Player Matchup

Fenrir
Fenrir
SuperDuperSaty
Fenrir
Level 126
God Stats
9W - 11L
1,298 SR
Queue Stats
57W - 69L
1,397 Elo+
Party 2
Cu Chulainn
Cu Chulainn
devildog11x
Cu Chulainn
Level 67
God Stats
5W - 5L
1,500 SR
Queue Stats
23W - 31L
1,184 Elo+
Party 1
Sol
Sol
jags5128
Sol
Level 81
God Stats
8W - 6L
1,702 SR
Queue Stats
213W - 236L
1,399 Elo+
Party 1
Skadi
Skadi
jayfeather222
Skadi
Level 45
God Stats
2W - 6L
1,295 SR
Queue Stats
42W - 46L
1,277 Elo+
Party 1
Mercury
Mercury
ugod66
Mercury
Level 102
God Stats
4W - 0L
1,810 SR
Queue Stats
58W - 61L
1,397 Elo+
Party 2
Team Averages
Level 84
1,521 SR
1,331 Elo+

VS

Team Averages
Level 52
1,421 SR
1,388 Elo+
King Arthur
King Arthur
DukeChillington
King Arthur
Level 85
God Stats
3W - 2L
1,382 SR
Queue Stats
227W - 226L
1,385 Elo+
Solo
Loki
Loki
Little_Orbitt
Loki
Level 63
God Stats
10W - 9L
1,500 SR
Queue Stats
57W - 60L
1,518 Elo+
Party 3
Cerberus
Cerberus
RedDevils98
Cerberus
Level 39
God Stats
0W - 2L
1,300 SR
Queue Stats
22W - 23L
1,511 Elo+
Party 3
Danzaburou
Danzaburou
cdawg1855
Danzaburou
Level 25
God Stats
2W - 8L
1,403 SR
Queue Stats
2W - 13L
1,167 Elo+
Party 3
Sol
Sol
xTALLTREEx
Sol
Level 46
God Stats
3W - 5L
1,520 SR
Queue Stats
417W - 466L
1,359 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 3 / 4
8,009
616
6,444
8,566
3,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cu Chulainn
devildog11x
Cu Chulainn
12
0 / 0 / 1
7,033
541
5,319
9,927
5,252
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

14
5 / 0 / 5
8,404
646
7,834
4,744
1,691
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
4 / 6 / 4
7,461
574
5,826
8,286
2,222
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

Mercury
ugod66
Mercury
14
1 / 2 / 3
7,814
601
955
8,293
3,113
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DukeChillington
King Arthur
12
0 / 1 / 0
6,984
537
6,778
10,612
11,020
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
1 / 2 / 1
6,733
518
2,004
6,332
1,796
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cerberus
RedDevils98
Cerberus
10
5 / 5 / 3
7,050
542
6,541
13,382
10,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Danzaburou
cdawg1855
Danzaburou
11
4 / 6 / 4
7,115
547
4,338
9,594
3,675
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

2
0 / 1 / 0
4,170
321
0
896
255
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
18
15
Kills
10
11
Deaths
15
17
Assists
8
Player
Kills
Deaths
Assists
KDA
L
King Arthur
DukeChillington
King Arthur
0
1
0
0
L
1
2
1
0.75
L
Cerberus
RedDevils98
Cerberus
5
5
3
1.3
W
5
3
4
2.33
L
Danzaburou
cdawg1855
Danzaburou
4
6
4
1
W
Cu Chulainn
devildog11x
Cu Chulainn
0
0
1
0.5
W
5
0
5
7.5
W
4
6
4
1
W
Mercury
ugod66
Mercury
1
2
3
1.25
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,378
Damage
19,661
39,816
Taken
40,816
15,761
Mitigated
26,883
14,914
Healing
9,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
DukeChillington
King Arthur
6,778
929
0
1,878
10,612
11,020
0
0
9,995
0
44,377
L
2,004
538
0
2,691
6,332
1,796
0
423
5,886
0
36,940
L
Cerberus
RedDevils98
Cerberus
6,541
581
176
3,543
13,382
10,137
0
4,549
8,833
22,407
0
W
6,444
1,156
89
1,488
8,566
3,483
0
1,324
7,242
0
33,263
L
Danzaburou
cdawg1855
Danzaburou
4,338
2,026
0
1,411
9,594
3,675
0
1,968
7,626
0
31,151
W
Cu Chulainn
devildog11x
Cu Chulainn
5,319
903
0
5,509
9,927
5,252
322
0
9,927
0
32,865
W
7,834
3,099
122
2,928
4,744
1,691
2,573
1,488
3,256
41,039
4,476
W
5,826
2,478
40
955
8,286
2,222
135
3,424
4,862
0
27,744
W
Mercury
ugod66
Mercury
955
36
0
3,783
8,293
3,113
0
305
7,988
0
47,050
L
0
0
0
250
896
255
0
500
396
1,509
270

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,721
Gold Earned
32,052
335
Minions Killed
271
0
Camps Cleared
0
1,342,887
Distance Traveled
1,047,334
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,984
537
92
7
0
247,978
1
L
Loki
6,733
518
71
5
0
310,364
0
L
Cerberus
7,050
542
35
3
0
236,329
2
W
Fenrir
8,009
616
46
4
0
269,685
2
L
Danzaburou
7,115
547
70
5
0
229,326
0
W
Cu Chulainn
7,033
541
63
5
0
262,200
0
W
Sol
8,404
646
81
6
0
267,083
2
W
Skadi
7,461
574
42
3
0
238,101
2
W
Mercury
7,814
601
103
8
0
305,818
1
L
Sol
4,170
321
3
0
0
23,337
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role