Player Matchup

Chiron
Chiron
Beakin58
Chiron
Level 148
God Stats
6W - 4L
1,420 SR
Queue Stats
122W - 127L
1,599 Elo+
Party 1
Ra
Ra
MoneyRook
Ra
Level 7
God Stats
2W - 1L
1,427 SR
Queue Stats
13W - 7L
1,548 Elo+
Party 1
Bacchus
Bacchus
Taosdude
Bacchus
Level 34
God Stats
1W - 1L
1,277 SR
Queue Stats
35W - 35L
1,505 Elo+
Solo
Team Averages
Level 63
1,375 SR
1,551 Elo+

VS

Team Averages
Level 67
1,398 SR
1,472 Elo+
Sol
Sol
Bigdaddy4589
Sol
Level 132
God Stats
2W - 3L
1,210 SR
Queue Stats
58W - 59L
1,596 Elo+
Party 2
Chaac
Chaac
WARTOOTH_PK
Chaac
Level 66
God Stats
5W - 6L
1,485 SR
Queue Stats
83W - 102L
1,319 Elo+
Solo
Yemoja
Yemoja
bigdaddy6512
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Beakin58
Chiron
13
5 / 3 / 10
9,086
757
10,127
9,346
3,955
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

15
8 / 2 / 6
10,100
842
10,541
9,603
4,857
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bacchus
Taosdude
Bacchus
14
5 / 0 / 11
10,355
863
8,711
8,241
9,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 6 / 1
8,832
736
9,073
11,080
3,967
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

13
2 / 5 / 2
8,604
717
7,345
13,823
10,660
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Yemoja
8
0 / 7 / 1
7,099
592
845
13,260
12,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
9
18
Kills
5
5
Deaths
18
27
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chiron
Beakin58
Chiron
5
3
10
3.33
L
3
6
1
0.58
W
8
2
6
5.5
W
Bacchus
Taosdude
Bacchus
5
0
11
10.5
L
2
5
2
0.6
L
Yemoja
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,379
Damage
17,263
27,190
Taken
38,163
17,931
Mitigated
26,734
12,556
Healing
7,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
Beakin58
Chiron
10,127
3,857
840
3,661
9,346
3,955
724
4,179
5,051
0
35,118
L
9,073
2,870
130
2,740
11,080
3,967
0
5,410
5,670
27,290
2,108
W
10,541
1,850
2,202
3,979
9,603
4,857
1,019
3,202
6,243
44,028
0
W
Bacchus
Taosdude
Bacchus
8,711
1,214
184
1,690
8,241
9,119
576
1,921
6,118
18,328
0
L
7,345
629
284
3,755
13,823
10,660
0
8,039
5,784
0
26,710
L
Yemoja
845
195
251
655
13,260
12,107
0
6,312
6,948
5,359
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,541
Gold Earned
24,535
138
Minions Killed
99
8
Camps Cleared
2
707,651
Distance Traveled
528,104
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
9,086
757
51
4
4
213,937
5
L
Sol
8,832
736
50
4
2
161,498
3
W
Ra
10,100
842
79
7
3
233,227
2
W
Bacchus
10,355
863
8
1
1
260,487
0
L
Chaac
8,604
717
39
3
0
217,443
0
L
Yemoja
7,099
592
10
1
0
149,163
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role