16
7 / 1 / 2
9,534
596
7,951
6,893
2,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
4 / 1 / 3
9,105
569
6,617
8,779
3,061
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
32
10
Kills
18
18
Deaths
10
8
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
3
2
0
1.5
W
Bellona
 
Bellona
1
3
1
0.5
L
Medusa
Doressu
Medusa
4
6
0
0.67
L
1
4
1
0.38
W
Xbalanque
GriffPatty
Xbalanque
6
2
3
3.75
L
Fenrir
1
4
3
0.63
W
0
3
5
0.83
L
Cabrakan
1
2
4
1.5
W
Thoth
TWhite33
Thoth
7
1
2
8
W
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,904
Damage
35,210
53,589
Taken
44,353
30,859
Mitigated
25,316
7,668
Healing
11,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
9,362
1,155
0
3,120
12,588
12,554
0
1,297
11,258
0
70,197
W
Bellona
 
Bellona
4,347
211
0
1,996
10,238
10,307
0
0
10,238
6,107
43,679
L
Medusa
Doressu
Medusa
8,039
3,806
0
990
11,286
3,297
0
1,350
9,854
0
53,828
L
3,730
643
0
760
7,467
1,635
0
4,226
3,241
50,235
0
W
Xbalanque
GriffPatty
Xbalanque
12,490
4,943
0
3,579
9,792
3,360
70
2,390
7,362
0
75,370
L
Fenrir
2,754
719
0
1,638
11,504
4,209
0
1,495
9,920
0
53,888
W
3,805
809
67
657
8,651
6,346
0
2,127
6,398
15,499
3,699
L
Cabrakan
4,019
602
0
1,160
10,744
9,164
0
3,442
7,046
20,137
0
W
Thoth
TWhite33
Thoth
7,951
307
0
500
6,893
2,242
0
2,267
4,400
65,714
0
W
6,617
2,715
0
4,655
8,779
3,061
0
573
7,756
0
67,053

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,304
Gold Earned
44,251
495
Minions Killed
493
0
Camps Cleared
0
1,441,751
Distance Traveled
1,514,090
21
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,454
591
139
9
0
308,584
4
W
Bellona
8,522
533
101
6
0
275,161
5
L
Medusa
8,287
518
102
6
0
248,073
3
L
Zeus
8,382
524
121
8
0
271,747
7
W
Xbalanque
10,037
627
128
8
0
257,513
2
L
Fenrir
7,849
491
86
5
0
327,313
5
W
Atlas
7,053
441
29
2
0
319,301
2
L
Cabrakan
7,332
458
47
3
0
286,034
2
W
Thoth
9,534
596
117
7
0
294,141
5
W
Mercury
9,105
569
118
7
0
367,974
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role