Player Matchup

Hera
Hera
Platinum I
 
Hera
Platinum I
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Diamond V
BlöödyValentine
Thanatos
Diamond V
Level 75
God Stats
81W - 57L
1,706 SR
Queue Stats
157W - 129L
2,116 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Diamond V
ElJaffoGuzman
Ah Muzen Cab
Diamond V
Level 120
God Stats
113W - 89L
1,671 SR
Queue Stats
958W - 949L
2,115 MMR
Solo
Tyr
Tyr
Platinum I
Romëo
Tyr
Platinum I
Level 160
God Stats
86W - 58L
1,737 SR
Queue Stats
538W - 517L
1,816 MMR
Party 2
Anhur
Anhur
Platinum III
iEscanor28
Anhur
Platinum III
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
77W - 67L
2,104 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 122
1,623 SR
1,930 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 156
1,678 SR
1,910 MMR
Scylla
Scylla
Diamond V
 
Scylla
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Artemis
Artemis
Diamond V
IDCsander
Artemis
Diamond V
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
113W - 101L
1,989 MMR
Party 3
Fenrir
Fenrir
Platinum I
Inuzouka
Fenrir
Platinum I
Level 160
God Stats
9W - 2L
1,958 SR
Queue Stats
87W - 57L
2,138 MMR
Party 1
Set
Set
Platinum IV
JLavier
Set
Platinum IV
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 36L
1,935 MMR
Solo
Da Ji
Da Ji
Diamond V
Pitoeve
Da Ji
Diamond V
Level 158
God Stats
3W - 1L
1,931 SR
Queue Stats
115W - 102L
1,990 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
13
0 / 3 / 3
7,377
567
3,839
6,067
1,612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 3 / 2
6,709
516
3,475
7,036
2,728
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Muzen Cab
ElJaffoGuzman
Ah Muzen Cab
12
3 / 4 / 1
7,244
557
4,551
6,755
1,022
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tyr
Romëo
Tyr
14
5 / 3 / 2
8,411
647
7,079
12,344
9,724
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Anhur
11
1 / 3 / 6
6,585
507
7,466
11,461
6,025
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bans
AtlasCliodhnaIzanamiBastet

VS

Bans
AthenaArtioGilgameshSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
13
1 / 3 / 1
7,601
585
4,757
4,980
1,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
IDCsander
Artemis
16
2 / 1 / 1
8,887
684
4,707
7,023
1,917
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
Inuzouka
Fenrir
12
2 / 2 / 5
7,609
585
4,049
10,099
7,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Set
14
4 / 4 / 0
8,086
622
3,970
11,243
5,579
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Da Ji
Pitoeve
Da Ji
16
7 / 0 / 5
8,935
687
8,201
9,561
3,197
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
28
10
Kills
16
16
Deaths
10
14
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
0
3
3
0.5
W
Scylla
 
Scylla
1
3
1
0.5
L
1
3
2
0.67
L
Ah Muzen Cab
ElJaffoGuzman
Ah Muzen Cab
3
4
1
0.88
W
Artemis
IDCsander
Artemis
2
1
1
2.5
W
Fenrir
Inuzouka
Fenrir
2
2
5
2.25
W
Set
4
4
0
1
W
Da Ji
Pitoeve
Da Ji
7
0
5
9.5
L
Tyr
Romëo
Tyr
5
3
2
2
L
Anhur
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,410
Damage
25,684
43,663
Taken
42,906
21,111
Mitigated
19,342
14,390
Healing
11,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
3,839
1,505
0
790
6,067
1,612
0
949
5,118
52,814
0
W
Scylla
 
Scylla
4,757
799
0
844
4,980
1,201
0
100
4,860
53,470
456
L
3,475
1,237
0
5,400
7,036
2,728
0
0
7,036
0
39,760
L
Ah Muzen Cab
ElJaffoGuzman
Ah Muzen Cab
4,551
1,363
0
2,018
6,755
1,022
0
411
6,344
0
45,218
W
Artemis
IDCsander
Artemis
4,707
2,293
0
4,359
7,023
1,917
510
0
7,023
0
72,155
W
Fenrir
Inuzouka
Fenrir
4,049
988
0
1,913
10,099
7,448
0
2,336
7,633
0
17,310
W
Set
3,970
1,397
0
1,125
11,243
5,579
0
0
11,243
0
49,267
W
Da Ji
Pitoeve
Da Ji
8,201
2,468
0
3,510
9,561
3,197
0
1,223
8,308
0
61,470
L
Tyr
Romëo
Tyr
7,079
712
0
5,486
12,344
9,724
0
1,605
10,739
0
51,352
L
Anhur
7,466
3,961
0
696
11,461
6,025
0
1,904
9,557
0
25,306

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,326
Gold Earned
41,118
446
Minions Killed
485
0
Camps Cleared
0
1,268,073
Distance Traveled
1,412,047
19
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
7,377
567
135
10
0
236,561
2
W
Scylla
7,601
585
105
8
0
262,767
3
L
Thanatos
6,709
516
79
6
0
217,511
0
L
Ah Muzen Cab
7,244
557
84
6
0
253,396
3
W
Artemis
8,887
684
146
11
0
252,793
5
W
Fenrir
7,609
585
28
2
0
294,759
4
W
Set
8,086
622
99
8
0
279,169
3
W
Da Ji
8,935
687
107
8
0
322,559
2
L
Tyr
8,411
647
106
8
0
312,911
10
L
Anhur
6,585
507
42
3
0
247,694
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role