Player Matchup

Scylla
Scylla
Gold II
MightyyDrew
Scylla
Gold II
Level 102
God Stats
32W - 24L
1,697 SR
Queue Stats
76W - 87L
1,742 MMR
Party 2
Chaac
Chaac
Gold IV
MikeMasakii
Chaac
Gold IV
Level 106
God Stats
3W - 5L
1,740 SR
Queue Stats
34W - 41L
1,666 MMR
Party 2
Chiron
Chiron
Platinum V
TachyonicEnd3
Chiron
Platinum V
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
113W - 123L
1,666 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 111
1,646 SR
1,691 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 133
1,593 SR
1,663 MMR
Loki
Loki
Silver I
MCT mctavish
Loki
Silver I
Level 129
God Stats
0W - 2L
1,889 SR
Queue Stats
26W - 27L
1,651 MMR
Party 1
Gilgamesh
Gilgamesh
Gold III
NZeusWeTrust
Gilgamesh
Gold III
Level 153
God Stats
1W - 2L
1,500 SR
Queue Stats
17W - 18L
1,824 MMR
Party 1
Sol
Sol
Silver I
Yexzd
Sol
Silver I
Level 116
God Stats
6W - 6L
1,390 SR
Queue Stats
25W - 23L
1,513 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
18
7 / 7 / 5
13,513
751
12,011
13,728
4,799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
3 / 1 / 11
12,648
703
8,769
20,057
27,951
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
7 / 5 / 8
13,707
762
17,521
13,915
5,037
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
ZeusAtlasSobekAh Muzen CabGeb

VS

Bans
BastetBacchusAresGaneshaCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 10 / 5
11,953
664
12,402
17,407
6,051
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilgamesh
NZeusWeTrust
Gilgamesh
17
3 / 3 / 8
11,680
649
14,160
21,804
22,045
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sol
Yexzd
Sol
18
5 / 4 / 7
12,787
710
11,556
13,791
5,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
33
17
Kills
13
13
Deaths
17
24
Assists
20
Player
Kills
Deaths
Assists
KDA
L
5
10
5
0.75
W
Scylla
7
7
5
1.36
W
3
1
11
8.5
L
Gilgamesh
NZeusWeTrust
Gilgamesh
3
3
8
2.33
W
7
5
8
2.2
L
Sol
Yexzd
Sol
5
4
7
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,301
Damage
38,118
47,700
Taken
53,002
37,787
Mitigated
33,376
11,248
Healing
10,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,402
2,981
0
1,038
17,407
6,051
0
5,332
12,075
0
39,987
W
Scylla
12,011
622
389
1,645
13,728
4,799
624
3,096
10,307
40,651
0
W
8,769
424
112
4,683
20,057
27,951
156
5,937
12,637
7,066
26,878
L
Gilgamesh
NZeusWeTrust
Gilgamesh
14,160
2,281
384
4,194
21,804
22,045
58
5,102
16,702
0
38,819
W
17,521
4,743
1,495
2,924
13,915
5,037
1,737
2,917
10,629
0
65,531
L
Sol
Yexzd
Sol
11,556
3,360
0
5,029
13,791
5,280
952
4,318
9,473
50,720
3,673

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,868
Gold Earned
36,420
199
Minions Killed
189
9
Camps Cleared
7
979,738
Distance Traveled
919,552
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
11,953
664
54
3
2
281,900
4
W
Scylla
13,513
751
66
4
2
278,709
9
W
Chaac
12,648
703
37
2
0
372,115
4
L
Gilgamesh
11,680
649
43
2
3
342,777
2
W
Chiron
13,707
762
96
5
7
328,914
1
L
Sol
12,787
710
92
5
2
294,875
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role